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Workability with Godot 3.5 or 3.51 #34
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Local notifications work fine in 3.5.1, push never worked for me. |
This has been fixed in my pr |
@finepointcgi Do push notifications currently work, if so would it be possible to have a few small guide or step by step on how to get them working? since the functionality apparently exists or did exists but without any instructions on how to set it up. |
What build errors are you getting
…On Thu, Jul 27, 2023, 3:30 AM Anish Mishra ***@***.***> wrote:
@finepointcgi <https://github.com/finepointcgi> I am using your pr and
debug option works fine but when i try to release build gets failed.
please Help
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I need a bit more information that looks like a linting error.
…On Thu, Jul 27, 2023, 7:46 AM Anish Mishra ***@***.***> wrote:
It display error execution failed for task ':lintvitalanalyzerelease'
On Thu, Jul 27, 2023, 4:57 PM Mitch ***@***.***> wrote:
> What build errors are you getting
>
> On Thu, Jul 27, 2023, 3:30 AM Anish Mishra ***@***.***> wrote:
>
> > @finepointcgi <https://github.com/finepointcgi> I am using your pr
and
> > debug option works fine but when i try to release build gets failed.
> > please Help
> >
> > —
> > Reply to this email directly, view it on GitHub
> > <
>
#34 (comment)>,
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https://github.com/notifications/unsubscribe-auth/AC3UWDFD356OFV4VMKYBL2DXSIKI3ANCNFSM6AAAAAASJU7HJA>
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> > You are receiving this because you were mentioned.Message ID:
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Did anyone tested the plugin with Godot 3.5 or higher? It worked well with 3.3 ish but not with higher releases (>= 3.5).
The app crashes and close.
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