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*UnityFx.Outline* implements configurable per-object and per-camera outlines. Both solid and blurred outline modes are supported (Gauss blur). The outlines can be easily customized either through scripts or with Unity editor (both in edit-time or runtime).
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Implementation is based on Unity [command buffers](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.html), does not require putting objects into layers and has no dependencies.
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Implementation is based on Unity [command buffers](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.html), compatible with [Unity Post-processing Stack v2](https://github.com/Unity-Technologies/PostProcessing/tree/v2), extendable and has no external dependencies.
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Supported outline parameters are:
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- Color;
@@ -139,9 +140,9 @@ using (var renderer = new OutlineRenderer(commandBuffer, BuiltinRenderTextureTyp
The outline effect can easily be added to [Post Processing stack v2](https://github.com/Unity-Technologies/PostProcessing/tree/v2). A minimal integration example is shown below:
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The outline effect can easily be added to [Post-processing Stack v2](https://github.com/Unity-Technologies/PostProcessing/tree/v2). A minimal integration example is shown below:
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