@@ -20,7 +20,7 @@ public void CreateDrugFromStateTest()
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{
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DrugState state = GetDrugState ( ) ;
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- IDrug drug = CreateDrug ( state ) ;
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+ IDrug ? drug = CreateDrug ( state ) ;
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Assert . IsNotNull ( drug ) ;
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Assert . AreEqual ( state . Type , drug . Type ) ;
@@ -31,9 +31,9 @@ public void CreateDrugFromStateTest()
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[ TestMethod ]
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public void CreateDrugsFromStatesTest ( )
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{
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- List < DrugState > states = new ( ) { GetDrugState ( ) , GetDrugState ( ) } ;
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+ List < DrugState > states = [ GetDrugState ( ) , GetDrugState ( ) ] ;
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- ICollection < IDrug > drugs = CreateDrugs ( states ) ;
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+ ICollection < IDrug > ? drugs = CreateDrugs ( states ) ;
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Assert . IsNotNull ( drugs ) ;
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Assert . AreEqual ( states . Count , drugs . Count ) ;
@@ -44,7 +44,7 @@ public void CreateDrugStateTest()
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{
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IDrug drug = DomainFactory . CreateDrug ( ) ;
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- DrugState state = CreateDrugState ( drug ) ;
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+ DrugState ? state = CreateDrugState ( drug ) ;
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Assert . IsNotNull ( state ) ;
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Assert . AreEqual ( drug . Type , state . Type ) ;
@@ -57,7 +57,7 @@ public void CreateDrugStatesTest()
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{
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ICollection < IDrug > drugs = DomainFactory . CreateAllDrugs ( ) ;
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- List < DrugState > states = CreateDrugStates ( drugs ) ;
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+ List < DrugState > ? states = CreateDrugStates ( drugs ) ;
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Assert . IsNotNull ( states ) ;
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Assert . AreEqual ( drugs . Count , states . Count ) ;
@@ -69,7 +69,7 @@ public void CreateInventoryStateTest()
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int money = 1000 ;
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IInventory inventory = DomainFactory . CreateInventory ( money ) ;
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- InventoryState state = CreateInventoryState ( inventory ) ;
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+ InventoryState ? state = CreateInventoryState ( inventory ) ;
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Assert . IsNotNull ( state ) ;
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Assert . IsNotNull ( state . Drugs ) ;
@@ -101,11 +101,13 @@ public void CreatePlayerStateTest()
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[ TestMethod ]
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public void CreateDealerStatesTest ( )
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{
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- ICollection < IDealer > dealers = new List < IDealer > ( )
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- {
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+ ICollection < IDealer > ? dealers ;
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+
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+ dealers =
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+ [
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DomainFactory . CreateDealer ( _zeroVector , _pedHash ) ,
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DomainFactory . CreateDealer ( _zeroVector , _pedHash ) ,
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- } ;
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+ ] ;
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List < DealerState > states = CreateDealerStates ( dealers ) ;
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@@ -194,11 +196,13 @@ public void CreateTransactionStateTest()
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[ TestMethod ]
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public void CreateTransactionStatesTest ( )
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{
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- ICollection < ITransaction > transactions = new List < ITransaction > ( )
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- {
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+ ICollection < ITransaction > ? transactions ;
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+
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+ transactions =
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+ [
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DomainFactory . CreateTransaction ( DateTime . MinValue , TransactionType . SELL , DrugType . COKE , 10 , 100 ) ,
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DomainFactory . CreateTransaction ( DateTime . MinValue , TransactionType . SELL , DrugType . METH , 10 , 125 ) ,
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- } ;
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+ ] ;
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List < TransactionState > states = CreateTransactionStates ( transactions ) ;
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@@ -211,11 +215,11 @@ public void CreateGameStateTest()
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{
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IPlayer player = DomainFactory . CreatePlayer ( RandomHelper . GetInt ( 123456789 , 987654321 ) ) ;
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player . Inventory . Restock ( player . Level ) ;
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- List < IDealer > dealers = new ( )
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- {
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+ List < IDealer > dealers =
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+ [
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DomainFactory . CreateDealer ( _zeroVector ) ,
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DomainFactory . CreateDealer ( _zeroVector ) ,
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- } ;
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+ ] ;
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foreach ( IDealer dealer in dealers )
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_ = dealer . Inventory . Restock ( player . Level ) ;
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