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game.js
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let boxes = document.querySelectorAll(".box");
let resetBtn = document.querySelector("#reset");
let newBtn = document.querySelector("#newBtn");
let msgContainer = document.querySelector(".msg-div");
let msg = document.querySelector("#msg");
let turnO = true;
const winPattern = [
[0,1,2], [0,3,6], [0,4,8], [1,4,7], [2,5,8], [2,4,6], [3,4,5], [6,7,8]
];
const resetGame = () => {
count=0;
turnO=true;
enableBoxes();
msgContainer.classList.add("hide");
}
const drawGame = () => {
count=0;
msg.innerText = "Oops, Game draw!";
msgContainer.classList.remove("hide");
disableBoxes();
}
const enableBoxes = () => {
for (let box of boxes) {
// box.enabled = true ;
box.disabled = false ;
box.innerText="";
}
}
const disableBoxes = () => {
for (let box of boxes) {
box.disabled = true ;
}
}
const showWinner = (winner) => {
count=0;
msg.innerText = `Congratulations, Winner is ${winner}`;
msgContainer.classList.remove("hide");
disableBoxes();
}
checkWinner = () => {
if(count===9){
drawGame();
}
for (let pattern of winPattern) {
let pos1Val = boxes[pattern[0]].innerText;
let pos2Val = boxes[pattern[1]].innerText;
let pos3Val = boxes[pattern[2]].innerText;
if (pos1Val!=="" && pos2Val!=="" && pos3Val!==""){
if (pos1Val===pos2Val && pos2Val===pos3Val && pos3Val===pos1Val){
showWinner(pos1Val);
}
}
}
}
let count=0;
boxes.forEach((box) => {
box.addEventListener("click",() => {
count++;
if(turnO) {
box.innerText = "O";
// box.style.color = "red";
turnO=false;
} else {
box.innerText = "X";
// box.style.color = "blue";
turnO=true;
}
box.disabled = true;
checkWinner();
// console.log(count);
});
});
newBtn.addEventListener("click",resetGame);
resetBtn.addEventListener("click",resetGame);