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Implement some very rudimentary diplomacy logic #571
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TomWerner
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Feb 19, 2025
We now have the lower right hand "D" button for opening the diplomacy popup, and the popup lists the civs we know and whether we're at war with them. In the LEAD struct I changed some byte arrays to longs/ints to make it easier to dump them to the console when debugging. In order for the "D" button to work I had to shuffle the "GameStatus" node in front of the unit buttons node, because the invisible HBox for the unit buttons was intercepting all the mouse events. #571
TomWerner
added a commit
that referenced
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Feb 19, 2025
We now have the lower right hand "D" button for opening the diplomacy popup, and the popup lists the civs we know and whether we're at war with them. In the LEAD struct I changed some byte arrays to longs/ints to make it easier to dump them to the console when debugging. In order for the "D" button to work I had to shuffle the "GameStatus" node in front of the unit buttons node, because the invisible HBox for the unit buttons was intercepting all the mouse events. #571
TomWerner
added a commit
that referenced
this issue
Feb 19, 2025
We now have the lower right hand "D" button for opening the diplomacy popup, and the popup lists the civs we know and whether we're at war with them. In the LEAD struct I changed some byte arrays to longs/ints to make it easier to dump them to the console when debugging. In order for the "D" button to work I had to shuffle the "GameStatus" node in front of the unit buttons node, because the invisible HBox for the unit buttons was intercepting all the mouse events. #571
TomWerner
added a commit
that referenced
this issue
Feb 19, 2025
We now have the lower right hand "D" button for opening the diplomacy popup, and the popup lists the civs we know and whether we're at war with them. In the LEAD struct I changed some byte arrays to longs/ints to make it easier to dump them to the console when debugging. In order for the "D" button to work I had to shuffle the "GameStatus" node in front of the unit buttons node, because the invisible HBox for the unit buttons was intercepting all the mouse events. #571
TomWerner
added a commit
that referenced
this issue
Feb 19, 2025
We now have the lower right hand "D" button for opening the diplomacy popup, and the popup lists the civs we know and whether we're at war with them. In the LEAD struct I changed some byte arrays to longs/ints to make it easier to dump them to the console when debugging. In order for the "D" button to work I had to shuffle the "GameStatus" node in front of the unit buttons node, because the invisible HBox for the unit buttons was intercepting all the mouse events. #571
TomWerner
added a commit
that referenced
this issue
Feb 19, 2025
We now have the lower right hand "D" button for opening the diplomacy popup, and the popup lists the civs we know and whether we're at war with them. In the LEAD struct I changed some byte arrays to longs/ints to make it easier to dump them to the console when debugging. In order for the "D" button to work I had to shuffle the "GameStatus" node in front of the unit buttons node, because the invisible HBox for the unit buttons was intercepting all the mouse events. #571
TomWerner
added a commit
that referenced
this issue
Feb 19, 2025
We now have the lower right hand "D" button for opening the diplomacy popup, and the popup lists the civs we know and whether we're at war with them. In the LEAD struct I changed some byte arrays to longs/ints to make it easier to dump them to the console when debugging. In order for the "D" button to work I had to shuffle the "GameStatus" node in front of the unit buttons node, because the invisible HBox for the unit buttons was intercepting all the mouse events. #571
TomWerner
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that referenced
this issue
Feb 19, 2025
We can now discover new civs in a pure C7 game! #571
TomWerner
added a commit
that referenced
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Feb 19, 2025
We can now discover new civs in a pure C7 game! #571
TomWerner
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Feb 21, 2025
We can now discover new civs in a pure C7 game! #571
TomWerner
added a commit
that referenced
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Feb 21, 2025
We can now discover new civs in a pure C7 game! #571
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