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Effects.hpp
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//Jets DLC
class FX_FuselageVapour_FighterJet
{
delete FX_Plane_BodyTrail_low;
delete FX_Plane_BodyTrail_medium;
delete FX_Plane_BodyTrail_high;
class FX_Plane_BodyTrail
{
simulation = "particles";
type = "FX_BodyTrail_FighterJet";
enabled = "accelY interpolate [69.99,70,-1,1]";
};
};
class FX_WingVortices_FighterJet
{
class FX_Plane_WingTrail_slow
{
simulation = "particles";
type = "FX_WingTrail_FighterJet_Slow";
enabled = "(speed interpolate [62.49,62.5,-1,1])";
};
};
//Vanilla
class WingVortices
{
delete WingTrail1;
delete WingTrail1Med;
class FX_Plane_WingTrail
{
simulation = "particles";
type = "FX_WingTrail_FighterJet";
enabled = "accelY interpolate [29.99,30,-1,1]";
};
class FX_Plane_WingTrail_slow
{
simulation = "particles";
type = "FX_WingTrail_FighterJet_Slow";
enabled = "(speed interpolate [55.99,56,-1,1])";
};
};
class BodyVortices
{
class BodyTrail1
{
simulation = "particles";
type = "BodyTrail";
qualityLevel = 1;
enabled = "accelY interpolate [29.99,30,-1,1]";
};
class BodyTrail1Med
{
simulation = "particles";
type = "BodyTrailMed";
qualityLevel = 2;
enabled = "accelY interpolate [29.99,30,-1,1]";
};
};
// Exhaust
class ExhaustsEffectPlane
{
class ExhaustsEffectRefract01
{
type = "ExhaustSmokeRefractPlane";
enabled = "vehicleSpeedSize interpolate [13.99,14,-1,1]";
};
};
class ExhaustsEffectPlaneHP
{
class ExhaustsEffectRefract01
{
type = "ExhaustSmokeRefractPlane";
enabled = "vehicleSpeedSize interpolate [13.99,14,-1,1]";
};
};
class ExhaustsEffectJet
{
class ExhaustsEffectRefract01
{
type = "ExhaustSmokeRefractPlane";
enabled = "vehicleSpeedSize interpolate [13.99,14,-1,1]";
};
};
// FIR
class fir_ExhaustsEffectPlane_big
{
class ExhaustsEffect01
{
type = "ExhaustSmoke1PlaneHP";
};
class ExhaustsEffectRefract01_big
{
type = "ExhaustSmokeRefractPlane";
};
};
////////////////////////////////////////////////////////////
//Super Hornets
class FX_FA18_WingVapour
{
class FX_FA18_WingOverVapour_LOW
{
simulation="particles";
type="AAE_BodyTrail_FighterJet_Short";
qualityLevel=0;
enabled="accelY interpolate [59.99,60,-1,1]";
};
class FX_FA18_WingOverVapour_MD
{
simulation="particles";
type="AAE_BodyTrail_FighterJet_Short";
qualityLevel=1;
enabled="accelY interpolate [59.99,60,-1,1]";
};
class FX_FA18_WingOverVapour_HD
{
simulation="particles";
type="AAE_BodyTrail_FighterJet_Short";
qualityLevel=2;
enabled="accelY interpolate [59.99,60,-1,1]";
};
};
class FX_FA18_Fuselagevapour
{
class FX_FA18_BodyTrail_LOW
{
simulation="particles";
type="FX_BodyTrail_FighterJet";
qualityLevel=0;
enabled="accelY interpolate [39.99,40,-1,1]";
};
class FX_FA18_BodyTrail_MD
{
simulation="particles";
type="FX_BodyTrail_FighterJet";
qualityLevel=1;
enabled="accelY interpolate [39.99,40,-1,1]";
};
class FX_FA18_BodyTrail_HD
{
simulation="particles";
type="FX_BodyTrail_FighterJet";
qualityLevel=2;
enabled="accelY interpolate [39.99,40,-1,1]";
};
};
class FX_FA18_Fuselagevapour2
{
class FX_FA18_BodyTrail2_LOW
{
simulation="particles";
type="FX_FA18_BodyTrail";
qualityLevel=0;
enabled="accelY interpolate [39.99,40,-1,1]";
};
class FX_FA18_BodyTrail2_MD
{
simulation="particles";
type="FX_FA18_BodyTrail";
qualityLevel=1;
enabled="accelY interpolate [39.99,40,-1,1]";
};
class FX_FA18_BodyTrail2_HD
{
simulation="particles";
type="FX_FA18_BodyTrail";
qualityLevel=2;
enabled="accelY interpolate [39.99,40,-1,1]";
};
};
class FX_FA18_WingVortices
{
class FX_FA18_WingTrail_LOW
{
simulation="particles";
type="FX_WingTrail_FighterJet";
qualityLevel=0;
enabled="accelY interpolate [39.99,40,-1,1]";
};
class FX_FA18_WingTrail_MD
{
simulation="particles";
type="FX_WingTrail_FighterJet";
qualityLevel=1;
enabled="accelY interpolate [39.99,40,-1,1]";
};
class FX_FA18_WingTrail_HD
{
simulation="particles";
type="FX_WingTrail_FighterJet";
qualityLevel=2;
enabled="accelY interpolate [39.99,40,-1,1]";
};
class FX_Plane_WingTrail_slow
{
simulation = "particles";
type = "FX_WingTrail_FighterJet_Slow";
qualityLevel = 1;
enabled = "(speed interpolate [62.49,62.5,-1,1])";
};
};
////////////////////////////////////////////////////////////
//FIR
class FIR_WingVortices
{
delete FIR_WingTrail1;
delete FIR_WingTrail1Med;
class FX_Plane_WingTrail
{
simulation = "particles";
type = "FX_WingTrail_FighterJet";
enabled = "accelY interpolate [29.99,30,-1,1]";
};
class FX_Plane_WingTrail_slow
{
simulation = "particles";
type = "FX_WingTrail_FighterJet_Slow";
enabled = "(speed interpolate [55.99,56,-1,1])";
};
};
class FIR_BodyVortices
{
delete FIR_BodyTrail1;
delete FIR_BodyTrail1Med;
class BodyTrail
{
simulation = "particles";
type = "FX_BodyTrail_FighterJet";
enabled = "accelY interpolate [69.99,70,-1,1]";
qualityLevel = 2;
};
};
class FIR_WingTrails_top
{
delete FIR_wingTrails_top1;
class wingTrails
{
simulation = "particles";
type = "AAE_WingTrail_FighterJet_FIR";
enabled = "accelY interpolate [79.99,80,-1,1]";
position[] = {0,-0.2,0};
qualityLevel = 2;
};
};
//FIR Weapons
class FIR_m61_cloud
{
delete FIR_Gau8_cloud2;
class MachineGun3
{
simulation = "particles";
type = "MachineGun3";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
};
class FIR_Gau8_cloud
{
delete FIR_Gau8_cloud;
delete FIR_Gau8_cloud2;
class MachineGun3
{
simulation = "particles";
type = "MachineGun3";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
};
class AAE_TailHook_Sprak
{
class Sparks
{
simulation = "Light";
//type = "AAE_TailHook_Sprak_Light";
type = "AAW_WP_Burst_Trail_Light";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 3;
};
};
#if __has_include("\ANZ_MissileEfxMod\config.cpp")
#else
class FIR_MissileEffect
{
delete FIR_MissileEffect;
class Missile3
{
simulation = "particles";
type = "Missile3";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
class FIR_MissileEffect2
{
delete FIR_MissileEffect2;
class Missile3
{
simulation = "particles";
type = "Missile3";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
//SAM
class FX_Missile_SAM_LongRange
{
class FX_Missile_SAM_light_01
{
intensity = 1;
};
class FX_Plane_Missile_SAM_high
{
interval = 1;
};
class FX_Plane_Missile_SAM_medium
{
interval = 1;
};
class FX_Plane_Missile_SAM_low
{
interval = 1;
};
};
//AA
class FX_Missile_AA;
class AAE_Missile_AA_Short: FX_Missile_AA
{
delete FX_Plane_Missile_AA_high;
delete FX_Plane_Missile_AA_medium;
delete FX_Plane_Missile_AA_low;
class Trail
{
simulation = "particles";
type = "AAE_Short_Missile";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
#endif
//Lights
class CfgLights
{
class RocketLight
{
diffuse[] = {1,0.25,0.05};
color[] = {1,0.6,0.3};
ambient[] = {0,0,0};
brightness = "18 * fireIntensity";
size = 1;
intensity = 25000;
drawLight = 1;
blinking = 0;
delete Attenuation;
/*class Attenuation
{
start = 0;
constant = 0;
linear = 0;
quadratic = 1;
hardLimitStart = 100;
hardLimitEnd = 200;
};*/
};
class AAE_TailHook_Sprak_Light
{
intensity=500;
flareMaxDistance=500;
flareSize=0.2;
useFlare=1;
brightness = 3;
color[]={0.5,0.5,0.5};
ambient[]={0.5,0.5,0.5};
diffuse[]={1,0.5,0.2};
position[]={0,0,0};
class Attenuation
{
start = 0.3;
constant = 0;
linear = 0;
quadratic = 1;
hardLimitStart = 1;
hardLimitEnd = 150;
};
};
};
#include "Wing_Effect\Fighter01.hpp"
#include "Wing_Effect\Fighter02.hpp"
#include "Wing_Effect\Fighter04.hpp"
//CAS_01
#include "Wing_Effect\CAS_01.hpp"
//CAS_02
#include "Wing_Effect\CAS_02.hpp"
//CAS_03
#include "Wing_Effect\CAS_03.hpp"