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Vision Statement

Through the use of Unity by the end of the year me and my team wish to achieve the minimum product that would allow players to have fun in our chess and risk-like game. The minimum product would include having a map (possibly multiple maps for players to choose from), and chess pieces that would represent the players' armies which would be created by our UI/UX designers and our frontend engineers. We would also be using C# for the scripts of the game that would make the interactions possible between the players of our game such as the attack and conquering functions. By the end of the game when there are two players left we plan to implement a feature where when there is only two players left the final battle would activate taking the place of a chessboard and playing a game to determine the final winner. Furthermore, our backend engineers will be the ones responsible for making the chess game function correctly. Our frontend engineer will focus on making the menu screens and the overall display of the gameplay. These will be the minimum product that we wish to achieve by the end of the year, however, if possible we do want to add some additional features that would make the game more overall convenient for the players.

Roles

*Product Manager: Kevin Li, KodingKevin, Digital Portfolio

*Release Manager: Benjamin Haines, Neb-Seniah, Digital Portfolio

*QA Analyst: Robbie Hutchings, spectreseldom, Digital Portfolio

*Project Manager: Isaac Pandyan, IsaacDaKing, Digital Portfolio

*UI/UX Designer: Tahmid Rahman, TahmidR2456, Digital Portfolio

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