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Tutorial Attachment Attach

Adrian Mariano edited this page Jun 3, 2025 · 1 revision

Attachment using attach()

The attach() module can stick the child object to the parent object by matching a designated face on the child to a specified face on the parent. Unlike position() and align(), the attach() module may change the orientation and spin of the child.

The Parent Coordinate System

When you attach a child object, it appears on the parent relative to the local coordinate system of the parent at the anchor. To understand what this means, imagine the perspective of an ant walking on a sphere. The meaning of UP varies depending on where on the sphere the ant is standing. If you attach a cylinder to the sphere then the cylinder will be "up" from the ant's perspective. The first example shows a cylinder placed with position() so it points up in the global parent coordinate system. The second example shows how attach() points the cylinder UP from the perspective of an ant standing at the anchor point on the sphere.

include<BOSL2/std.scad>
sphere(40)
    position(RIGHT+TOP) cylinder(r=8,h=20);

Figure 1

include<BOSL2/std.scad>
sphere(40)
    attach(RIGHT+TOP) cylinder(r=8,h=20);

Figure 2

In the example above, the cylinder's center point is attached to the sphere, pointing "up" from the perspective of the sphere's surface. For a sphere, a surface normal is defined everywhere that specifies what "up" means. But for other objects, it may not be so obvious. Usually at edges and corners the direction is the average of the direction of the faces that meet there.

It's obvious to the ant which direction is UP, and hence corresponds to the Z axis, on the surface of the sphere she inhabits. But in order to define the ant's local coordinate system we also need to decide where the X and Y directions are. This is obvious an arbitrary choice. In BOSL2 this is called the "spin" direction for the anchor.

When you specify an anchor for use with attachment you are actually specifying both an anchor position but also an anchor direction (the Z axis) and the anchor's spin so that you fully define the parent coordinate systemer and a spin. If you want to visualize this direction you can use anchor arrows.

Anchor Directions and Anchor Arrows

For the ant on the sphere it is obvious which direction is UP; that direction corresponds to the Z+ axis. The location of the X and Y axes is less clear and in fact it may be arbitrary. One way that is useful to show the position and orientation of an anchor point is by attaching an anchor arrow to that anchor. As noted before, the small red flag points in the direction of the anchor's Y+ axis when the spin is zero.

include <BOSL2/std.scad>
cube(18, center=true)
    attach(LEFT+TOP)
        anchor_arrow();

Figure 3

For large objects, you can change the size of the arrow with the s= argument.

include <BOSL2/std.scad>
sphere(d=100)
    attach(LEFT+TOP)
        anchor_arrow(s=50);

Figure 4

To show all the standard cardinal anchor points, you can use the show_anchors() module.

include <BOSL2/std.scad>
cube(20, center=true)
    show_anchors();

Figure 5

include <BOSL2/std.scad>
cylinder(h=25, d=25, center=true)
    show_anchors();

Figure 6

include <BOSL2/std.scad>
sphere(d=40)
    show_anchors();

Figure 7

For large objects, you can again change the size of the arrows with the s= argument.

include <BOSL2/std.scad>
prismoid(150,60,100)
    show_anchors(s=45);

Figure 8

Parent-Child Anchor Attachment (Double Argument Attachment)

The attach() module has two different modes of operation, parent-child anchor attachment and parent anchor attachment. These are also called double argument attachment and single argument attachment. The parent-child anchor attachment, with two arguments, is usually easier to use and is more powerful because it supports alignment. When just starting out with attachment, we recommend that you focus on this form of attachment.

When you use parent-child anchor attachment you give a parent anchor and a child anchor. Imagine pointing the anchor arrows on the two objects directly at each other and pushing them together in the direction of the arrows until they touch. In many of the examples below we show first the two objects with their anchor arrows and then the result of the attach operation using those anchors.

include <BOSL2/std.scad>
cube(50,anchor=BOT) attach(TOP,BOT) anchor_arrow(30);
right(60)cylinder(d1=30,d2=15,h=25) attach(BOT,BOT) anchor_arrow(30);

Figure 9

include <BOSL2/std.scad>
cube(50,anchor=BOT)
  attach(TOP,BOT) cylinder(d1=30,d2=15,h=25);

Figure 10

This example produces the same result as using align(), but if the parent anchor is not horizontal, then the child is reoriented:

include <BOSL2/std.scad>
prismoid([50,50],[35,35],h=50,anchor=BOT) attach(RIGHT,BOT) anchor_arrow(30);
right(60)cylinder(d1=30,d2=15,h=25) attach(BOT,BOT) anchor_arrow(30);

Figure 11

include <BOSL2/std.scad>
prismoid([50,50],[35,35],h=50,anchor=BOT)
  attach(RIGHT,BOT) cylinder(d1=30,d2=15,h=25);

Figure 12

In this case we attach the curved side of the cone to a cube by lining up the anchor arrows:

include <BOSL2/std.scad>
cube(50,center=true) attach(RIGHT,BOT) anchor_arrow(30);
right(80)cylinder(d1=30,d2=15,h=25) attach(LEFT,BOT) anchor_arrow(30);

Figure 13

include <BOSL2/std.scad>
cube(50,center=true)
  attach(RIGHT,LEFT) cylinder(d1=30,d2=15,h=25);

Figure 14

Note that this form of attachent overrides any anchor or orientation specified in the child: with parent-child anchor attachment the anchor= and orient= parameters to the child are ignored.

When you specify attachment using a pair of anchors, the attached child can spin around the parent anchor while still being attached at the designated anchors: specifying the anchors leaves one unspecified degree of freedom. As noted earlier, this ambiguity is resolved by anchors having a defined spin which specifies where the Y+ axis is located. The way that BOSL2 positions objects can be understood by viewing the anchor arrows as shown above, or you can remember these rules:

  1. When attaching to the TOP or BOTTOM: the FRONT of the child points to the front if possible; otherwise the TOP of the child points BACK.
  2. When attaching to other faces, if possible the child's UP anchor will point UP; otherwise, the BACK of the child points up (so the FRONT is pointed down).

To show how this works we use this prismoid where the blue arrow is pointing to the front and the green arrow points up. Also note that the front left edge is the only right angle.

include <BOSL2/std.scad>
color_this("orange")
prismoid([8,8],[6,6],shift=-[1,1],h=8) {
     attach(TOP,BOT) anchor_arrow(color=[0,1,0],s=12);
     attach(FWD,BOT) anchor_arrow(s=12);     
}

Figure 15

If we attach this to the TOP by the LEFT side then we get the result below. Notice how the green UP arrow is pointing back.

include <BOSL2/std.scad>
cube(30) attach(TOP,LEFT)
color_this("orange")
  prismoid([8,8],[6,6],shift=-[1,1],h=8) {
    attach(TOP,BOT) anchor_arrow(color=[0,1,0],s=12);
    attach(FWD,BOT) anchor_arrow(s=12);     
  }

Figure 16

If we attach to the RIGHT using the same LEFT side anchor on the prismoid then we get the result below. Note that the green UP anchor is pointing UP, in accordance with rule 2 from above.

include <BOSL2/std.scad>
cube(30) attach(RIGHT,LEFT)
color_this("orange")
  prismoid([8,8],[6,6],shift=-[1,1],h=8) {
    attach(TOP,BOT) anchor_arrow(color=[0,1,0],s=12);
    attach(FWD,BOT) anchor_arrow(s=12);     
  }

Figure 17

The green UP arrow can always be arranged to point up unless we attach either the top or bottom to one of the cube's vertical faces. Here we attach the bottom so you can still see both arrows. The blue FRONT arrow on the object is pointing down, as expected based on rule 2.

include <BOSL2/std.scad>
cube(30) attach(RIGHT,BOT)
color_this("orange")
  prismoid([8,8],[6,6],shift=-[1,1],h=8) {
    attach(TOP,BOT) anchor_arrow(color=[0,1,0],s=12);
    attach(FWD,BOT) anchor_arrow(s=12);     
  }

Figure 18

What do you do if the direction the child appears is not the direction you need? To address this issue attach() provides a spin= parameter which spins the attached child around the axis defined by the joined anchor vectors. Here is the last example with a rotation applied to bring the front anchor back to the front:

include <BOSL2/std.scad>
cube(30) attach(RIGHT,BOT,spin=-90)
color_this("orange")
  prismoid([8,8],[6,6],shift=-[1,1],h=8) {
    attach(TOP,BOT) anchor_arrow(color=[0,1,0],s=12);
    attach(FWD,BOT) anchor_arrow(s=12);     
  }

Figure 19

Be aware that specifying spin= to attach() is not equivalent to using the spin= argument to the child. Unlike orient= and anchor=, which are ignored, the child spin= argument is still respected, but it may be difficult to figure out which axis it will rotate on. It is more intuitive to ignore the child spin parameter and only use the spin parameter to attach(). The spin must be scalar but need not be a multiple of 90 degrees.

include <BOSL2/std.scad>
cube(30) attach(RIGHT,BOT,spin=-37)
color_this("orange")
  prismoid([8,8],[6,6],shift=-[1,1],h=8) {
    attach(TOP,BOT) anchor_arrow(color=[0,1,0],s=12);
    attach(FWD,BOT) anchor_arrow(s=12);     
  }

Figure 20

By default, attach() places the child exactly flush with the surface of the parent. Sometimes it's useful to have the child overlap the parent by translating it into the parent. You can do this with the overlap= argument to attach(). A positive value will cause the child to overlap the parent, and a negative value will move the child away from the parent, leaving a small gap. In the first example we use a very large value of overlap so the cube is sunk deeply into the parent. In the second example a large negative overlap value raises the child high above the parent.

include <BOSL2/std.scad>
cuboid(50)
    attach(TOP,BOT,overlap=15)
        color("green")cuboid(20);

Figure 21

include <BOSL2/std.scad>
cube(50,center=true)
    attach(TOP,BOT,overlap=-20)
        cyl(d=20,h=20);

Figure 22

Another feature provided by the double argument form of attach() is alignment, which works in a similar way to align(). You can specify align= to align the attached child to an edge or corner. The example below shows five different alignments.

include <BOSL2/std.scad>
module thing(){
  color_this("orange")
    prismoid([8,8],[6,6],shift=-[1,1],h=8) {
      attach(TOP,BOT) anchor_arrow(color=[0,1,0],s=12);
      attach(FWD,BOT) anchor_arrow(s=12);     
    }
}
prismoid([50,50],[35,35],h=25,anchor=BOT){
  attach(TOP,BOT,align=FRONT) thing();
  attach(RIGHT,BOT,align=BOT) thing();    
  attach(RIGHT,BACK,align=FRONT) thing();
  attach(FRONT,BACK,align=BOT,spin=45) thing();
  attach(TOP,RIGHT,align=RIGHT,spin=90) thing();
}

Figure 23

As with align() if you turn an object 90 degrees it can match up with parallel edges, but if you turn it an arbitrary angle, a corner of the child will contact the edge of the parent. Also like align() the anchor points of the parent and child are aligned but this does not necessarily mean that edges line up neatly when the shapes have varying angles. This misalignment is visible in the object attached at the RIGHT and aligned to the FRONT.

You may be wondering why all this fuss with align is necessary. Couldn't you just attach an object at an anchor on an edge? When you do this, the object will be attached using the edge anchor, which is not perpendicular to the faces of the object. The example below shows attachment to an edge anchor and also a corner anchor.

include <BOSL2/std.scad>
cube(30)
   color("orange"){
     attach(RIGHT+FRONT,BOT) 
        prismoid([8,8],[6,6],shift=-[1,1],h=8);
     attach(TOP+LEFT+FWD,BOT)
        prismoid([8,8],[6,6],shift=-[1,1],h=8);
   }

Figure 24

When using the align option to attach() you can also set inset, which works the same way as the inset parameter to align(). It shifts the child away from the edge or edges where it is aligned by the specified amount.

include <BOSL2/std.scad>
prismoid([50,50],[50,25],25){
  attach(FWD,BOT,align=TOP,inset=3) color("lavender")cuboid(5);
  attach(FWD,BOT,align=BOT+RIGHT,inset=3) color("purple")cuboid(5);
}

Figure 25

The last capability provided by attach() is to attach the child inside the parent object. This is useful if you want to subtract the child from the parent. Doing this requires using tagged operations with diff() which is explained in more detail below. For the examples here, note that the diff() and tag() operations that appear cause the child to be subtracted. We return to the example that started this section, with anchor arrows shown on the two objects.

include <BOSL2/std.scad>
cube(50,anchor=BOT) attach(TOP) anchor_arrow(30);
right(60)cylinder(d1=30,d2=15,h=25) attach(TOP) anchor_arrow(30);

Figure 26

Inside attachment is activated using inside=true and it lines up the anchor arrows so they point together the same direction instead of opposite directions like regular outside attachment. The result in this case is appears below, where we have cut away the front half to show the interior:

include <BOSL2/std.scad>
back_half(s=200)
diff()
cube(50,anchor=BOT)
  attach(TOP,TOP,inside=true)
    cylinder(d1=30,d2=15,h=25);

Figure 27

The top of the cavity has a thin layer on it, which occurs because the two objects share a face in the difference. To fix this you can use the shiftout parameter to attach(). In this case you could also use a negative overlay value, but the shiftout parameter shifts out in every direction that is needed, which may be three directions if you align the child at a corner. The above example looks like this with with the shift added:

include <BOSL2/std.scad>
back_half(s=200)
diff()
cube(50,anchor=BOT)
  attach(TOP,TOP,inside=true,shiftout=0.01)
    cylinder(d1=30,d2=15,h=25);

Figure 28

Here is an example of connecting the same object on the right, but this time with the BOTTOM anchor. Note how the BOTTOM anchor is aligned to the RIGHT so it is parallel and pointing in the same direction as the RIGHT anchor.

include <BOSL2/std.scad>
back_half(s=200)
diff()
cuboid(50)
  attach(RIGHT,BOT,inside=true,shiftout=0.01)
    cylinder(d1=30,d2=15,h=25);

Figure 29

Here is an example where alignment moves the object into the corner, and we benefit from shiftout providing 3 dimensions of adjustment:

include <BOSL2/std.scad>
diff()
cuboid(10)
  attach(TOP,TOP,align=RIGHT+FWD,inside=true,shiftout=.01)
    cuboid([2,5,9]);

Figure 30

As with position(), with any use of attach() you can still apply your own translations and other transformations even after attaching an object. However, the order of operations now matters. If you apply a translation outside of the anchor then it acts in the parent's global coordinate system, so the child moves up in this example, where the light gray shows the untranslated object.

include <BOSL2/std.scad>
cuboid(50){
  %attach(RIGHT,BOT)
    cyl(d1=30,d2=15,h=25);
  up(13)
    color("green") attach(RIGHT,BOT)
      cyl(d1=30,d2=15,h=25);
}

Figure 31

On the other hand, if you put the translation between the attach and the object in your code, then it will act in the local coordinate system of the parent at the parent's anchor, so in the example below it moves to the right.

include <BOSL2/std.scad>
cuboid(50){
  %attach(RIGHT,BOT)
    cyl(d1=30,d2=15,h=25);
  color("green") attach(RIGHT,BOT)
    up(13)
      cyl(d1=30,d2=15,h=25);
}

Figure 32

Parent-child Anchor attachment with CENTER anchors can be surprising because the anchors both point upwards, so in the example below, the child's CENTER anchor points up, so it is inverted when it is attached to the parent cone. Note that the anchors are CENTER anchors, so the bases of the anchors are hidden in the middle of the objects.

include <BOSL2/std.scad>
cylinder(d1=30,d2=15,h=25) attach(CENTER) anchor_arrow(40);
right(40)cylinder(d1=30,d2=15,h=25) attach(CENTER) anchor_arrow(40);

Figure 33

include <BOSL2/std.scad>
cylinder(d1=30,d2=15,h=25)
    attach(CENTER,CENTER)
        cylinder(d1=30,d2=15,h=25);

Figure 34

Is is also possible to attach to edges and corners of the parent object. The anchors for edges spin the child so its BACK direction is aligned with the edge. If the edge belongs to a top or bottom horizontal face, then the BACK directions will point clockwise around the face, as seen from outside the shape. (This is the same direction required for construction of valid faces in OpenSCAD.) Otherwise, the BACK direction will point upwards.

Examine the red flags below, where only edge anchors appear on a prismoid. The top face shows the red flags pointing clockwise. The sloped side edges point along the edges, generally upward, and the bottom ones appear to point counter-clockwise, but if we viewed the shape from the bottom they would also appear clockwise.

include <BOSL2/std.scad>
prismoid([100,175],[55,88], h=55)
  for(i=[-1:1], j=[-1:1], k=[-1:1])
    let(anchor=[i,j,k])
       if (sum(v_abs(anchor))==2)
         attach(anchor,BOT)anchor_arrow(40);

Figure 35

In this example cylinders sink half-way into the top edges of the prismoid:

include <BOSL2/std.scad>
$fn=16;
r=6;
prismoid([100,175],[55,88], h=55){
   attach([TOP+RIGHT,TOP+LEFT],LEFT,overlap=r/2) cyl(r=r,l=88+2*r,rounding=r);
   attach([TOP+FWD,TOP+BACK],LEFT,overlap=r/2) cyl(r=r,l=55+2*r, rounding=r);   
}

Figure 36

This type of edge attachment is useful for attaching 3d edge masks to edges:

include <BOSL2/std.scad>
$fn=32;
diff()
cuboid(75)
   attach([FRONT+LEFT, FRONT+RIGHT, BACK+LEFT, BACK+RIGHT],
          FWD+LEFT,inside=true)
     rounding_edge_mask(l=76, r1=8,r2=28);

Figure 37

Parent Anchor Attachment (Single Argument Attachment)

The second form of attachment is parent anchor attachment, which just uses a single argument. This form of attachment is less useful in general and does not provide alignment. When you give attach() a parent anchor but no child anchor it orients the child according to the parent anchor direction but then simply places the child based on its internally defined anchor at the parent anchor position. For most objects the default anchor is the CENTER anchor, so objects will appear sunk half-way into the parent.

include <BOSL2/std.scad>
cuboid(30)
    attach(TOP)
        color("green")cuboid(10);

Figure 38

Some objects such as cylinder(), prismoid(), and anchor_arrow() have default anchors on the bottom, so they will appear on the surface. For objects like this you can save a little bit of typing by using parent anchor attachment. But in the case of cube() the anchor is not centered, so the result is:

include <BOSL2/std.scad>
cube(30)
    attach(TOP)
        color("green")cube(10);

Figure 39

In order to make single argument attachment produce the results you need you will probably need to change the child anchor. Note that unlike parent-child anchor attachment, with parent anchor attachment the anchor= and orient= arguments are respected. We could therefore place a cuboid like this:

include <BOSL2/std.scad>
cuboid(30)
  attach(RIGHT)
      color("green")cuboid(10,anchor=BOT);

Figure 40

If you need to place a cuboid at the anchor point but need it anchored relative to one of the bottom edge or corner anchors then you can do that with parent anchor attachment:

include <BOSL2/std.scad>
cuboid(30)
  attach(RIGHT)
      color("green")cuboid(10,anchor=BOT+FWD);

Figure 41

Another case where single argument attachment is useful is when the child doesn't have proper attachment support. If you use double argument attachment in such cases the results will be incorrect because the child doesn't properly respond to the internally propagated anchor directives. With single argument attachment, this is not a problem: the origin of the child will be placed at the parent anchor point. One module without attachment support is linear_extrude().

include <BOSL2/std.scad>
cuboid(20)
  attach(RIGHT)
     color("red")linear_extrude(height=2) star(n=7,ir=3,or=7);

Figure 42

As noted earlier, you can set orient= for children with parent anchor attachment, though the behavior may not be intuitive because the attachment process transforms the coordinate system and the orientation is done in the attached coordinate system. It may be helpful to start with the object attached to TOP and recall the rules from the previous section about how orientation works. The same rules apply here. Note that the forward arrow is pointing down after attaching the object on the RIGHT face.

include <BOSL2/std.scad>
cuboid(20){
  attach(RIGHT)
     color_this("red")cuboid([2,4,8],orient=RIGHT,anchor=RIGHT)
        attach(FWD) anchor_arrow();
  attach(TOP)
     color_this("red")cuboid([2,4,8],orient=RIGHT,anchor=RIGHT)
            attach(FWD) anchor_arrow();
}

Figure 43

Positioning and Attaching Multiple Children

You can attach or position more than one child at a time by enclosing them all in braces:

include <BOSL2/std.scad>
cube(50, center=true) {
    attach(TOP) cylinder(d1=50,d2=20,h=20);
    position(RIGHT) cylinder(d1=50,d2=20,h=20);
}

Figure 44

If you want to attach the same shape to multiple places on the same parent, you can pass the desired anchors as a list to the attach() or position() modules:

include <BOSL2/std.scad>
cube(50, center=true)
    attach([RIGHT,FRONT],TOP) cylinder(d1=35,d2=20,h=25);

Figure 45

include <BOSL2/std.scad>
cube(50, center=true)
    position([TOP,RIGHT,FRONT]) cylinder(d1=35,d2=20,h=25);

Figure 46

Attaching 2D Children

You can use attachments in 2D as well. As usual for the 2D case you can use TOP and BOTTOM as alternative to BACK and FORWARD. With parent-child anchor attachment you cannot use the spin parameter to attach() nor can you specify spin to the child. Spinning the child on the Z axis would rotate the anchor arrows out of alignment.

include <BOSL2/std.scad>
rect(50){
    attach(RIGHT,FRONT)
        color("red")trapezoid(w1=30,w2=0,h=30);
    attach(LEFT,FRONT,align=[FRONT,BACK],inset=3)
        color("green") trapezoid(w1=25, w2=0,h=30);
}

Figure 47

include <BOSL2/std.scad>
diff()
circle(d=50){
    attach(TOP,BOT,overlap=5)
        trapezoid(w1=30,w2=0,h=30);
    attach(BOT,BOT,inside=true)
        tag("remove")
        trapezoid(w1=30,w2=0,h=30);
}        

Figure 48

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