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main.py
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"""
MIT License
Copyright (c) 2022-present BlueRobin
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
"""
# --- imports ---
import random
import os
import copy
# --- variables ---
emptyChar = "⬜"
boardX = 4
boardY = 4
# --- functions ---
def DecryptBoard(boardList):
finalString = ""
for i in boardList:
finalString += "\n"
for e in i:
finalString += f"|{e}|"
return finalString
def GetEmptyTiles(boardList):
List = boardList
returnList = []
for y in range(boardY):
for x in range(boardX):
if boardList[y][x] == emptyChar:
returnList.append([y, x])
return returnList
class TwentyFortyEight:
def __init__(self, consoleOn): # consoleOn is a bool that allows printing or not printing
# --- Starting variables ---
self.score = 0
self.dead = False
# --- Print starting game ---
random.seed(random.random())
if consoleOn:
print("This is 2048! Read rules online.")
print("Initializing...")
# --- Generate boardList ---
rows = []
for y in range(boardY):
rows.append("⬜")
columns = []
for x in range(boardX):
columns.append(rows.copy())
self.boardList = columns
for i in range(2): # Create two twos in the board
randomNumber = random.randint(1, 2)
if randomNumber == 1:
randomEmptyTile = GetEmptyTiles(self.boardList)[random.randrange(0, len(GetEmptyTiles(self.boardList)))]
self.boardList[randomEmptyTile[0]][randomEmptyTile[1]] = "2"
elif randomNumber == 2:
randomEmptyTile = GetEmptyTiles(self.boardList)[random.randrange(0, len(GetEmptyTiles(self.boardList)))]
self.boardList[randomEmptyTile[0]][randomEmptyTile[1]] = "4"
# --- delete what generated the list ---
del columns
del rows
del randomEmptyTile
# --- decrypt boardList ---
if consoleOn:
print(DecryptBoard(self.boardList))
# --- start the game ---
if consoleOn:
self.Start()
def Start(self): # This is the main game loop function
invalidAnswer = False
controlFunctions = {"down": self.Down, "up": self.Up, "left": self.Left, "right": self.Right}
while not self.dead and not invalidAnswer:
answer = input("Up, down, left or right?").lower()
if answer != "up" and answer != "down" and answer != "left" and answer != "right":
print("That is not a valid answer!")
invalidAnswer = True
else:
answerFunction = controlFunctions.get(answer.lower())
answerFunction()
print(DecryptBoard(self.boardList))
print(f"Score: {self.score}")
self.CheckDead()
if invalidAnswer:
self.Start()
if self.dead:
print(f"Game over! Final score: {self.score}")
def Down(self):
self.MoveTile((1, 0),
self.boardList, True)
# Moves tile down (note: tuple order is (y,x)) (Also note: down is 1 and up is -1)
def Right(self):
self.MoveTile((0, 1), self.boardList, True)
# Note that right is 1 and left is -1
def Left(self):
self.MoveTile((0, -1), self.boardList, True)
def Up(self):
self.MoveTile((-1, 0), self.boardList, True)
def MoveTile(self, direction, boardList,
mainBoard: bool): # main board is to check if the board is the main board. This is to check the scoring
movedItems = 0 # calculated to create new tiles
if direction[0] > 0 or direction[1] > 0:
for i in range(4): # Push tiles down
for y in range(boardY):
for x in range(boardX):
if boardList[y][x] != emptyChar:
try:
if boardList[y + direction[0]][x + direction[1]] == emptyChar:
char = boardList[y][x]
boardList[y][x] = emptyChar
boardList[y + direction[0]][x + direction[1]] = char
movedItems += 1
except IndexError:
pass
for y in reversed(range(
boardY)): # add tiles together (Note: The X and Y are reversed to calculate the merging properly based on the direction)
for x in reversed(range(boardX)):
if boardList[y][x] != emptyChar:
try:
if boardList[y + direction[0]][x + direction[1]] == str(boardList[y][x]):
char = boardList[y][x]
boardList[y][x] = emptyChar
boardList[y + direction[0]][x + direction[1]] = str(
int(char) * 2) # multiplies the tile by 2 when merging
movedItems += 1
if mainBoard:
self.score += int(char) * 2
except IndexError:
pass
for i in range(4): # Push tiles down again
for y in range(boardY):
for x in range(boardX):
if boardList[y][x] != emptyChar:
try: # try catch function to check if the index goes out of the board
if boardList[y + direction[0]][x + direction[1]] == emptyChar:
char = boardList[y][x]
boardList[y][x] = emptyChar
boardList[y + direction[0]][x + direction[1]] = char
movedItems += 1
except IndexError:
pass
# left and up directions
elif direction[0] < 0 or direction[1] < 0:
for i in range(boardX + boardY): # calculates pushing the tiles multiple times
for y in range(boardY):
for x in range(boardX):
if boardList[y][x] != emptyChar: # checks if the current tile is empty
if (y != 0 and direction[0] != 0) or (x != 0 and direction[1] != 0):
# special case where tiles could move off of the board because we are using negative list indexes
if boardList[y + direction[0]][x + direction[1]] == emptyChar:
char = boardList[y][x]
boardList[y][x] = emptyChar
boardList[y + direction[0]][x + direction[1]] = char
movedItems += 1
for y in range(boardY): # adds the tiles together
for x in range(boardX):
if boardList[y][x] != emptyChar:
if boardList[y + direction[0]][x + direction[1]] == boardList[y][x]:
if (y != 0 and direction[0] != 0) or (x != 0 and direction[1] != 0):
char = boardList[y][x]
boardList[y][x] = emptyChar
boardList[y + direction[0]][x + direction[1]] = str(int(char) * 2)
movedItems += 1
if mainBoard:
self.score += int(char) * 2
for i in range(boardX + boardY): # calculates pushing the tiles again
for y in range(boardY):
for x in range(boardX):
if boardList[y][x] != emptyChar: # checks if the current tile is empty
if (y != 0 and direction[0] != 0) or (x != 0 and direction[1] != 0):
# special case where tiles could move off of the board because we are using negative list indexes
if boardList[y + direction[0]][x + direction[1]] == emptyChar:
char = boardList[y][x]
boardList[y][x] = emptyChar
boardList[y + direction[0]][x + direction[1]] = char
movedItems += 1
# create a new tile
if movedItems != 0:
randomEmptyTile = GetEmptyTiles(boardList)[random.randrange(0, len(GetEmptyTiles(boardList)))]
boardList[randomEmptyTile[0]][randomEmptyTile[1]] = "2"
def CheckDead(self):
newBoard = copy.deepcopy(self.boardList) # copy of board to check if game is dead
check = 0
self.MoveTile((1, 0), newBoard, False) # check down
if newBoard == self.boardList:
check += 1
newBoard = copy.deepcopy(self.boardList) # copy of board to check if game is dead
self.MoveTile((0, 1), newBoard, False) # check right
if newBoard == self.boardList:
check += 1
newBoard = copy.deepcopy(self.boardList) # copy of board to check if game is dead
self.MoveTile((-1, 0), newBoard, False) # check up
if newBoard == self.boardList:
check += 1
newBoard = copy.deepcopy(self.boardList) # copy of board to check if game is dead
self.MoveTile((0, -1), newBoard, False) # check left
if newBoard == self.boardList:
check += 1
if check == 4:
self.dead = True
return check
#twentyfortyeight = TwentyFortyEight(True)