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Voodoo 2: Screamer Rally and Test Drive 4 crash the emulator in Gilde mode #4852

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Closed
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unreal9010 opened this issue Sep 24, 2024 · 1 comment
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@unreal9010
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What happened?

In Glide mode, Screamer Rally, crashes the emulator and an error message appears (see screenshot for details) approx. 30-45 seconds after the race starts. This happens with or without Voodoo 2 patch installed.
Similarly, Test Drive 4 crashes the emulator and an error message appears if the F4 key (used to change the camera view) is pressed - see screenshot.
Both games run without issues in software mode.

Virtual machine configuration: Pentium II 333, 64 MB RAM, Diamond Stealth 3D 4000, Voodoo 2

td4
srally

Configuration file

[Machine]
machine = s1846
cpu_use_dynarec = 1
time_sync = disabled
cpu_family = pentium2_deschutes
cpu_speed = 333333333
cpu_multi = 5
fpu_softfloat = 0
fpu_type = internal
mem_size = 65536

[Video]
gfxcard = virge357_agp
voodoo = 1

[Input devices]
mouse_type = ps2

[Other peripherals]
hdc = none

[General]
vid_renderer = qt_opengl3
confirm_exit = 0
update_icons = 0
host_cpu = 12th Gen Intel(R) Core(TM) i9-12900KF
emu_build_num = 5873
video_gl_shader = /Shaders/xbrz/shaders/6xbrz.glsl
video_fullscreen_first = 0
confirm_save = 0
iconset = winbox
video_fullscreen_scale = 0
video_filter_method = 0

[Sound]
fm_driver = nuked
sndcard = internal

[Storage controllers]
hdc = none

[Hard disks]
hdd_01_parameters = 63, 16, 16383, 0, ide
hdd_01_fn = Quantum Fireball 8.4.vhd
hdd_01_speed = 1998_5400rpm
hdd_01_ide_channel = 0:0

[Floppy and CD-ROM drives]
fdd_01_type = 35_2hd
fdd_02_type = none
cdrom_01_speed = 36
cdrom_01_parameters = 1, atapi
cdrom_01_ide_channel = 0:1
cdrom_01_image_path = ioctl://\\.\J:
cdrom_01_type = BTC_CD-ROM_BCD36XH_U1.0

[Standard PS/2 Mouse]
buttons = 3

[S3 ViRGE/GX2 (Diamond Stealth 3D 4000) AGP]
bilinear = 1
dithering = 1

[Cirrus Logic GD5446 (PCI) (STB Nitro 64V)]
memory = 4

[Cirrus Logic GD5480 (PCI)]
memory = 2

[ATI Mach64VT2]
memory = 4

[Matrox Millennium]
memory = 4

[Matrox Mystique 220]
memory = 4

[ESS AudioDrive ES1688 #1]
base = 0220
irq = 5
dma = 1
ide_ctrl = 0000
control_pc_speaker = 0
receive_input = 1
receive_input401 = 0

[3Dfx Voodoo Graphics]
type = 2
framebuffer_memory = 4
texture_memory = 4
bilinear = 1
dithersub = 1
dacfilter = 0
render_threads = 2
sli = 0
recompiler = 1

[Matrox Productiva G100]
memory = 8

[Matrox Millennium II]
memory = 8

[3Dfx Voodoo Banshee]
memory = 16
bilinear = 1
dithersub = 1
dacfilter = 0
render_threads = 2
recompiler = 1

[Creative 3D Blaster Banshee]
bilinear = 1
dithersub = 1
dacfilter = 0
render_threads = 2
recompiler = 1

[S3 ViRGE/GX2 (357) AGP]
bilinear = 1
dithering = 1

Operating system

Windows 11

CPU

Core i9 12900KF

86Box version

v 4.2.1 6130 (stable)

Build architecture

Windows - x86 (32-bit)

Build type

  • New recompiler
  • Debug build

Download source

Official website (Jenkins, GitHub)

Additional context

No response

@unreal9010 unreal9010 added the bug label Sep 24, 2024
@OBattler OBattler added this to the 86Box v5.0 milestone Sep 25, 2024
@OBattler
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Also closing this, so this can be tracked here: #4483 .

@OBattler OBattler closed this as not planned Won't fix, can't repro, duplicate, stale Sep 25, 2024
@OBattler OBattler modified the milestones: 86Box v5.0, 86Box v6.0 Sep 25, 2024
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