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quests.sp
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enum Quest_Type{
Fetch,
Activate,
Destroy
};
enum Object_Type{
Prop_Static,
Prop_Dynamic,
Prop_Dynamic_Override,
Func_Button,
Func_Breakable,
Func_Door
};
enum Reward_Type{
New_Quest,
Credits,
Shop_Item
};
enum struct Reward{
Reward_Type type;
int value; // Représente le nombre de crédits / l'ID de la prochaine quête / l'ID de l'objet du store
}
enum Effect_Type{
Fire,
Smoke,
Spark
};
enum struct Object{
Object_Type type;
float pos[3];
float rot[3];
float sizeOverrideMin[3];
float sizeOverrideMax[3];
char skin[256];
bool isActivableButton;
bool isDamageButton;
bool hasHammerid;
int hammerid;
bool hasEffect;
Effect_Type effect;
bool destroy;
}
enum struct Quest{
int ID;
int side; // 0 for T only, 1 for CT, 2 for Both
Quest_Type type;
char name[64];
char map[128];
char description[256];
char solution[256]; // Donne la 'solution' de la quête; ex : "Prendre le pain se trouvant sur le comptoir de la cuisine"
bool hasSound;
char soundName[128];
Object linkedEntity;
Reward reward;
}
char QUEST_IDENTIFIER = '/';
int g_mapQuestNumber;
int g_TQuestNumber;
int g_CTQuestNumber;
int g_restrictedQuest[128];
int g_restrictedQuestNumber;
char g_DB[] = "bajail";
Quest questList[128];
Quest TSideQuests[128];
Quest CTSideQuests[128];
Quest EMPTYQUEST;
Quest playersQuests[MAXPLAYERS+1];
bool QUEST_LIMIT_PLAYERS = false;
char g_habitueNameList[][32] = {"A que coucou bob", "Moulman", "Netiiqs", "Ziko", "Raphi", "Wiidow", "Nero", "Maestro",
"Clem", "JeSuisNéDansUnOeuf", "Carson", "Killians", "Aylo", "WeedForSpeed", "BKR"};
int g_habitueNameNumber = 15;
public Quests_OnPluginStart(){
RegConsoleCmd("sm_quest", RemindQuest, "Redonne la quête actuelle du joueur");
RegAdminCmd("sm_givequest", GiveQuest, ADMFLAG_GENERIC, "Donne une nouvelle quête");
RegAdminCmd("sm_questsolution", SolveQuest, ADMFLAG_GENERIC, "Donne la solution de la quête");
EMPTYQUEST.ID = -1;
EMPTYQUEST.type = Fetch;
EMPTYQUEST.side = 2;
Format(EMPTYQUEST.name, sizeof(EMPTYQUEST.name), "%s", "Pas de quête");
Format(EMPTYQUEST.description, sizeof(EMPTYQUEST.description), "%s", "Vous n'avez actuellement pas de quête!");
Format(EMPTYQUEST.map, sizeof(EMPTYQUEST.map), "%s", "UNIVERSAL");
Format(EMPTYQUEST.solution, sizeof(EMPTYQUEST.solution), "%s", "Attendez le prochain round pour obtenir une nouvelle quête!");
}
public int FindQuestWithID(int id){
for(int i = 0; i < g_mapQuestNumber; i++){
if(questList[i].ID == id) return i;
}
return 0;
}
/*
public int GetQuestTeam(int questID){
for(int i = 0; i < g_CTQuestNumber; i++){
if(CTSideQuests[i].ID == questID) return 3;
}
return 2;
}
*/
public void T_QuestData(Database db, DBResultSet results, const char[] error, int data){
// Requêtes à la base de données
if(db == null || results == null)
{
LogError("T_QuestData returned error: %s", error);
return;
}
if(!SQL_FetchRow(results)){
playersQuests[data] = EMPTYQUEST;
return;
}
char questName[256];
results.FetchString(0, questName, 256);
char bob_the_builder[256];
char bob_the_mapper[256];
int builder_beginning;
bool build = false;
for(int j = 0; j < 256; j++){
if(questName[j] == QUEST_IDENTIFIER){
build = true;
builder_beginning = j;
j++;
}
if(build) bob_the_builder[j - builder_beginning] = questName[j];
else bob_the_mapper[j] = questName[j];
}
if(StrEqual(bob_the_mapper, current_map)) playersQuests[data] = questList[FindQuestWithID(StringToInt(bob_the_builder))];
else playersQuests[data] = EMPTYQUEST;
delete results;
return;
}
public SetQuestFromDB(int client){
char query[256];
char steamid[64];
decl String:bit[2][64];
char steamid1[64];
char steamid2[64];
DBResultSet queryResult;
if(IsClientConnected(client)){
GetClientAuthString(client, steamid, sizeof(steamid));
ExplodeString(steamid, ":", bit, sizeof bit, sizeof bit[], 2);
Format(steamid1, sizeof(steamid1), "STEAM_0:%s", bit[1]);
Format(steamid2, sizeof(steamid2), "STEAM_1:%s", bit[1]);
FormatEx(query, sizeof(query), "SELECT quest FROM jail_players WHERE steam_id = '%s' OR steam_id = '%s'", steamid1, steamid2);
g_Database.Query(T_QuestData, query, client);
}
}
public UploadQuestToDB(int client){
char questBuffer[256];
char questNumberBuffer[5];
char query[256];
char steamid[64];
decl String:bit[2][64];
char steamid1[64];
char steamid2[64];
Format(questBuffer, sizeof(questBuffer), "%s%c%s", current_map, QUEST_IDENTIFIER, IntToString(playersQuests[client].ID, questNumberBuffer, sizeof(questNumberBuffer)));
GetClientAuthString(client, steamid, sizeof(steamid));
ExplodeString(steamid, ":", bit, sizeof bit, sizeof bit[], 2);
Format(steamid1, sizeof(steamid1), "STEAM_0:%s", bit[1]);
Format(steamid2, sizeof(steamid2), "STEAM_1:%s", bit[1]);
Format(query, sizeof(query), "UPDATE jail_players SET quest = '%s' WHERE (steam_id = '%s' OR steam_id = '%s')", questBuffer, steamid1, steamid2);
}
public Quests_OnPlayerConnect(int client){
if(ValidPlayer(client)) SetQuestFromDB(client);
}
public isRestrictedQuest(int questID){
for(int i = 0; i < g_restrictedQuestNumber; i++) if(g_restrictedQuest[i] == questID) return true;
return false;
}
public isCorrectTeamForQuest(int client){
if(playersQuests[client].side == 2) return true;
if(GetClientTeam(client) == 2) return (playersQuests[client].side == 0);
return (playersQuests[client].side == 1);
}
public Quests_OnMapStart(){
/*
Quand la map charge:
- On charge les quêtes relative à la map
- Pour chaque client connecté, on regarde dans la base de données si sa quête précédente était sur la map actuelle
*/
BuildQuests();
for(int i = 1; i < MaxClients+1; i++) SetQuestFromDB(i);
}
// -------------------- Attribution des quêtes + commandes usuelles --------------------
public Action RemindQuest(int client, int arg){
// Plusieurs print pour la lisibilité + Limite de caractère ???
CPrintToChat(client, "\n▬▬▬ {green}Quête actuelle{default} ▬▬▬");
CPrintToChat(client, "{yellow}• %s{default}\n", playersQuests[client].name);
CPrintToChat(client, "{orange}- %s{default}", playersQuests[client].description);
CPrintToChat(client, "▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬\n");
//CPrintToChat(client, "Quest ID : %d", playersQuests[client].ID);
return Plugin_Handled;
}
public int playerCount(){
int returnVal = 0;
for(int i = 1; i < MaxClients+1; i++){
if(ValidPlayer(i)) returnVal++;
}
return returnVal;
}
public Quests_OnRoundStart(){
if(QUEST_LIMIT_PLAYERS && (playerCount() < 5)) return;
for(int i = 1; i < MaxClients+1; i++){
if(ValidPlayer(i)){
if(playersQuests[i].ID <= 0 || StrEqual(playersQuests[i].name, "") || !isCorrectTeamForQuest(i)){
if(GetClientTeam(i) == 2)
while(isRestrictedQuest((playersQuests[i] = TSideQuests[GetRandomInt(0, g_TQuestNumber - 1)]).ID)){}
else if(GetClientTeam(i) == 3)
while(isRestrictedQuest((playersQuests[i] = CTSideQuests[GetRandomInt(0, g_CTQuestNumber - 1)]).ID)){}
else playersQuests[i] = EMPTYQUEST;
}
RemindQuest(i, 0);
GenerateQuestItems(i, playersQuests[i]);
}
}
}
public Action GiveQuest(int client, int arg){
char argFromCommand[8];
GetCmdArgString(argFromCommand, sizeof(argFromCommand));
if(StrEqual(argFromCommand, "")) GiveQuestF(client, 0);
else GiveQuestF(client, StringToInt(argFromCommand));
return Plugin_Handled;
}
public GiveQuestF(int client, int arg){
if(!ValidPlayer(client)) return Plugin_Handled;
if(arg != 0) playersQuests[client] = questList[FindQuestWithID(arg)];
else if(arg == 0 && GetClientTeam(client) == 2)
while(isRestrictedQuest((playersQuests[client] = TSideQuests[GetRandomInt(0, g_TQuestNumber - 1)]).ID)){}
else if(arg == 0 && GetClientTeam(client) == 3)
while(isRestrictedQuest((playersQuests[client] = CTSideQuests[GetRandomInt(0, g_CTQuestNumber - 1)]).ID)){}
else playersQuests[client] = EMPTYQUEST; // Le client n'est pas dans une team connue
UploadQuestToDB(client);
RemindQuest(client, 0);
//GenerateQuestItems(client, playersQuests[client]);
}
public Action SolveQuest(int client, int arg){
CPrintToChat(client, "\n{blue}%s{default}\n", playersQuests[client].solution);
return Plugin_Handled;
}
// --------------------- Parsage du .ini avec un KV --------------------------
public int BrowseQuestSubSection(KeyValues kv, int currentIndex, Quest_Type currentType){
do{
Quest builder;
builder.map = current_map;
builder.type = currentType;
Object builder_object;
Reward builder_reward;
// BUILDER
char buffer[256];
char side[8];
KvGetSectionName(kv, buffer, sizeof(buffer));
builder.ID = StringToInt(buffer);
KvGetString(kv, "side", side, sizeof(side));
if(StrEqual(side, "T")) builder.side = 0;
else if(StrEqual(side, "CT")) builder.side = 1;
else builder.side = 2;
KvGetString(kv, "name", builder.name, sizeof(builder.name), "New Quest");
KvGetString(kv, "description", builder.description, sizeof(builder.description), "Complete this quest, somehow...");
KvGetString(kv, "solution", builder.solution, sizeof(builder.solution), "I'd help if I could...");
int randomIndex1 = GetRandomInt(0, g_habitueNameNumber - 1);
int randomIndex2;
while((randomIndex2 = GetRandomInt(0, g_habitueNameNumber - 1)) == randomIndex1){}
int temp = ReplaceString(builder.description, sizeof(builder.description), "<X>", g_habitueNameList[randomIndex1]);
temp = ReplaceString(builder.description, sizeof(builder.description), "<Y>", g_habitueNameList[randomIndex2]);
// OBJECT
char bufferObjectType[256];
char bufferObjectInfo[32];
char bufferObjectSkin[256];
float ObjPos[3];
float ObjRot[3];
builder_object.pos = ObjPos;
builder_object.rot = ObjRot;
KvGetString(kv, "entity", bufferObjectType, sizeof(bufferObjectType), "prop_dynamic");
if(StrEqual(bufferObjectType, "prop_dynamic")) builder_object.type = Prop_Dynamic;
else if (StrEqual(bufferObjectType, "prop_static")) builder_object.type = Prop_Static;
else if (StrEqual(bufferObjectType, "prop_dynamic_override")) builder_object.type = Prop_Dynamic_Override;
else if (StrEqual(bufferObjectType, "func_button")) builder_object.type = Func_Button;
else if (StrEqual(bufferObjectType, "func_breakable")) builder_object.type = Func_Breakable;
else builder_object.type = Func_Door;
KvGetString(kv, "x", bufferObjectInfo, sizeof(bufferObjectInfo), "0");
builder_object.pos[0] = StringToFloat(bufferObjectInfo);
KvGetString(kv, "y", bufferObjectInfo, sizeof(bufferObjectInfo), "0");
builder_object.pos[1] = StringToFloat(bufferObjectInfo);
KvGetString(kv, "z", bufferObjectInfo, sizeof(bufferObjectInfo), "0");
builder_object.pos[2] = StringToFloat(bufferObjectInfo);
KvGetString(kv, "pitch", bufferObjectInfo, sizeof(bufferObjectInfo), "0");
builder_object.rot[0] = StringToFloat(bufferObjectInfo);
KvGetString(kv, "yaw", bufferObjectInfo, sizeof(bufferObjectInfo), "0");
builder_object.rot[1] = StringToFloat(bufferObjectInfo);
KvGetString(kv, "roll", bufferObjectInfo, sizeof(bufferObjectInfo), "0");
builder_object.rot[2] = StringToFloat(bufferObjectInfo);
KvGetString(kv, "xmin", bufferObjectInfo, sizeof(bufferObjectInfo), "0");
builder_object.sizeOverrideMin[0] = StringToFloat(bufferObjectInfo);
KvGetString(kv, "ymin", bufferObjectInfo, sizeof(bufferObjectInfo), "0");
builder_object.sizeOverrideMin[1] = StringToFloat(bufferObjectInfo);
KvGetString(kv, "zmin", bufferObjectInfo, sizeof(bufferObjectInfo), "0");
builder_object.sizeOverrideMin[2] = StringToFloat(bufferObjectInfo);
KvGetString(kv, "xmax", bufferObjectInfo, sizeof(bufferObjectInfo), "0");
builder_object.sizeOverrideMax[0] = StringToFloat(bufferObjectInfo);
KvGetString(kv, "ymax", bufferObjectInfo, sizeof(bufferObjectInfo), "0");
builder_object.sizeOverrideMax[1] = StringToFloat(bufferObjectInfo);
KvGetString(kv, "zmax", bufferObjectInfo, sizeof(bufferObjectInfo), "0");
builder_object.sizeOverrideMax[2] = StringToFloat(bufferObjectInfo);
KvGetString(kv, "skin", builder_object.skin, sizeof(builder_object.skin), "models/weapons/v_knife_css_inspect.mdl");
// HAMMERID
char bufferHammerid[128];
KvGetString(kv, "hammerid", bufferHammerid, sizeof(bufferHammerid), "NONE");
if(StrEqual(bufferHammerid, "NONE")) builder_object.hasHammerid = false;
else{
builder_object.hasHammerid = true;
builder_object.hammerid = StringToInt(bufferHammerid);
}
// DESTROY ON COMPLETION
char bufferDestroy[128];
KvGetString(kv, "hammerid", bufferDestroy, sizeof(bufferDestroy), "true");
if(StrEqual(bufferDestroy, "true")) builder_object.destroy = true;
else builder_object.destroy = false;
// EFFECTS
char bufferEffect[128];
KvGetString(kv, "effect", bufferEffect, sizeof(bufferEffect), "NONE");
if(StrEqual(bufferEffect, "NONE")) builder_object.hasEffect = false;
else{
builder_object.hasEffect = true;
if(StrEqual(bufferEffect, "fire")) builder_object.effect = Fire;
if(StrEqual(bufferEffect, "smoke")) builder_object.effect = Smoke;
if(StrEqual(bufferEffect, "spark")) builder_object.effect = Spark;
}
builder.linkedEntity = builder_object;
// SOUND
char bufferSound[128];
KvGetString(kv, "sound", bufferSound, sizeof(bufferSound), "NONE");
if(StrEqual(bufferSound, "NONE")) builder.hasSound = false;
else{
builder.hasSound = true;
builder.soundName = bufferSound;
}
// REWARD
char bufferRewardValue[32];
KvGetString(kv, "reward", bufferRewardValue, sizeof(bufferRewardValue), "C/0");
switch(bufferRewardValue[0]){
case 'C':
{
Format(bufferRewardValue, 30, "%s", bufferRewardValue[2]);
builder_reward.type = Credits;
}
case 'Q':
{
Format(bufferRewardValue, 30, "%s", bufferRewardValue[2]);
builder_reward.type = New_Quest;
g_restrictedQuest[g_restrictedQuestNumber++] = StringToInt(bufferRewardValue);
}
case 'I':
{
Format(bufferRewardValue, 30, "%s", bufferRewardValue[2]);
builder_reward.type = Shop_Item;
}
default:
{
Format(bufferRewardValue, 30, "%s", bufferRewardValue[2]);
builder_reward.type = Credits;
}
}
builder_reward.value = StringToInt(bufferRewardValue);
builder.reward = builder_reward;
questList[currentIndex++] = builder;
g_mapQuestNumber++;
} while(kv.GotoNextKey());
kv.Rewind();
return currentIndex; // Il faudrait passer un pointeur vers questInd mais sourcepawn...
}
public BuildQuests(){
int questInd = 1;
g_mapQuestNumber = 1;
g_TQuestNumber = 1;
g_CTQuestNumber = 1;
g_restrictedQuestNumber = 0;
questList[0] = EMPTYQUEST;
TSideQuests[0] = EMPTYQUEST;
CTSideQuests[0] = EMPTYQUEST;
char questFile[PLATFORM_MAX_PATH];
BuildPath(Path_SM, questFile, sizeof(questFile), "data/bajail/quests/%s.ini", current_map);
KeyValues KvTree = new KeyValues("Quests");
if (!KvTree.ImportFromFile(questFile)) {
PrintToServer("Error, Couldn't load data/bajail/quests/%s.ini", current_map);
return;
}
if(KvTree.JumpToKey("Fetch") && KvGotoFirstSubKey(KvTree)) questInd = BrowseQuestSubSection(KvTree, questInd, Fetch);
if(KvTree.JumpToKey("Activate") && KvGotoFirstSubKey(KvTree)) questInd = BrowseQuestSubSection(KvTree, questInd, Activate);
if(KvTree.JumpToKey("Destroy") && KvGotoFirstSubKey(KvTree)) questInd = BrowseQuestSubSection(KvTree, questInd, Destroy);
delete KvTree;
for(int i = 0; i < g_mapQuestNumber; i++){
if(questList[i].side == 0) TSideQuests[g_TQuestNumber++] = questList[i];
else if(questList[i].side == 1) CTSideQuests[g_CTQuestNumber++] = questList[i];
else{
CTSideQuests[g_CTQuestNumber++] = questList[i];
TSideQuests[g_TQuestNumber++] = questList[i];
}
}
}