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Use multiple channels to handle music and sounds #35

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ghost opened this issue Jan 1, 2013 · 1 comment
Open

Use multiple channels to handle music and sounds #35

ghost opened this issue Jan 1, 2013 · 1 comment

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@ghost
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ghost commented Jan 1, 2013

The audio should be handled in multiple channels to allow simultaneous sounds effects/music.
The Music will be handled by a separate controller utilising pygame.mixer.music.
The sound effects will at first be handled on one channel but later can be expanded to have multiple channels to allow for simultaneous sounds with dynamic levels.

@ghost ghost self-assigned this Jan 1, 2013
@joshbyrom
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I support this issue.

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