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game_1.py
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import sys
import pygame
import pickle
from player import Player
from interface import Interface
from sounds import Sounds
print(pygame.__version__)
class Game(object):
def __init__(self):
#Conf
self.res = (800, 640)
self.tickrate = 1/120.0
# 1/max_fps
pygame.init()
self.screen = pygame.display.set_mode(self.res)
self.clock = pygame.time.Clock()
self.cl_dt = 0.0
self.kwadrat = pygame.Rect(30, 30, 42, 42)
self.R = self.G = self.B = 255
self.n = 0
self.win = -1
self.level = 0
self.max = 12
self.dif = [350, 300]
self.player = Player(self)
self.interface = Interface(self)
self.sounds = Sounds(self)
# Colours
self.yellow = (255, 112, 67)
self.red = (59, 206, 172)
self.green = (14, 173, 105)
self.blue = (248, 214, 176)
self.orange = (238, 66, 102)
self.purple = (84, 13, 110)
self.white = (255, 255, 255)
self.gray = (128, 128, 128)
self.sounds.music()
while True:
# eventy
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.save()
sys.exit(0)
elif event.type == pygame.KEYDOWN and event.key == pygame.K_d:
self.player.ruch("d")
elif event.type == pygame.KEYDOWN and event.key == pygame.K_a:
self.player.ruch("a")
elif event.type == pygame.KEYDOWN and event.key == pygame.K_w:
self.player.ruch("w")
elif event.type == pygame.KEYDOWN and event.key == pygame.K_s:
self.player.ruch("s")
elif event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
self.player.ruch("space")
elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
self.player.ruch("d")
elif event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT:
self.player.ruch("a")
elif event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN:
self.player.ruch("s")
elif event.type == pygame.KEYDOWN and event.key == pygame.K_UP:
self.player.ruch("w")
elif event.type == pygame.KEYDOWN and event.key == pygame.K_BACKSPACE:
self.player.ruch("back")
elif event.type == pygame.KEYDOWN and event.key == pygame.K_RETURN:
self.player.ruch("enter")
elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
self.save()
sys.exit(0)
'''elif event.type == pygame.KEYDOWN and event.key == pygame.K_x:
self.save.md()
elif event.type == pygame.KEYDOWN and event.key == pygame.K_z:
self.read()'''
# tick
self.cl_dt += self.clock.tick()/1000
while self.cl_dt > self.tickrate:
self.tick()
self.cl_dt -= self.tickrate
# draw and sound
self.screen.fill((0, 0, 0))
self.draw()
self.play()
pygame.display.flip()
# difficulty
if self.level != 0 and self.win == 1:
self.max = 8
elif self.level != 0 and self.win == 3:
self.max = 10
elif self.level != 0 and self.win == 4:
self.max = 12
def tick(self):
self.player.tick()
if not pygame.mixer.music.get_busy():
self.sounds.music()
def draw(self):
self.interface.draw()
if self.level == 0:
self.interface.difficulty()
else:
self.player.draw()
def play(self):
if self.win == 2:
self.sounds.music()
self.win = 0
if self.win == 5:
self.sounds.music()
self.win = 6
def forceplay(self):
self.sounds.music()
def save(self):
pickle.dump(self.player.lista, open("savefiles/lista.data", "wb"))
pickle.dump(self.player.odp, open("savefiles/odp.data", "wb"))
pickle.dump(self.player.row, open("savefiles/row.data", "wb"))
pickle.dump(self.player.col, open("savefiles/col.data", "wb"))
pickle.dump(self.player.kombinacja, open("savefiles/kombinacja.data", "wb"))
pickle.dump(self.win, open("savefiles/win.data", "wb"))
def read(self):
self.player.lista = pickle.load(open("savefiles/lista.data", "rb"))
self.player.odp = pickle.load(open("savefiles/odp.data", "rb"))
self.player.row = pickle.load(open("savefiles/row.data", "rb"))
self.player.col = pickle.load(open("savefiles/col.data", "rb"))
self.player.kombinacja = pickle.load(open("savefiles/kombinacja.data", "rb"))
self.win = pickle.load(open("savefiles/win.data", "rb"))
def clear(self):
self.player.lista = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0],
[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
self.player.odp = [[0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0]]
self.player.kombinacja = [0, 0, 0, 0]
self.player.row = self.player.col = self.win = 0
def stat(self):
if self.level == 2:
f1 = open("savefiles/stat_row.txt", "at")
runda = str(self.player.row)
f1.write(runda)
f1.close()
f2 = open("savefiles/stat_win.txt", "at")
if self.win == 2:
winorlose = "win "
else:
winorlose = "lose"
f2.write(winorlose)
f2.close()
else:
f3 = open("savefiles/stat_difficulty.txt", "at")
if self.win == 1:
trudnosc = "hard "
elif self.win == 3:
trudnosc = "medium"
elif self.win == 4:
trudnosc = "easy "
f3.write(trudnosc)
f3.close()
if __name__ == "__main__":
Game()