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Android #10
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I think it may not be compiled, so it would be incredibly problematic, since u have to have some JIT compiler to download too. |
See https://gitlab.bixilon.de/bixilon/minosoft/-/issues/71 tl; dr: I need to port this to bgfx. Should be possible. I mean thinks like touch, controls need to be ported, because there are also touch pcs (I don't have one, so I am probably not doing it in the close future) |
Pojavlauncher support? A less heavy client would be good for android tablets. |
That could actually work. I am off, but I am back in a couple of weeks. The option is not native but might be a workaround for the time being. |
what does this require to run in relation to normal minecraft? I could try testing in on my pojavlauncher if i had a jar installer or a version file |
Not much. OS/Architecture related things:
All jars on github are x64 (linux, windows, macos), but you can super easily build that jar yourself (I'd like to upload it, but the limit is less than 60MB). Just build it with You should start without eros (argument The first start will take some time, minosoft manages the assets itself in a minecraft incompatible way, so everything will be redownloaded Alternatively build those actions directly into the jar for testing purposes. |
Just wondering how hard would it be to have Android port other than supporting gles3 or vulkan
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