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DANIEL TUFVESSON

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- A portrait of Daniel Tufvesson -
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CONTACT ME

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  • LinkedIn
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  • GitHub
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  • Email: daniel.tufvesson@outlook.com
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+ A portrait of Daniel Tufvesson +
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CONTACT ME

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  • LinkedIn
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  • GitHub
  • +
  • Email: daniel.tufvesson@outlook.com
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- Hi! My name is Daniel Tufvesson and I'm a cognitive science student - at Linköping University, Sweden. -

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- Kandidatstudent på tredje året inom kognitionsvetenskap. Mina - främsta intressen är AI, NLP och hjärnan. -

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- När jag var 15 år skrev jag mitt första program, och sen var jag - fast! Vad som började som en hobby blev snabbt ett starkt intresse, - och ledde till bildandet av två näringsverksamheter med syftet att - utveckla spel. Nu har jag lämnat spelvärlden och har som ambition - att bli expert inom AI och maskininlärning. -

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- This portfolio consists of some of the projects I have had - the pleasure of working on. If you want to find out more about me - and my experience, please refer to my LinkedIn. -

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EDUCATION

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  • Linköping University 2021–2024
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  • Ystad Gymnasium 2014–2017
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EXPERIENCE

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  • Independent Game Developer 2017–2021
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  • Game Developer at ZuckerGates UF 2015–2016
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GAME PROJECTS

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- Unearthed is about exploration, survival, crafting, mining, - and most importantly automation! The game is set in a - procedurally generated 2D tile world. -

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- This is one of the largest projects I have worked on, and - is still in development to this day! + Hi! My name is Daniel Tufvesson and I'm a cognitive science student + at Linköping University, Sweden.

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- A variant of the classic Breakout game. + Kandidatstudent på tredje året inom kognitionsvetenskap. Mina + främsta intressen är AI, NLP och hjärnan.

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- Why use a boring old slider to control your audio volume, when - you can launch a rocket into orbit, and then use its distance - from the planet to determine the volume. + När jag var 15 år skrev jag mitt första program, och sen var jag + fast! Vad som började som en hobby blev snabbt ett starkt intresse, + och ledde till bildandet av två näringsverksamheter med syftet att + utveckla spel. Nu har jag lämnat spelvärlden och har som ambition + att bli expert inom AI och maskininlärning.

- It's not rocket science! + This portfolio consists of some of the projects I have had + the pleasure of working on. If you want to find out more about me + and my experience, please refer to my LinkedIn.

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EDUCATION

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  • Linköping University 2021–2024
  • +
  • Ystad Gymnasium 2014–2017
  • +
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AI PROJECTS

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+

EXPERIENCE

+
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  • Independent Game Developer 2017–2021
  • +
  • Game Developer at ZuckerGates UF 2015–2016
  • +
+
+
- - -

- A variant of the classic Breakout game. -

-
+
+

GAME PROJECTS

+
+ + + +

+ Unearthed is about exploration, survival, crafting, mining, + and most importantly automation! The game is set in a + procedurally generated 2D tile world. +

+

+ This is one of the largest projects I have worked on, and + is still in development to this day! +

+
+ + + +

+ A variant of the classic Breakout game. +

+
+ + + +

+ A fun but 'useless' input field for controlling the audio volume. + To set the volume, you must launch a tiny rocket into orbit. The + height of the orbit then determines the volume. +

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+ It's not rocket science! +

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- - -

- A variant of the classic Breakout game. -

-
- - -

- A variant of the classic Breakout game. -

-
+
+

AI PROJECTS

+
+ + + +

+ A variant of the classic Breakout game. +

+
+ + + +

+ A variant of the classic Breakout game. +

+
+ + + +

+ A variant of the classic Breakout game. +

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