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Languages.h
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/*
* Copyright (c) 2005-2018, BearWare.dk
*
* Contact Information:
*
* Bjoern D. Rasmussen
* Kirketoften 5
* DK-8260 Viby J
* Denmark
* Email: contact@bearware.dk
* Phone: +45 20 20 54 59
* Web: http://www.bearware.dk
*
* This source code is part of the TeamTalk SDK owned by
* BearWare.dk. Use of this file, or its compiled unit, requires a
* TeamTalk SDK License Key issued by BearWare.dk.
*
* The TeamTalk SDK License Agreement along with its Terms and
* Conditions are outlined in the file License.txt included with the
* TeamTalk SDK distribution.
*
*/
#pragma once
#include "settings/XMLLanguages.h"
#include <map>
class Languages
{
private:
Languages();
public:
static Languages* Instance(LPCTSTR szLangFile = 0);
~Languages();
BOOL LoadLanguage(CString szLangFile);
CString GetCurLanguage();
void ClearLanguage();
//translate an entire dialog
void Translate(CDialog& dialog, UINT nResourceID = 0);
//translate a CWnd if the item ID exists
void Translate(CWnd& wnd, UINT nItemID, LPCTSTR lpszDefaultText = NULL);
//translate a CMenu
void Translate(CMenu& menu);
CString GetItemText(UINT nItemID);
BOOL GetItemText(UINT nItemID, CString& szText);
private:
typedef std::map<UINT, CString> mapitem_t;
mapitem_t m_mItems;
XMLLanguages m_language;
CString m_szLanguage;
};
#define TRANSLATE Languages::Instance()->Translate
#define TRANSLATE_ITEM Languages::Instance()->GetItemText
void GetLanguageFiles(CStringList& languagefiles);