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Godot 3.5 to Godot 4 Migration

Paul Cento edited this page Feb 19, 2023 · 5 revisions
  • Textures no longer rendered with nearest filtering by default, causing lots of textures to render incorrectly in Godot 4. Fixed by selecting project -> project settings -> (rendering / textures / canvas textures / default texture filter) -> nearest
  • CanvasItem.Update is now CanvasItem.QueueRedraw: godot forum link
  • SetInputHandled is now a method of ViewPort: reddit link
  • QuadMesh was merged into the PlaneMesh class (pr), and PlaneMesh.Orientation must be set to PlaneMesh.OrientationEnum.Z to face the Z axis, otherwise it will not display (C7 map lies on the XY plane)
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