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merge fixes
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Denadan committed Mar 23, 2019
1 parent 90abdab commit 42fe10f
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Showing 2 changed files with 12 additions and 12 deletions.
2 changes: 1 addition & 1 deletion source/Control.cs
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,7 @@ public static void Init(string directory, string settingsJSON)
Registry.RegisterSimpleCustomComponents(Assembly.GetExecutingAssembly());
Validator.RegisterMechValidator(CategoryController.Shared.ValidateMech, CategoryController.Shared.ValidateMechCanBeFielded);

Logger.Log("Loaded CustomComponents v0.9.3 for bt 1.5");
Logger.Log("Loaded CustomComponents v0.9.4 for bt 1.5.1");

Validator.RegisterMechValidator(TagRestrictionsHandler.Shared.ValidateMech, TagRestrictionsHandler.Shared.ValidateMechCanBeFielded);
Validator.RegisterDropValidator(check: TagRestrictionsHandler.Shared.ValidateDrop);
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22 changes: 11 additions & 11 deletions source/CustomComponents.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -34,42 +34,42 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\Mods\ModTek\0Harmony.dll</HintPath>
<HintPath>..\..\..\Mods\ModTek\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\BattleTech_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>..\..\..\BattleTech_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=6.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\BattleTech_Data\Managed\Newtonsoft.Json.dll</HintPath>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\BattleTech_Data\Managed\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core">
<HintPath>..\..\..\BattleTech_Data\Managed\System.Core.dll</HintPath>
<HintPath>..\..\BattleTech_Data\Managed\System.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Runtime.Serialization">
<HintPath>..\..\..\BattleTech_Data\Managed\System.Runtime.Serialization.dll</HintPath>
<HintPath>..\..\BattleTech_Data\Managed\System.Runtime.Serialization.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq">
<HintPath>..\..\..\BattleTech_Data\Managed\System.Xml.Linq.dll</HintPath>
<HintPath>..\..\BattleTech_Data\Managed\System.Xml.Linq.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\BattleTech_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>..\..\..\BattleTech_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>..\..\BattleTech_Data\Managed\UnityEngine.Networking.dll</HintPath>
<HintPath>..\..\..\BattleTech_Data\Managed\UnityEngine.Networking.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\BattleTech_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>..\..\..\BattleTech_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
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