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This will significantly assist with debugging - integration won't be trivial though I fear.
Ideally we'd need to test where exactly the points would need to be, and hope that it doesn't mess with Godot too much.
The text was updated successfully, but these errors were encountered:
This will significantly assist with debugging - integration won't be trivial though I fear.
Ideally we'd need to test where exactly the points would need to be, and hope that it doesn't mess with Godot too much.
The text was updated successfully, but these errors were encountered: