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CompetetiveServer.cpp
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//
// Created by Oliver on 27-Jan-19.
//
#include "Network/Server.h"
#include "Match/MatchGuard.h"
#include "Match/ClientGame.h"
#include <thread>
#include <iostream>
int main(int argc, char** argv) {
/*
if(argc < 2) {
std::cout << "Specify Team list!" << std::endl;
return -1;
}
*/
std::vector<std::string> names = {"Team1", "Team2"};
//auto names = ReadNamesFromFile(argv[1]);
MatchMaking mk(names);
auto server = Server(40596);
std::thread([&mk, &server] {
server.init(10);
for(auto refConnection : server) {
std::thread([&mk, connection = std::move(refConnection.get())] () mutable {
char nameBuffer[15] = {0};
if(connection.receive(nameBuffer, sizeof(nameBuffer) - 1) != NET_RESULT::OK) {
return;
}
ClientPlayer cp(nameBuffer, std::move(connection));
mk.checkinNewPlayer(Player(std::move(cp), FIELD_STATE::RED));
}).detach();
}
}).detach();
for(;;) {
std::string cmd;
std::getline(std::cin, cmd);
if(cmd == "server shutdown") {
server.shutdown();
break;
} else {
mk.executeCommand(cmd);
}
}
}