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Procedural Terrain Scenery (Unity)

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@Andros-Spica Andros-Spica released this 06 Jun 14:25
· 1 commit to master since this release
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A minimal example of the terrain and scenery loading system created for the 'Artificial Anasazi - From NetLogo to Unity' project in collaboration with Shawn Graham (Carleton University). Our aim in this project is to build a video game that allows a broader public to better understand research using ABM in Archaeology. We translated the agent-based model "Artificial Anasazi" from its versions in NetLogo to C# in Unity.