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This repository was archived by the owner on Jan 4, 2025. It is now read-only.

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README.md

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> [!NOTE] The project is no longer active!
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> [!NOTE]
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> The project is no longer active!
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> Dear Users,
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> It is with a heavy heart that I announce that the TranslucentFlyouts project is no longer actively developed and receive updates.
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> 3. Microsoft is further trampling on msstyle, which makes full coverage of vanilla rendering a necessity, yet libraries that do high-quality 2D rendering almost always introduce multithreading issues.
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> 4. The current implementation of injecting into global applications is seriously buggy, it causes .NET applications to crash however the memory dump file generated is useless and I can't even figure out why it crashes. In addition to this, it crashes some games that have strict anti-cheat features. Unfortunately, I haven't found a stable and reliable way to inject globally.
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> There are actually much more issues than you think, but I don't have a nice way to present them all.
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> There are actually much more issues than you think, but I don't have a nice way to present them all. But I'd say the most important reason is that I don't have that much time to develop it anymore.
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> Currently TranslucentFlyouts still works without problems on most systems, only a few settings need to be [tweaked](https://github.com/ALTaleX531/TranslucentFlyouts/files/14159185/disable_internet_connection.zip), such as preventing TranslucentFlyouts from downloading symbols that may cause failures, these symbol files are mostly referenced by features that you are unlikely to use.
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