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Add the ability to set hyper enchanting limits for individual enchantments. This is important especially for modded enchantments because allowing it to be set over the intended amount can be very broken, for example with a lifesteal enchantment you could end up in a situation where you're healed for 120% of the damage dealt. Another example is unbreaking, at level 5 whatever tool it is applied to becomes fully unbreakable, this can be problematic with modded items that need to break for balancing purposes.
I will give an example of how the configuration of this could be set up, +1 for unbreaking and disabled for mending. (I will be using JSON for the example because I'm more familiar with it than TOML)
Another example is unbreaking, at level 5 whatever tool it is applied to becomes fully unbreakable, this can be problematic with modded items that need to break for balancing purposes.
I've looked and apparently the formula can’t actually reach 0%, and unbreaking level 99 would be needed to make the chance of an item losing durability 1%. https://minecraft.wiki/w/Unbreaking
However I still believe this should be added for balancing purposes, especially when it comes to modded enchantments which can more often scale to game breaking levels more quickly.
Describe the your request
Add the ability to set hyper enchanting limits for individual enchantments. This is important especially for modded enchantments because allowing it to be set over the intended amount can be very broken, for example with a lifesteal enchantment you could end up in a situation where you're healed for 120% of the damage dealt.
Another example is unbreaking, at level 5 whatever tool it is applied to becomes fully unbreakable, this can be problematic with modded items that need to break for balancing purposes.I will give an example of how the configuration of this could be set up, +1 for unbreaking and disabled for mending. (I will be using JSON for the example because I'm more familiar with it than TOML)
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