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+ {
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+ "layer.origins-classes.class.name" : " Class" ,
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+ "layer.origins-classes.class.missing_origin.name" : " Missing" ,
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+ "layer.origins-classes.class.missing_origin.description" : " You do not have a class." ,
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+
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+ "attribute.origins_classes.mining_speed" : " Mining Speed" ,
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+ "attribute.origins_classes.projectile_strength" : " Projectile Strength" ,
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+
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+ "tooltip.origins_classes.food_bonus" : " +%s Nourishment" ,
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+ "tooltip.origins_classes.potion_bonus" : " +%s Quality" ,
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+
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+ "origin.origins-classes.warrior.name" : " Warrior" ,
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+ "origin.origins-classes.warrior.description" : " These honorable fighters favor the sword and shield to take down their foes." ,
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+
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+ "origin.origins-classes.archer.name" : " Archer" ,
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+ "origin.origins-classes.archer.description" : " One shot, one kill." ,
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+
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+ "origin.origins-classes.rogue.name" : " Rogue" ,
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+ "origin.origins-classes.rogue.description" : " Usually known to be thieves and robbers, rogues are proficient in ambushes and stealth attacks." ,
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+
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+ "origin.origins-classes.beastmaster.name" : " Beastmaster" ,
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+ "origin.origins-classes.beastmaster.description" : " Beastmasters are solitary people who prefer the company of animals." ,
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+
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+ "origin.origins-classes.blacksmith.name" : " Blacksmith" ,
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+ "origin.origins-classes.blacksmith.description" : " Valued friends of anyone, Blacksmiths are able to create better tools, weapons and armor." ,
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+
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+ "origin.origins-classes.cleric.name" : " Cleric" ,
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+ "origin.origins-classes.cleric.description" : " They have learned how to channel the magic present in the world and use that to their advantage." ,
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+
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+ "origin.origins-classes.cook.name" : " Cook" ,
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+ "origin.origins-classes.cook.description" : " There is no one better to prepare your food than a Cook." ,
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+
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+ "origin.origins-classes.farmer.name" : " Farmer" ,
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+ "origin.origins-classes.farmer.description" : " Farmers have been known to provide everyone with food for as long as anyone can remember." ,
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+
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+ "origin.origins-classes.merchant.name" : " Merchant" ,
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+ "origin.origins-classes.merchant.description" : " Always looking for an additional emerald, Merchants are proficient traders." ,
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+
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+ "origin.origins-classes.rancher.name" : " Rancher" ,
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+ "origin.origins-classes.rancher.description" : " Making the most of animals, Ranchers are able to gather many useful resources." ,
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+
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+ "origin.origins-classes.miner.name" : " Miner" ,
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+ "origin.origins-classes.miner.description" : " Miners are the most proficient at digging up the earth's treasures." ,
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+
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+ "origin.origins-classes.lumberjack.name" : " Lumberjack" ,
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+ "origin.origins-classes.lumberjack.description" : " Trees should watch out when Lumberjacks are around." ,
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+
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+ "origin.origins-classes.explorer.name" : " Explorer" ,
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+ "origin.origins-classes.explorer.description" : " Explorers find their way through the most difficult terrain easily and discover hidden landmarks." ,
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+
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+ "origin.origins-classes.nitwit.name" : " Nitwit" ,
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+ "origin.origins-classes.nitwit.description" : " Nitwits aren't really good at anything." ,
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+
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+ "power.origins-classes.less_shield_slowdown.name" : " Shield Wield" ,
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+ "power.origins-classes.less_shield_slowdown.description" : " You are slowed down less when protecting yourself with a shield." ,
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+
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+ "power.origins-classes.sneaky.name" : " Sneaky" ,
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+ "power.origins-classes.sneaky.description" : " Your nameplate is never visible through walls, even when you're not sneaking." ,
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+
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+ "power.origins-classes.stealth.name" : " In the Shadows" ,
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+ "power.origins-classes.stealth.description" : " When you have been sneaking for 5 seconds, you enter Stealth." ,
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+
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+ "power.origins-classes.stealth_core.name" : " Stealth" ,
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+ "power.origins-classes.stealth_core.description" : " While in stealth, you make less sound and deal extra damage when attacking an enemy from behind. You exit Stealth when you stop sneaking." ,
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+
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+ "power.origins-classes.less_bow_slowdown.name" : " Agility" ,
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+ "power.origins-classes.less_bow_slowdown.description" : " You can move quicker than others while drawing your bow." ,
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+
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+ "power.origins-classes.no_projectile_divergence.name" : " Accuracy" ,
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+ "power.origins-classes.no_projectile_divergence.description" : " All of your projectiles have increased accuracy." ,
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+
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+ "power.origins-classes.more_attack_damage.name" : " Weapon Knowledge" ,
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+ "power.origins-classes.more_attack_damage.description" : " Able to use each weapon to its fullest potential, you deal a bit more damage." ,
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+
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+ "power.origins-classes.tamed_animal_boost.name" : " Fauna Friends" ,
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+ "power.origins-classes.tamed_animal_boost.description" : " Animals you tame receive a permanent buff to their health and strength." ,
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+
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+ "power.origins-classes.tamed_potion_diffusal.name" : " Effective Empathy" ,
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+ "power.origins-classes.tamed_potion_diffusal.description" : " Your nearby tamed animals also receive potion effects when you drink a potion." ,
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+
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+ "power.origins-classes.more_smoker_xp.name" : " Smoking" ,
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+ "power.origins-classes.more_smoker_xp.description" : " You receive more experience from cooking food in a smoker." ,
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+
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+ "power.origins-classes.better_crafted_food.name" : " Good Meals" ,
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+ "power.origins-classes.better_crafted_food.description" : " Food crafted by you is more saturating." ,
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+
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+ "power.origins-classes.potion_bonus.name" : " Qualified Potions" ,
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+ "power.origins-classes.potion_bonus.description" : " As a last step in potion brewing, you may strengthen(for instant effects) or extend(for lasting effects) the potion effects with water from a cauldron." ,
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+
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+ "power.origins-classes.better_enchanting.name" : " Enchantment Mastery" ,
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+ "power.origins-classes.better_enchanting.description" : " You are able achieve higher enchantment levels at an enchantment table." ,
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+
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+ "power.origins-classes.quality_equipment.name" : " High-Quality Equipment" ,
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+ "power.origins-classes.quality_equipment.description" : " Equipment you create provides small buffs." ,
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+
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+ "power.origins-classes.efficient_repairs.name" : " Efficient Repairs" ,
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+ "power.origins-classes.efficient_repairs.description" : " Repairing equipment in an anvil costs less material. Repairing by combining equipment restores more durability." ,
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+
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+ "power.origins-classes.more_crop_drops.name" : " Bountiful Harvest" ,
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+ "power.origins-classes.more_crop_drops.description" : " When harvesting crops, there is a chance that you receive twice the yield." ,
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+
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+ "power.origins-classes.better_bone_meal.name" : " Fertilizing Techniques" ,
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+ "power.origins-classes.better_bone_meal.description" : " Bone meal is twice as effective in your experienced hands when used on crops and plants." ,
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+
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+ "power.origins-classes.twin_breeding.name" : " Twin Births" ,
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+ "power.origins-classes.twin_breeding.description" : " Animals bred by you have a chance to produce two babies." ,
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+
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+ "power.origins-classes.more_animal_loot.name" : " Scavenging" ,
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+ "power.origins-classes.more_animal_loot.description" : " You are able to sometimes receive more material from killing animals." ,
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+
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+ "power.origins-classes.trade_availability.name" : " Restocking" ,
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+ "power.origins-classes.trade_availability.description" : " Villagers you trade with never run out of resources to trade for you." ,
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+
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+ "power.origins-classes.rare_wandering_loot.name" : " Charisma" ,
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+ "power.origins-classes.rare_wandering_loot.description" : " You are able to convince wandering traders to offer some of their rarer items to you." ,
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+
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+ "power.origins-classes.no_sprint_exhaustion.name" : " Fit" ,
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+ "power.origins-classes.no_sprint_exhaustion.description" : " Sprinting doesn't cause you to exhaust." ,
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+
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+ "power.origins-classes.explorer_kit.name" : " Explorer Kit" ,
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+ "power.origins-classes.explorer_kit.description" : " You start the game with a compass, a clock and nine empty maps." ,
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+
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+ "power.origins-classes.no_mining_exhaustion.name" : " Experienced Excavator" ,
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+ "power.origins-classes.no_mining_exhaustion.description" : " Breaking blocks doesn't cause you to exhaust." ,
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+
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+ "power.origins-classes.more_stone_break_speed.name" : " Mining Expert" ,
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+ "power.origins-classes.more_stone_break_speed.description" : " You mine stone material quicker than others." ,
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+
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+ "power.origins-classes.tree_felling.name" : " Timber!" ,
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+ "power.origins-classes.tree_felling.description" : " You cut down whole trees at once, unless you sneak." ,
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+
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+ "power.origins-classes.more_planks_from_logs.name" : " Woodcutting" ,
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+ "power.origins-classes.more_planks_from_logs.description" : " You gain two more wooden planks from a single log when crafting."
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+ }
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