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Copy pathFlowers Yasuo.csproj
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Flowers Yasuo.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B7924DE0-BDB7-4ED9-A77C-1BFE31C75AF6}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>Flowers_Yasuo</RootNamespace>
<AssemblyName>Flowers Yasuo</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
<PreBuildEvent />
<PostBuildEvent />
<OutputPath>bin\Release</OutputPath>
<CscToolPath>C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\MSBuild\15.0\Bin\Roslyn</CscToolPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Release</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="clipper_library">
<HintPath>C:\Riot Games\EnsoulSharp\Reference\clipper_library.dll</HintPath>
</Reference>
<Reference Include="EnsoulSharp">
<HintPath>C:\Riot Games\EnsoulSharp\Reference\EnsoulSharp.dll</HintPath>
</Reference>
<Reference Include="EnsoulSharp.SDK">
<HintPath>C:\Riot Games\EnsoulSharp\Reference\EnsoulSharp.SDK.dll</HintPath>
</Reference>
<Reference Include="log4net">
<HintPath>C:\Riot Games\EnsoulSharp\Reference\log4net.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>C:\Riot Games\EnsoulSharp\Reference\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="SharpDX">
<HintPath>C:\Riot Games\EnsoulSharp\Reference\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Mathematics">
<HintPath>C:\Riot Games\EnsoulSharp\Reference\SharpDX.Mathematics.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="MyBase\MyChampions.cs" />
<Compile Include="MyCommon\MyEventManager.cs" />
<Compile Include="MyBase\MyLogic.cs" />
<Compile Include="MyCommon\MyExtraManager.cs" />
<Compile Include="MyCommon\MySpellManager.cs" />
<Compile Include="MyCommon\MyManaManager.cs" />
<Compile Include="MyCommon\MyMenuManager.cs" />
<Compile Include="MyLoader.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>