Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Does not predict endmoveheat effect of movement #10

Open
IceRaptor opened this issue Apr 14, 2020 · 1 comment
Open

Does not predict endmoveheat effect of movement #10

IceRaptor opened this issue Apr 14, 2020 · 1 comment

Comments

@IceRaptor
Copy link
Collaborator

Reported by Harkonnen in closed-3437 on RT discord:

It seems there is a problem with laser heatsinks and melee attacks - CG does not predict endmoveheat effect of movement
2020-04-09 01:26:32.728 - Weapons:
2020-04-09 01:26:32.728 - Weapon: TSEMP Damios
2020-04-09 01:26:32.728 - Weapon: TSEMP Damios
2020-04-09 01:26:32.728 - Weapon: Melee
2020-04-09 01:26:32.728 - heat generated for attack solution: 60
2020-04-09 01:26:32.728 - current heat: 27
2020-04-09 01:26:32.728 - acceptable heat: 31.5
2020-04-09 01:26:32.728 - will overheat? True
2020-04-09 01:26:32.728 - but enough damage for overheat attack? False
2020-04-09 01:26:32.728 - but enough accuracy for overheat attack? False
2020-04-09 01:26:32.728 - rejecting attack for not enough damage or accuracy on an attack that will overheat
2020-04-09 01:26:32.728 - evaluating attack solution #1
2020-04-09 01:26:32.728 - ------
2020-04-09 01:26:32.728 - Weapons:
2020-04-09 01:26:32.728 - Weapon: Melee
2020-04-09 01:26:32.728 - heat generated for attack solution: 0
2020-04-09 01:26:32.728 - current heat: 27
2020-04-09 01:26:32.728 - acceptable heat: 31.5
2020-04-09 01:26:32.728 - will overheat? False
2020-04-09 01:26:32.728 - but enough damage for overheat attack? False
2020-04-09 01:26:32.728 - but enough accuracy for overheat attack? True
2020-04-09 01:26:32.730 - attack order: Archangel C-ANG-O using attack type: Melee against: Mauler MAL-B-H
here it decided not to fire weapons during melee when it was percfectly acceptable and even desirable to do so
i also suspect that it would behave similary if mech has acepilot
@IceRaptor
Copy link
Collaborator Author

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant