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<!DOCTYPE html>
<html lang='en-US' xml:lang='en-US'>
<head><title>Scenario Conversion</title>
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<meta content='BattleTech: Outworlds Wastes lightweight narrative league and event framework' name='description' />
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<nav class='TOC'><span class='sectionToc'><span class='TOC-number'>1</span><a href='introduction.html#introduction'>Introduction</a></span>
<span class='sectionToc'><span class='TOC-number'>2</span><a href='background.html#background'>Background</a></span>
<span class='sectionToc'><span class='TOC-number'>3</span><a href='force-construction.html#force-construction'>Force Construction</a></span>
<span class='sectionToc'><span class='TOC-number'>4</span><a href='force-management.html#force-management'>Force Management</a></span>
<span class='sectionToc'><span class='TOC-number'>5</span><a href='scenarios.html#scenarios'>Scenarios</a></span>
<span class='sectionToc'><span class='TOC-number'>6</span><a href='#scenario-conversion'>Scenario
Conversion</a></span>
<span class='sectionToc'><span class='TOC-number'>7</span><a href='instant-action.html#instant-action'>Instant Action</a></span>
<span class='sectionToc'><span class='TOC-number'>8</span><a href='league-play.html#league-play'>League Play</a></span>
<span class='sectionToc'><span class='TOC-number'>9</span><a href='event-play.html#event-play'>Event Play</a></span>
<span class='sectionToc'><span class='TOC-number'>10</span><a href='short-story.html#renorsal-reversal'>Renorsal Reversal</a></span>
<span class='sectionToc'><span class='TOC-number'>11</span><a href='outworlds-wastes-map.html#_24'>Outworlds
Wastes Maps</a></span>
<span class='sectionToc'><span class='TOC-number'>12</span><a href='sample-tracking.html#sample-tracking'>Sample Tracking</a></span>
<span class='sectionToc'><span class='TOC-number'>13</span><a href='sample-tracking-event.html#sample-event-tracking'>Sample Event Tracking</a></span>
<span class='sectionToc'><span class='TOC-number'>14</span><a href='sample-forces.html#sample-forces1'>Sample Forces</a></span>
<span class='sectionToc'><span class='TOC-number'>15</span><a href='bv-adjustments.html#force-bv-adjustments'>Force
BV Adjustments</a></span>
<span class='sectionToc'><span class='TOC-number'>16</span><a href='combat-vehicle-primer.html#combat-vehicle-primer'>Combat Vehicle Primer</a></span>
<span class='sectionToc'><span class='TOC-number'>17</span><a href='references.html#references'>References</a></span>
<span class='sectionToc'><span class='TOC-number'>18</span><a href='downloads.html#downloads'>Downloads</a></span>
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<nav class='crosslinks-top'> [<a href='scenarios.html'>Last Section</a>][<a href='index.html#conversion.html'>Home</a>][<a href='instant-action.html'>Next Section</a>]</nav>
<h3 class='sectionHead' id='scenario-conversion'><span class='titlemark'>6 </span> <a id='x7-360006'></a>Scenario Conversion</h3>
<div class='sectionTOCS'>
<span class='subsectionToc'>6.1 <a href='#general' id='QQ2-7-56'>General</a></span>
<br /><span class='subsectionToc'>6.2 <a href='#chaos-campaign' id='QQ2-7-57'>Chaos Campaign</a></span>
<br /><span class='subsectionToc'>6.3 <a href='#_19' id='QQ2-7-63'>Hot Drop</a></span>
</div>
<p class='noindent'> There are a large number of official and unofficial published scenarios. These scenarios can be used with <span class='ecti-1000'>BattleTech:
Outworlds Wastes </span>with the following conversion rules.
</p>
<p class='indent'>
</p>
<h4 class='subsectionHead' id='general'><span class='titlemark'>6.1 </span> <a id='x7-370006.1'></a>General</h4>
<p class='indent'>In order to use a existing scenario with <span class='ecti-1000'>BattleTech: Outworlds Wastes</span>, force restrictions and allocation of payments should be
identified.
</p>
<p class='noindent'> Scenario forces should generally match the units available to commanders in the <a href='force-construction.html#_'>Force Construction</a> rules. For example, a
scenario that relies upon a squadron of aerospace fighters would require additional modifications as a commander’s DropShip
typically has a maximum of two aerospace bays.
</p>
<p class='noindent'> Rewards should generally match the guidelines found in the <a href='scenarios.html#scenario-scoring'>Scenario Scoring</a> rules. For scenarios with victory points,
Supply Points, Warchest Points, or other metrics of gradated success between commanders, award the primary objective
payment based upon the level of success of each side. For example, if one side earned 8 victory points and the other side
earned 13 victory points out of a total of 25 possible victory points, then award 2,240,000 C-bills to the first side and
3,640,000 C-bills to the second side.
</p>
<p class='noindent'> If the scenario has a secondary objective that each side can achieve without preventing the other side from achieving the
objective, then award this objective 3,000,000 C-bills. This payment maybe partially awarded if it is possible to achieve
different levels of success for the secondary objective. If the scenario does not have a secondary objective, then select a
secondary objective for the scenario.
</p>
<p class='noindent'> League organizers may make adjustments to these guidelines as desired.
</p>
<p class='indent'>
</p>
<h4 class='subsectionHead' id='chaos-campaign'><span class='titlemark'>6.2 </span> <a id='x7-380006.2'></a>Chaos Campaign</h4>
<p class='indent'><span class='ecti-1000'>BattleTech: Chaos Campaign </span>provides campaign rules that have lower complexity than <span class='ecti-1000'>BattleTech: Campaign Operations </span>and
is available as a free PDF. The Chaos Campaign rules are used for campaigns in <span class='ecti-1000'>BattleTech: Chaos Campaign: Succession
Wars </span>as well as <span class='ecti-1000'>BattleTech: Spotlight On </span>and <span class='ecti-1000'>BattleTech: Turning Points </span>publications and <span class='ecti-1000'>Shrapnel</span>, the BattleTech
magazine. The <span class='ecti-1000'>Hot Spots: Hinterlands </span>sourcebook or the <span class='ecti-1000'>BattleTech: Mercenaries </span>box set adds a contract system for the
<span class='ecti-1000'>BattleTech: Chaos Campaign </span>system.
</p>
<p class='noindent'> <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>can be used as the logistics system for <span class='ecti-1000'>BattleTech: Chaos Campaign </span>with the <span class='ecti-1000'>BattleTech:
Mercenaries </span>box set extension.
</p>
<p class='indent'>
</p>
<h5 class='subsubsectionHead' id='contract-terms'><span class='titlemark'>6.2.1 </span> <a id='x7-390006.2.1'></a>Contract Terms</h5>
<p class='indent'>1,000 Supply Points for <span class='ecti-1000'>Mercenary Chaos Campaign </span>is worth 3,500,000 C-bills in <span class='ecti-1000'>BattleTech: Outworlds Wastes</span>. A standard
10,000 BV <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>force is equivalent to a Scale 2 force in <span class='ecti-1000'>Mercenary Chaos Campaign</span>. These
conversion rules assume one scenario per month for the ease of computing logistics costs.
</p>
<p class='noindent'> These following contract terms in <span class='ecti-1000'>Mercenary Chaos Campaign </span>interact with <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>as described
below.
</p>
<ul class='itemize1'>
<li class='itemize'><span class='ecbx-1000'>Base Pay</span>: <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>assumes the employer or supporting faction covers 100% of the base
operating costs for the force. When using the <span class='ecti-1000'>Mercenary Chaos Campaign </span>system, the base operating cost for
a <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>force is 3,500,000 C-bills. If the contract provides lower than 100% Base Pay,
the commander must pay these operating costs after each scenario. For example, if the contract has 80% Base
Pay, the commander pays 700,000 C-bills after each scenario as basic operating costs. Similarly, if the contract
has higher than 100% base pay, the commander earns extra C-bills after each scenario.
</li>
<li class='itemize'><span class='ecbx-1000'>Straight Support</span>: Reduce the <span class='ecti-1000'>repair </span>and <span class='ecti-1000'>recruit </span>costs by the percentage of Straight Support in the contract.
For example, if the contract offers 80% Straight Support, the commander only pays 20% of the <span class='ecti-1000'>repair </span>and
<span class='ecti-1000'>replace </span>costs.
</li>
<li class='itemize'><span class='ecbx-1000'>Battle Support</span>: Reduce the <span class='ecti-1000'>replace </span>costs by the percentage of Battle Support in the contract. For example,
if the contract offers 10% Battle Support, the commander only pays 90% of the <span class='ecti-1000'>replace </span>costs. Note that a
contract with Battle Support also grants 100% Straight Support, so the commander only pays the remaining
portion of the <span class='ecti-1000'>replace </span>costs and none of the <span class='ecti-1000'>repair </span>or <span class='ecti-1000'>recruit </span>costs.
</li>
<li class='itemize'><span class='ecbx-1000'>Salvage Rights</span>: Only collect the percent of the revenue from <span class='ecti-1000'>salvage </span>granted by the Salvage Rights. For
example, if the contract offers 60% Salvage Rights, then the commander only earns 15% of the C-bill cost when
selling salvaged units instead of the typical 25% of the C-bill cost. Also, the Salvage Rights limit how many
units the commander may salvage and add to their force. Multiply the number of enemy units destroyed by
the Salvage Rights percentage and round down to determine how many units may be salvaged and added to
their force. A minimum of 1 unit can always be salvaged and added to their force. For example, if a commander
destroys 5 enemy units and has 60% Salvage Rights, then they may add up to 3 of those units to their force.
If a commander destroys 2 enemy units and has 40% Salvage Rights, then they may add only 1 of those units
to their force.
</li>
<li class='itemize'><span class='ecbx-1000'>Command Rights</span>: The specific scenarios determine what effects, if any, Command Rights have on the
scenario.
</li>
<li class='itemize'><span class='ecbx-1000'>Transportation Terms</span>: If using transportation costs, use the 1,000 Supply Points to 3,500,000 C-bills
conversion to compute transportation costs. The employer or supporting faction covers the negotiated portion
of the C-bill cost. If not tracking transportation costs, then Transportation Terms must be set to 100% (step
9).
</li></ul>
<p class='noindent'> League organizers may allow a limited set of contracts or may allow commanders to negotiate contract terms per the
rules in the <span class='ecti-1000'>BattleTech: Mercenaries </span>box set. Reputation cannot be used to modify contract terms unless
allowed by league organizers. League organizers set the frequency at which contracts may be renegotiated. If the
renegotiation occurs while the force remains on the same planet, then the Transportation Terms cannot be
renegotiated.
</p>
<p class='indent'>
</p>
<h5 class='subsubsectionHead' id='default-contracts'><span class='titlemark'>6.2.2 </span> <a id='x7-400006.2.2'></a>Default Contracts</h5>
<p class='indent'>Two typical contracts for <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>are given here. As described in the <span class='ecti-1000'>BattleTech: Mercenaries </span>box set,
commanders may negotiate to adjust the terms of their contract.
</p>
<p class='noindent'> The first default contract replicates the <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>system. Commanders have 100% Base Pay
(step 7), Independent Command Rights (step 11), 100% Salvage Rights (step 13), no Support Rights (step 1),
and 100% Transportation Terms (step 9). Force maintenance works as described in the <a href='force-management.html#force-maintenance-and-improvements'>Force Maintenance</a>
section.
</p>
<p class='noindent'> The second default contract significantly reduces the maintenance cost for commanders while also reducing salvage and
transportation payments. Commanders have 100% Base Pay (step 7), House Command Rights (step 7), 40% Salvage Rights
(step 7), 10% Battle Support Rights (step 7), and 50% Transportation Terms (step 7). Force maintenance works as described
in the <a href='force-management.html#force-maintenance-and-improvements'>Force Maintenance</a> section with the following modifications.
</p>
<p class='noindent'>
</p><dl class='description'><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Replace</span>: Pay 45% of the C-bill cost, rounded up, to replace a <span class='ecti-1000'>destroyed </span>unit.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Repair</span>: Pay 0% of the C-bill cost, rounded up, to repair all internal damage and critical components for a
unit that has not been <span class='ecti-1000'>destroyed</span>.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Recruit</span>: Pay 0% of the C-bill cost, rounded up, to replace troops in an infantry or Battle Armor unit that
was not <span class='ecti-1000'>destroyed</span>.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Salvage</span>: Recover enemy units that were <span class='ecti-1000'>destroyed </span>in a scenario. You may add up to 40% of the destroyed
enemy units to your force, rounded down, with a minimum of 1 unit. Pay 50% the C-bill cost, rounded up, to
add salvaged enemy units to your force. Also, sell components from any destroyed enemy unit that was not
added to your force to earn 10% of the unit’s C-bill cost.
</p></dd></dl>
<p class='indent'>
</p>
<h5 class='subsubsectionHead' id='scenario-scoring1'><span class='titlemark'>6.2.3 </span> <a id='x7-410006.2.3'></a>Scenario Scoring</h5>
<p class='indent'>Organizers may score scenarios by using the Supply Point payments given in the <span class='ecti-1000'>Mercenary Chaos Campaign</span>
and using the 1,000 Supply Points to 3,500,000 C-bills conversion. This scoring only provides three possible
payments for the primary objective in a scenario, 50%, 100%, or 150% of the 3,5000,000 base pay for a Scale 2
force.
</p>
<p class='noindent'> For a more granular scoring for any <span class='ecti-1000'>BattleTech: Chaos Campaign </span>scenario, award the 7,000,000 C-bills
payment for the primary objective proportional to the victory points or supply points earned by each side.
For example, if one side earned 8 victory points and the other side earned 13 victory points out of a total
25 possible victory points, then award 2,240,000 C-bills to the first side and 3,640,000 C-bills to the second
side.
</p>
<p class='noindent'> If the scenario has secondary objectives, the maximum secondary objective payment should be 3,000,000
C-bills.
</p>
<p class='noindent'> League organizers may make adjustments to these guidelines as desired.
</p>
<p class='indent'>
</p>
<h5 class='subsubsectionHead' id='time-between-tracks'><span class='titlemark'>6.2.4 </span> <a id='x7-420006.2.4'></a>Time Between Tracks</h5>
<p class='indent'><span class='ecti-1000'>BattleTech: Outworlds Wastes </span>replaces the Supply Point (SP) costs for the activities in the <span class='ecti-1000'>Time Between Tracks </span>section of
<span class='ecti-1000'>Mercenary Chaos Campaign </span>with the <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>Force Management rules. The following adjustments
apply to the standard <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>rules for Force Management.
</p>
<ul class='itemize1'>
<li class='itemize'><span class='ecbx-1000'>MechWarrior Wounds</span>: MechWarrior wounds heal at a rate of one box per month. At the start of each month,
remove one hit from each injured MechWarrior. For example, if a MechWarrior had taken 3 hits, it would take
3 months to fully heal; they would be back to 0 hits at the start of the third month following their injury.
</li>
<li class='itemize'><span class='ecbx-1000'>Repair Time</span>: Repairs are completed at the start of the month. If two or more scenarios are played in the
same month, <span class='ecti-1000'>repairs </span>and <span class='ecti-1000'>replacements </span>from previous scenarios in the month are not completed before the later
scenarios.
</li>
<li class='itemize'><span class='ecbx-1000'>Training Time</span>: Training is completed at the start of the month. If two or more scenarios are played in the
same month, <span class='ecti-1000'>training </span>started after previous scenarios in the month is not completed before the later scenarios.
</li>
<li class='itemize'><span class='ecbx-1000'>Purchase and Sell Time</span>: <span class='ecti-1000'>Purchases </span>and <span class='ecti-1000'>sales </span>apply immediately. If two or more scenarios are played in the
same month, purchase or sales made after earlier scenarios immediately change the unit availability for later
scenarios.
</li>
<li class='itemize'><span class='ecbx-1000'>SPAs</span>: New SPAs earned by units apply immediately. If two or more scenarios are played in the same month,
SPAs earned after earlier scenarios immediately apply to units for later scenarios.
</li></ul>
<p class='indent'>
</p>
<h5 class='subsubsectionHead' id='scales-of-play'><span class='titlemark'>6.2.5 </span> <a id='x7-430006.2.5'></a>Scales of Play</h5>
<p class='indent'>The <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>rules correspond to Scale 2 in <span class='ecti-1000'>Mercenary Chaos Campaign</span>. All of the standard and agreed
upon optional rules for <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>apply at this scale.
</p>
<p class='noindent'> To play at Scale 1, use modified <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>Event rules. Your force has a modified Leopard dropship
with 4 configurable bays. Your initial force has up to 3,000 BV in ’Mechs and 2,000 BV in infantry and combat vehicles.
Commanders may use any Battlefield Support: Strikes but may only use Battlefield Support: Assets for units in their force
unless league organizers state otherwise.
</p>
<p class='noindent'>
</p>
<h4 class='subsectionHead' id='_19'><span class='titlemark'>6.3 </span> <a id='x7-440006.3'></a>Hot Drop</h4>
<figure class='figure'>
<p class='noindent'> <a href='https://jaredblando.com/'><img alt='’Purifiers dropping on an infantry position’' height='614' src='img/Hot-Drop.webp' width='397' /></a>
</p><figcaption class='caption'><span class='id'></span><span class='content'>Purifiers dropping on an infantry position - <a href='https://jaredblando.com/'>Jared Blando</a> </span></figcaption><!-- tex4ht:label?: x7-440006.3 -->
</figure>
<p class='noindent'>
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