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// @DisplayName: Airspeed during landing approach (m/s)
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// @Description: When performing an autonomus landing, this value is used as the goal airspeed during approach. Max airspeed allowed is Trim Airspeed or AIRSPEED_MAX as defined by LAND_OPTIONS bitmask. Note that this parameter is not useful if your platform does not have an airspeed sensor (use TECS_LAND_THR instead). If negative then this value is halfway between AIRSPEED_MIN and AIRSPEED_CRUISE speed for fixed wing autolandings.
119
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// @Description: When performing an autonomous landing, this value is used as the goal airspeed during approach. Max airspeed allowed is Trim Airspeed or AIRSPEED_MAX as defined by LAND_OPTIONS bitmask. Note that this parameter is not useful if your platform does not have an airspeed sensor (use TECS_LAND_THR instead). If negative then this value is halfway between AIRSPEED_MIN and AIRSPEED_CRUISE speed for fixed wing autolandings.
// @Description: When zero, the flare sink rate (TECS_LAND_SINK) is a fixed sink demand. With this enabled the flare sinkrate will increase/decrease the flare sink demand as you get further beyond the LAND waypoint. Has no effect before the waypoint. This value is added to TECS_LAND_SINK proportional to distance traveled after wp. With an increasing sink rate you can still land in a given distance if you're traveling too fast and cruise passed the land point. A positive value will force the plane to land sooner proportional to distance passed land point. A negative number will tell the plane to slowly climb allowing for a pitched-up stall landing. Recommend 0.2 as initial value.
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// @Description: When zero, the flare sink rate (TECS_LAND_SINK) is a fixed sink demand. With this enabled the flare sink rate will increase/decrease the flare sink demand as you get further beyond the LAND waypoint. Has no effect before the waypoint. This value is added to TECS_LAND_SINK proportional to distance traveled after wp. With an increasing sink rate you can still land in a given distance if you're traveling too fast and cruise passed the land point. A positive value will force the plane to land sooner proportional to distance passed land point. A negative number will tell the plane to slowly climb allowing for a pitched-up stall landing. Recommend 0.2 as initial value.
// either weight can fade to 0, but don't go above 1 to prevent instability if tuned at a speed weight of 1 and wieghting is varied to end points in flight.
990
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// either weight can fade to 0, but don't go above 1 to prevent instability if tuned at a speed weight of 1 and weighting is varied to end points in flight.
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