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PlaySoundThread.h
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/*
* Copyright (c) 2005-2018, BearWare.dk
*
* Contact Information:
*
* Bjoern D. Rasmussen
* Kirketoften 5
* DK-8260 Viby J
* Denmark
* Email: contact@bearware.dk
* Phone: +45 20 20 54 59
* Web: http://www.bearware.dk
*
* This source code is part of the TeamTalk SDK owned by
* BearWare.dk. Use of this file, or its compiled unit, requires a
* TeamTalk SDK License Key issued by BearWare.dk.
*
* The TeamTalk SDK License Agreement along with its Terms and
* Conditions are outlined in the file License.txt included with the
* TeamTalk SDK distribution.
*
*/
#pragma once
#include <queue>
// CPlaySoundThread
enum PlaybackMode
{
PLAYBACKMODE_SYNC,
PLAYBACKMODE_ASYNC,
PLAYBACKMODE_TEAMTALK,
};
struct PlaybackFile
{
PlaybackMode mode = PLAYBACKMODE_SYNC;
CString szFilename;
int sndVol;
};
class CPlaySoundThread : public CWinThread
{
DECLARE_DYNCREATE(CPlaySoundThread)
public:
CPlaySoundThread(); // protected constructor used by dynamic creation
virtual ~CPlaySoundThread();
virtual BOOL InitInstance();
virtual int ExitInstance();
void AddSoundEvent(LPCTSTR szFilename, PlaybackMode mode, int sndVol = 50);
void KillThread();
protected:
DECLARE_MESSAGE_MAP()
enum { KILL_EVENT, DATA_SEMAPHORE };
HANDLE m_handles[2];
CMutex m_mutex;
std::queue<PlaybackFile> m_SoundQueue;
public:
virtual int Run();
};