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CSkyL.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6BB1C7F9-F48A-4735-BBBD-ED6B113DC275}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CSkyL</RootNamespace>
<AssemblyName>CSkyL</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AssemblySearchPaths>
$(AssemblySearchPaths);
{HintPathFromItem};
C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\;
..\..\..\..\..\SteamLibrary\steamapps\common\Cities_Skylines\Cities_Data\Managed\;
</AssemblySearchPaths>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" />
<Reference Include="Assembly-CSharp-firstpass" />
<Reference Include="CitiesHarmony.API, Version=2.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\FPSCamera\packages\CitiesHarmony.API.2.1.0\lib\net35\CitiesHarmony.API.dll</HintPath>
</Reference>
<Reference Include="CitiesHarmony.Harmony, Version=2.0.4.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\FPSCamera\packages\CitiesHarmony.Harmony.2.2.0\lib\net35\CitiesHarmony.Harmony.dll</HintPath>
</Reference>
<Reference Include="ColossalManaged" />
<Reference Include="ICities" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine" />
</ItemGroup>
<ItemGroup>
<Compile Include="Game\PathUtil.cs" />
<Compile Include="Mod.cs" />
<Compile Include="UI\OverlayUtil.cs" />
<Compile Include="Utils.cs" />
<Compile Include="Log.cs" />
<Compile Include="Transform.cs" />
<Compile Include="Patcher.cs" />
<Compile Include="Game\Utils.cs" />
<Compile Include="Game\Behavior.cs" />
<Compile Include="Game\Cam.cs" />
<Compile Include="Game\CamController.cs" />
<Compile Include="Game\Control.cs" />
<Compile Include="Game\Map.cs" />
<Compile Include="Game\ObjectID.cs" />
<Compile Include="Game\Object\Human.cs" />
<Compile Include="Game\Object\Object.cs" />
<Compile Include="Game\Object\Vehicle.cs" />
<Compile Include="Game\Object\VehicleSub.cs" />
<Compile Include="UI\Helper.cs" />
<Compile Include="UI\Element.cs" />
<Compile Include="UI\InfoPanel.cs" />
<Compile Include="UI\Style.cs" />
<Compile Include="UI\Debug.cs" />
<Compile Include="UI\OptionsBase.cs" />
<Compile Include="UI\Setting.cs" />
<Compile Include="Config\Base.cs" />
<Compile Include="Config\Utils.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include=".editorconfig" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>