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Copy pathcrossing.py
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crossing.py
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import copy
import engine
class Crossing:
def __init__(self, x, y, mapa):
self.position = engine.Vector(x, y)
self.map = mapa
self.roads_coppy = [self.map.map[self.position.y][self.position.x - 1],
self.map.map[self.position.y + 1][self.position.x + 1],
self.map.map[self.position.y - 1][self.position.x + 2],
self.map.map[self.position.y - 2][self.position.x]].copy()
self.roads = copy.deepcopy(self.roads_coppy)
self.roads_coppy[0].iscross = True
self.roads_coppy[1].iscross = True
self.roads_coppy[2].iscross = True
self.roads_coppy[3].iscross = True
self.roads_coppy[0].light = True
self.roads_coppy[1].light = True
self.roads_coppy[2].light = True
self.roads_coppy[3].light = True
self.roads_coppy[0].stop = True
self.roads_coppy[1].stop = True
self.roads_coppy[2].stop = True
self.roads_coppy[3].stop = True
self.lightdir = 0
def update(self, tick):
gotime = tick % (60 * 8)
# print(gotime)
orange = -1
if gotime == 0:
# print("green")
self.changelights(self.lightdir)
self.lightdir += 1
if self.lightdir == 4:
self.lightdir = 0
elif gotime == 60 * 5:
# print("orange")
self.changelights(orange)
def changelights(self, light):
# na razie tylko w jedna strone
#
# ### ###
# ### ###
# <-----------
# ----------->
# ### ###
# ### ###
crossing_np = [self.map.map[self.position.y - 1][self.position.x],
self.map.map[self.position.y - 1][self.position.x + 1],
self.map.map[self.position.y][self.position.x],
self.map.map[self.position.y][self.position.x + 1]]
# crossing_np = map_np[19:21, 19:21]
road1 = self.map.map[int(self.position.y)][int(self.position.x) - 1]
road2 = self.map.map[self.position.y + 1][int(self.position.x) + 1]
road3 = self.map.map[self.position.y - 1][int(self.position.x) + 2]
road4 = self.map.map[self.position.y - 2][int(self.position.x)]
if light == -1:
road1.stop = True
road2.stop = True
road3.stop = True
road4.stop = True
road1.iscross = True
road2.iscross = True
road3.iscross = True
road4.iscross = True
elif light == 0:
road1.stop = False
road3.stop = False
road1.iscross = False
road3.iscross = False
crossing_np[0].dir = 'l'
crossing_np[1].dir = 'l'
crossing_np[2].dir = 'r'
crossing_np[3].dir = 'r'
crossing_np[0].val = int(self.roads[2].val)
crossing_np[1].val = int(self.roads[2].val)
crossing_np[2].val = int(self.roads[0].val)
crossing_np[3].val = int(self.roads[0].val)
elif light == 1:
# print("light 1")
road2.stop = False
road4.stop = False
road2.iscross = False
road4.iscross = False
crossing_np[0].dir = 'd'
crossing_np[1].dir = 'u'
crossing_np[2].dir = 'd'
crossing_np[3].dir = 'u'
crossing_np[0].val = int(self.roads[3].val)
crossing_np[1].val = int(self.roads[1].val)
crossing_np[2].val = int(self.roads[3].val)
crossing_np[3].val = int(self.roads[1].val)
elif light == 2:
# print("light 1")
road2.stop = False
road4.stop = False
road2.iscross = False
road4.iscross = False
road1.stop = False
road3.stop = False
road1.iscross = False
road3.iscross = False
crossing_np[0].dir = 'l'
crossing_np[1].dir = 'u'
crossing_np[2].dir = 'd'
crossing_np[3].dir = 'r'
crossing_np[0].val = int(self.roads[3].val)
crossing_np[1].val = int(self.roads[1].val)
crossing_np[2].val = int(self.roads[3].val)
crossing_np[3].val = int(self.roads[1].val)
elif light == 3:
# print("light 1")
road2.stop = False
road1.stop = False
road2.iscross = False
road1.iscross = False
crossing_np[0].dir = 'l'
crossing_np[1].dir = 'l'
crossing_np[2].dir = 'd'
crossing_np[3].dir = 'u'
crossing_np[0].val = int(self.roads[3].val)
crossing_np[1].val = int(self.roads[1].val)
crossing_np[2].val = int(self.roads[3].val)
crossing_np[3].val = int(self.roads[1].val)