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Menu Variants is now compatible with Fortrise new version! #16

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Jan 11, 2025
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15 changes: 9 additions & 6 deletions MenuVariantsMod/BezelLoad.cs
Original file line number Diff line number Diff line change
Expand Up @@ -9,16 +9,19 @@ public class BezelLoad
public static List<CustomBezel> BezelList = new();
public static List<string> BezelNames = new();

private static readonly string CUSTOM_BEZELS_DIR = Path.Combine("Mods", "MenuVariantsMod", "Content", "CustomBezels");
private static readonly string CUSTOM_BEZELS_DIR ="Content/CustomBezels";

public static void Load(FortContent content) {
string[] directories = Directory.GetDirectories(CUSTOM_BEZELS_DIR);
public static void Load(FortContent content)
{
BezelNames.Add("DEFAULT");
BezelList = new List<CustomBezel>();
foreach (string customBezelPath in directories)

foreach (RiseCore.Resource resource in content[CUSTOM_BEZELS_DIR].Childrens)
{
Atlas atlas = AtlasExt.CreateAtlas(content, Path.Combine(customBezelPath, "atlas.xml"), Path.Combine(customBezelPath,"atlas.png"));
var BezelData = Calc.LoadXML(Path.Combine(customBezelPath, "BezelData.xml"));
Atlas atlas = AtlasExt.CreateAtlas(content, $"{resource.Path}/atlas.xml", $"{resource.Path}/atlas.png", ContentAccess.ModContent);
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Loading based on Mod Content Folder concatenating string with $, i also needed to get the logo xml resource and then then load the XML, i think its better then using a path from root


RiseCore.Resource bezelDataResource = content[$"{resource.Path}/BezelData.xml"];
var BezelData = Calc.LoadXML(bezelDataResource.Stream);
var TrueBezelData = BezelData["BezelData"];
if (atlas == null)
{
Expand Down
17 changes: 10 additions & 7 deletions MenuVariantsMod/LogoLoad.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,20 +7,23 @@ namespace MenuVariantsMod
public class LogoLoad
{
public static List<CustomLogo> LogoList;
private static readonly string CUSTOM_LOGOS_DIR = "Content/CustomLogos";

private static readonly string CUSTOM_LOGOS_DIR = Path.Combine("Mods", "MenuVariantsMod", "Content", "CustomLogos" );

public static void Load(FortContent content) {
public static void Load(FortContent content)
{
MenuVariantModModule.Vanilla = new List<bool>();
MenuVariantModModule.Vanilla.Add(true);
MenuVariantModModule.Vanilla.Add(true);

string[] directories = Directory.GetDirectories(CUSTOM_LOGOS_DIR);
LogoList = new List<CustomLogo>();
foreach (string customLogoPath in directories)
foreach (RiseCore.Resource resource in content[CUSTOM_LOGOS_DIR].Childrens)
{
Atlas atlas = AtlasExt.CreateAtlas(content, Path.Combine(customLogoPath,"atlas.xml" ), Path.Combine(customLogoPath,"atlas.png"));
var LogoData = Calc.LoadXML(Path.Combine(customLogoPath, "LogoData.xml") );
if (resource.Childrens == null)
continue;

Atlas atlas = AtlasExt.CreateAtlas(content, $"{resource.Path}/atlas.xml" , $"{resource.Path}/atlas.png", ContentAccess.ModContent);
RiseCore.Resource logoDataResource = content[$"{resource.Path}/LogoData.xml"];
var LogoData = Calc.LoadXML(logoDataResource.Stream);
var TrueLogoData = LogoData["LogoData"];

if (atlas == null)
Expand Down
7 changes: 3 additions & 4 deletions MenuVariantsMod/MenuVariantsModModule.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ public class MenuVariantModModule : FortModule
public static MenuVariantModModule Instance;
public static List<bool> Vanilla;

public static List<string> MenuVariantNames = new List<string>();
public static List<string> MenuVariantNames = new();
public MenuVariantModModule()
{
Instance = this;
Expand All @@ -29,12 +29,11 @@ public override void Load()
On.TowerFall.Logo.ctor += MyLogo.ctor;
typeof(ModExports).ModInterop();
}

public override void LoadContent()
{
string customLogos = Path.Combine("Mods", "MenuVariantsMod", "Content", "CustomLogos");
string customLogos = Path.Combine("Mods", Content.MetadataPath.Replace("mod:", ""), "Content", "CustomLogos");
Directory.CreateDirectory(customLogos);
string customBezels = Path.Combine("Mods", "MenuVariantsMod", "Content", "CustomBezels");
string customBezels = Path.Combine("Mods", Content.MetadataPath.Replace("mod:", ""), "Content", "CustomBezels");
Directory.CreateDirectory(customBezels);

MenuVariantNames.Add("ASCENSION");
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1 change: 0 additions & 1 deletion MenuVariantsMod/MenuVariantsModSettings.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
using Monocle;
using FortRise;
using TowerFall;

namespace MenuVariantsMod;

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3 changes: 3 additions & 0 deletions MenuVariantsMod/MyBezel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,9 @@ public class MyBezel
{
public static void MyLoad()
{
if (MenuVariantModModule.Settings.BezelVariant > 0 && !BezelLoad.BezelList.Any())
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Put this check so that when the configuration is set to use a custom logo, if on the next start this custom bezel is not present it will use the default one (user can delete the custom bezel folder and it dont crash)

MenuVariantModModule.Settings.BezelVariant = 0;

if (MenuVariantModModule.Settings.BezelVariant > 0)
{
var LoadedBezel = BezelLoad.BezelList[MenuVariantModModule.Settings.BezelVariant - 1];
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6 changes: 5 additions & 1 deletion MenuVariantsMod/MyLogo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,10 @@ public static void ctor(On.TowerFall.Logo.orig_ctor orig, Logo self)
self.RemoveAll();
var towerTarget = LogoData.Get<Vector2>("towerTarget");
var coreTarget = LogoData.Get<Vector2>("towerTarget");

if (MenuVariantModModule.Settings.MenuVariant >= MenuVariantModModule.Vanilla.Count)
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Same thing for logos

MenuVariantModModule.Settings.MenuVariant = 0;

if (MenuVariantsMod.MenuVariantModModule.Vanilla[MenuVariantModModule.Settings.MenuVariant])
{
if (MenuVariantModModule.Settings.MenuVariant == 0)
Expand Down Expand Up @@ -135,7 +139,7 @@ public static void ctor(On.TowerFall.Logo.orig_ctor orig, Logo self)
}
else
{
var LoadedLogo = LogoLoad.LogoList[MenuVariantModModule.Settings.MenuVariant-2];
var LoadedLogo = LogoLoad.LogoList[MenuVariantModModule.Settings.MenuVariant - 2];
var atlas = LoadedLogo.Atlas;
if (LoadedLogo.VanillaTitle)
{
Expand Down