A minimal example of the terrain and scenery loading system created for the 'Artificial Anasazi - From NetLogo to Unity' project in collaboration with Shawn Graham (Carleton University). Our aim in this project is to build a video game that allows a broader public to better understand research using ABM in Archaeology. We translated the agent-based model "Artificial Anasazi" from its versions in NetLogo to C# in Unity.