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WebGL is a relic of the past that holds back the technologies behind Cosmos Journeyer.
WebGPU will enable compute shaders for terrain generation, asset scattering, ocean simulation and scenes as large as space itself.
Supporting both WebGPU and WebGL would be a pain, so the goal is to make sure the project works perfectly under WebGPU, and remove support for WebGL.
Examples of 1:1 scale planets in this branch (#93):