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Settings.cs
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using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace WarTechIIC {
public class Settings {
public double dailyAttackChance = 0;
public double dailyRaidChance = 0;
public double dailyExtConChanceIfNoneAvailable = 0;
public double dailyExtConChanceIfSomeAvailable = 0;
public int maxAvailableExtendedContracts = 0;
public int maxAttackRaidDistance = 300;
public int maxExtendedContractDistance = 300;
public bool setActiveFactionsForAllSystems = false;
public List<string> clearEmployersAndTargetsForSystemTags = new List<string>();
public List<string> ignoreFactions = new List<string>();
public Dictionary<string, double> reputationMultiplier = new Dictionary<string, double>();
public int distanceFactor = 100;
public Dictionary<string, double> aggression = new Dictionary<string, double>();
public List<string> cantBeAttacked = new List<string>();
public Dictionary<string, double> systemAggressionByTag = new Dictionary<string, double>();
public Dictionary<string, Dictionary<string, double>> hatred = new Dictionary<string, Dictionary<string, double>>();
public bool limitTargetsToFactionEnemies = true;
public int defaultAttackStrength = 10;
public int defaultDefenseStrength = 10;
public int strengthVariation = 0;
public Dictionary<string, int> attackStrength = new Dictionary<string, int>();
public Dictionary<string, int> defenseStrength = new Dictionary<string, int>();
public Dictionary<string, int> addStrengthTags = new Dictionary<string, int>();
public double raidStrengthMultiplier = 1.0;
public string minReputationToHelpAttack = "INDIFFERENT";
public List<string> wontHirePlayer = new List<string>();
public List<string> neverBlockContractsOfferedBy = new List<string>();
public int combatForceLossMin = 2;
public int combatForceLossMax = 5;
public int attackBonusPerHalfSkull = 0;
public int attackBonusSalvage = 0;
public int raidBonusPerHalfSkull = 0;
public int raidBonusSalvage = 0;
public int raidResultDuration = 360;
public string defaultAttackReward = "itemCollection_loot_ItemTriple_uncommon";
public string defaultRaidReward = "itemCollection_loot_ItemTriple_uncommon";
public Dictionary<string, string> factionAttackReward = new Dictionary<string, string>();
public Dictionary<string, string> factionRaidReward = new Dictionary<string, string>();
public Dictionary<string, List<string>> factionActivityTags = new Dictionary<string, List<string>>();
public Dictionary<string, List<string>> factionInvasionTags = new Dictionary<string, List<string>>();
public List<int> customContractEnums = new List<int>();
public string saveFolder;
}
}