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EditorIconExtensions.cs
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#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace cratesmith.assetui
{
public static class EditorIconUtility
{
static Dictionary<Type, MonoScript> s_scriptLookup;
public static Texture2D GetIcon(Type forScriptType)
{
if (s_scriptLookup == null)
{
s_scriptLookup = new Dictionary<Type, MonoScript>();
var query = MonoImporter.GetAllRuntimeMonoScripts()
.Select(x => (type: x.GetClass(), script: x))
.Where(x => x.type != null)
.Distinct();
// handle duplicate case (yes it actually can happen)
foreach ((Type type, MonoScript script) x in query)
{
s_scriptLookup[x.type] = x.script;
}
}
return (Texture2D)EditorGUIUtility.ObjectContent(s_scriptLookup.TryGetValue(forScriptType, out var script) ? script:null, forScriptType)?.image;
}
public static Texture2D GetIcon(Object forObject)
{
if (forObject == null)
{
return null;
}
if (forObject is ScriptableObject || forObject is MonoBehaviour || forObject is GameObject || forObject is MonoScript)
{
#if UNITY_2021_1_OR_NEWER
var icon = EditorGUIUtility.GetIconForObject(forObject);
if (icon) return icon;
#else
var ty = typeof(EditorGUIUtility);
var mi = ty.GetMethod("GetIconForObject", BindingFlags.NonPublic | BindingFlags.Static);
var icon = mi.Invoke(null, new object[] { forObject }) as Texture2D;
if(icon) return icon;
#endif
}
if (forObject is ScriptableObject || forObject is MonoBehaviour)
{
return GetIcon(forObject.GetType());
}
if (forObject is MonoScript ms)
{
return GetIcon(ms.GetType());
}
return (Texture2D)EditorGUIUtility.ObjectContent(forObject, forObject.GetType()).image;
}
public static void SetIcon(Object forObject, Texture2D iconTexture)
{
var ty = typeof(EditorGUIUtility);
var mi2 = ty.GetMethod("SetIconForObject", BindingFlags.NonPublic | BindingFlags.Static);
mi2.Invoke(null, new object[] { forObject, iconTexture });
}
}
}
#endif