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Copy pathWarTechIIC.csproj
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WarTechIIC.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="Common.props" />
<Target Condition="Exists('$(BattleTechGameDir)\Mods\$(ProjectName)\')" Name="CopyFilesToGame" AfterTargets="CopyFilesToOutputDirectory">
<ItemGroup>
<DataFiles Include="README.md;ExtendedContracts.md;Flareups.md;src/data/**/*.*"/>
</ItemGroup>
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(BattleTechGameDir)/Mods/$(ProjectName)/" />
<Copy SourceFiles="bin/Release/net472/YamlDotNet.dll" DestinationFolder="$(BattleTechGameDir)/Mods/$(ProjectName)/" />
<Copy
SourceFiles="@(DataFiles)"
DestinationFolder="$(BattleTechGameDir)/Mods/$(ProjectName)/%(RecursiveDir)"
/>
</Target>
<ItemGroup>
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild">
<PrivateAssets>All</PrivateAssets>
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>
<PackageReference Include="YamlDotNet">
</PackageReference>
<Reference Include="0Harmony" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="Assembly-CSharp" Publicize="true">
<HintPath>$(BattleTechGameDir)/BattleTech_Data/Managed/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="ShadowrunDTO" Publicize="true">
<HintPath>$(BattleTechGameDir)/BattleTech_Data/Managed/ShadowrunDTO.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp" Publicize="true">
<HintPath>$(BattleTechGameDir)/BattleTech_Data/Managed/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass" Publicize="true">
<HintPath>$(BattleTechGameDir)/BattleTech_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="InControl">
<HintPath>$(BattleTechGameDir)/BattleTech_Data/Managed/InControl.dll</HintPath>
</Reference>
<Reference Include="System.Xml" /><Reference Include="ColourfulFlashpoints">
<HintPath>$(BattleTechGameDir)/Mods/ColourfulFlashpoints/ColourfulFlashPoints.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(BattleTechGameDir)/BattleTech_Data/Managed/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="UnityEngine" Publicize="true">
<HintPath>$(BattleTechGameDir)/BattleTech_Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule" Publicize="true">
<HintPath>$(BattleTechGameDir)/BattleTech_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI" Publicize="true">
<HintPath>$(BattleTechGameDir)/BattleTech_Data/Managed/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro" Publicize="true">
<HintPath>$(BattleTechGameDir)/BattleTech_Data/Managed/Unity.TextMeshPro.dll</HintPath>
</Reference>
</ItemGroup>
</Project>