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<!DOCTYPE html>
<html lang='en-US' xml:lang='en-US'>
<head><title>Event Play</title>
<meta charset='utf-8' />
<meta content='TeX4ht (https://tug.org/tex4ht/)' name='generator' />
<meta content='width=device-width,initial-scale=1' name='viewport' />
<link href='index.css' rel='stylesheet' type='text/css' />
<meta content='index.tex' name='src' />
<meta content='BattleTech: Outworlds Wastes lightweight narrative league and event framework' name='description' />
<link href='style.css' rel='stylesheet' type='text/css' />
</head><body>
<nav class='TOC'><span class='sectionToc'><span class='TOC-number'>1</span><a href='introduction.html#introduction'>Introduction</a></span>
<span class='sectionToc'><span class='TOC-number'>2</span><a href='background.html#background'>Background</a></span>
<span class='sectionToc'><span class='TOC-number'>3</span><a href='force-construction.html#force-construction'>Force Construction</a></span>
<span class='sectionToc'><span class='TOC-number'>4</span><a href='force-management.html#force-management'>Force Management</a></span>
<span class='sectionToc'><span class='TOC-number'>5</span><a href='scenarios.html#scenarios'>Scenarios</a></span>
<span class='sectionToc'><span class='TOC-number'>6</span><a href='conversion.html#scenario-conversion'>Scenario
Conversion</a></span>
<span class='sectionToc'><span class='TOC-number'>7</span><a href='instant-action.html#instant-action'>Instant Action</a></span>
<span class='sectionToc'><span class='TOC-number'>8</span><a href='league-play.html#league-play'>League Play</a></span>
<span class='sectionToc'><span class='TOC-number'>9</span><a href='#event-play'>Event Play</a></span>
<span class='sectionToc'><span class='TOC-number'>10</span><a href='short-story.html#renorsal-reversal'>Renorsal Reversal</a></span>
<span class='sectionToc'><span class='TOC-number'>11</span><a href='outworlds-wastes-map.html#_24'>Outworlds
Wastes Maps</a></span>
<span class='sectionToc'><span class='TOC-number'>12</span><a href='sample-tracking.html#sample-tracking'>Sample Tracking</a></span>
<span class='sectionToc'><span class='TOC-number'>13</span><a href='sample-tracking-event.html#sample-event-tracking'>Sample Event Tracking</a></span>
<span class='sectionToc'><span class='TOC-number'>14</span><a href='sample-forces.html#sample-forces1'>Sample Forces</a></span>
<span class='sectionToc'><span class='TOC-number'>15</span><a href='bv-adjustments.html#force-bv-adjustments'>Force
BV Adjustments</a></span>
<span class='sectionToc'><span class='TOC-number'>16</span><a href='combat-vehicle-primer.html#combat-vehicle-primer'>Combat Vehicle Primer</a></span>
<span class='sectionToc'><span class='TOC-number'>17</span><a href='references.html#references'>References</a></span>
<span class='sectionToc'><span class='TOC-number'>18</span><a href='downloads.html#downloads'>Downloads</a></span>
</nav>
<main class='main-content'>
<nav class='crosslinks-top'> [<a href='league-play.html'>Last Section</a>][<a href='index.html#event-play.html'>Home</a>][<a href='short-story.html'>Next Section</a>]</nav>
<h3 class='sectionHead' id='event-play'><span class='titlemark'>9 </span> <a id='x10-500009'></a>Event Play</h3>
<div class='sectionTOCS'>
<span class='subsectionToc'>9.1 <a href='#_21' id='QQ2-10-71'>Force Construction</a></span>
<br /><span class='subsectionToc'>9.2 <a href='#force-maintenance' id='QQ2-10-74'>Force Maintenance</a></span>
<br /><span class='subsectionToc'>9.3 <a href='#event-scenarios' id='QQ2-10-75'>Event Scenarios</a></span>
<br /><span class='subsectionToc'>9.4 <a href='#casual-play' id='QQ2-10-76'>Casual Play</a></span>
<br /><span class='subsectionToc'>9.5 <a href='#conversion' id='QQ2-10-77'>Conversion</a></span>
<br /><span class='subsectionToc'>9.6 <a href='#scenario-packs' id='QQ2-10-78'>Scenario Packs</a></span>
</div>
<p class='noindent'> The event format provides faster, simplified <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>rules which are more suitable for playing
multiple scenarios in a large event, such as at a convention.
</p>
<p class='indent'>
</p>
<h4 class='subsectionHead' id='_21'><span class='titlemark'>9.1 </span> <a id='x10-510009.1'></a>Force Construction</h4>
<p class='indent'>Commanders start with 3,000 BV to acquire initial units for their force. BV costs for all units are listed in the <a href='http://www.masterunitlist.info'>Master Unit
List</a> or <a href='https://megamek.org'>MegaMekLab</a>. Force construction must follow these rules:
</p>
<ul class='itemize1'>
<li class='itemize'>Commanders have a modified Leopard class DropShip that can hold a maximum of 4 units. Your entire force
must fit onto your DropShip.
</li>
<li class='itemize'>Commanders should select units from one faction on the <a href='http://www.masterunitlist.info/'>Master Unit List</a> for the era chosen by event organizers.
Forces may include units with introductory, standard, and advanced technology. Custom, experimental, and
unique units are not permitted.
</li>
<li class='itemize'>Each force must have at least one ’Mech.
</li>
<li class='itemize'>Each force must have at least one Battle Armor unit. If Battle Armor is not available to the faction in the era,
then the force must contain at least one non-mechanized conventional infantry unit.
</li>
<li class='itemize'>Each force must have one unit capable of carrying the Battle Armor (or infantry) unit. An OmniMech can
carry standard Battle Armor. BattleMechs can carry Battle Armor equipped with magnetic clamps, but receive
a -1 MP/-2 inch reduction to their Walking MP (p. 227, <span class='ecti-1000'>TW</span>, p. 39, <span class='ecti-1000'>AS: CE</span>).
</li>
<li class='itemize'>Forces cannot contain aerospace or battlefield support units, including on-map artillery.
</li>
<li class='itemize'>The BV costs of a unit includes all adjustments, to include skill levels, C<sup class='textsuperscript'><span class='ecrm-0900'>3</span></sup>, and TAG. Skill levels should generally
be close to the average skill levels (see p. 40, <span class='ecti-1000'>TW </span>). A unit may be no better than Gunnery 3/Piloting 4 and no
worse than Gunnery 5/Piloting 6. ProtoMechs always have Piloting 5 and infantry units without anti-’Mech
equipment have Anti-’Mech 5.
</li></ul>
<p class='noindent'> Commanders must bring the rulebooks for any special equipment not found in <span class='ecti-1000'>BattleTech: Total Warfare </span>or <span class='ecti-1000'>BattleTech:
BattleMech Manual</span>. Unit record sheets can be generated using <a href='https://megamek.org'>MegaMekLab</a> or similar tools.
</p>
<p class='noindent'> BV costs sometimes do not mach between the <a href='http://www.masterunitlist.info'>Master Unit List</a> and <a href='https://megamek.org'>MegaMekLab</a>, especially for conventional infantry
units, due differences in the official rules. Commanders must use the same source for all BV costs. All record sheets must
agree with the BV costs from this source.
</p>
<p class='noindent'> Commanders may maintain and improve their force between scenarios with the <a href='#force-maintenance'>Force Maintenance</a> rules. Improved forces
cannot exceed 5,000 BV and must follow the other rules above. See the sample <a href='sample-tracking-event.html#sample-event-tracking'>force tracking</a> sheet. Commanders instead
reset their force between scenarios.
</p>
<p class='noindent'> Two sample initial forces are provided; the first force is an ilClan era mercenary unit and the second force is an ilClan era
Raven Alliance detachment. Pilot names are encouraged, as one of the goals is to develop the personalized lore for your
force.
</p><div class='table'>
<p class='noindent'> </p><figure class='float'>
<div class='tabular'> <table class='tabular' id='TBL-17'><colgroup id='TBL-17-1g'><col id='TBL-17-1' /><col id='TBL-17-2' /><col id='TBL-17-3' /><col id='TBL-17-4' /><col id='TBL-17-5' /><col id='TBL-17-6' /><col id='TBL-17-7' /></colgroup><tr class='hline' style='border-top:1px solid #000'><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr id='TBL-17-1-' style='vertical-align:baseline;'><td class='td11' id='TBL-17-1-1' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecbx-0900'>Bay</span> </p></td><td class='td11' id='TBL-17-1-2' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecbx-0900'>Unit</span> </p></td><td class='td11' id='TBL-17-1-3' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecbx-0900'>Pilot</span> </p></td><td class='td11' id='TBL-17-1-4' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecbx-0900'>Gunnery</span> </p></td><td class='td11' id='TBL-17-1-5' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecbx-0900'>Piloting</span> </p></td><td class='td11' id='TBL-17-1-6' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecbx-0900'>BV</span> </p></td><td class='td11' id='TBL-17-1-7' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecbx-0900'>Adj
BV</span> </p></td>
</tr><tr class='hline' style='border-top:1px solid #000'><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr id='TBL-17-2-' style='vertical-align:baseline;'><td class='td11' id='TBL-17-2-1' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>1</span> </p></td><td class='td11' id='TBL-17-2-2' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>Archer ARC-7S</span> </p></td><td class='td11' id='TBL-17-2-3' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>’Meg’ Courant</span> </p></td><td class='td11' id='TBL-17-2-4' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>3</span> </p></td><td class='td11' id='TBL-17-2-5' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>5</span> </p></td><td class='td11' id='TBL-17-2-6' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>1,658</span> </p></td><td class='td11' id='TBL-17-2-7' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>1,990</span> </p></td>
</tr><tr id='TBL-17-3-' style='vertical-align:baseline;'><td class='td11' id='TBL-17-3-1' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>2</span> </p></td><td class='td11' id='TBL-17-3-2' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>Cavalry Attack (BA)</span> </p></td><td class='td11' id='TBL-17-3-3' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>’Bugs’ Schwann</span> </p></td><td class='td11' id='TBL-17-3-4' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>3</span> </p></td><td class='td11' id='TBL-17-3-5' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>5</span> </p></td><td class='td11' id='TBL-17-3-6' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>604</span> </p></td><td class='td11' id='TBL-17-3-7' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>725</span> </p></td>
</tr><tr id='TBL-17-4-' style='vertical-align:baseline;'><td class='td11' id='TBL-17-4-1' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>3</span> </p></td><td class='td11' id='TBL-17-4-2' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>IS Standard (Laser)</span> </p></td><td class='td11' id='TBL-17-4-3' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>Ralph Nosske</span> </p></td><td class='td11' id='TBL-17-4-4' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>3</span> </p></td><td class='td11' id='TBL-17-4-5' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>5</span> </p></td><td class='td11' id='TBL-17-4-6' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>231</span> </p></td><td class='td11' id='TBL-17-4-7' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>277</span> </p></td>
</tr><tr class='hline' style='border-top:1px solid #000'><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr id='TBL-17-5-' style='vertical-align:baseline;'><td class='td11' id='TBL-17-5-1' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
</p></td><td class='td11' id='TBL-17-5-2' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>Total BV</span> </p></td><td class='td11' id='TBL-17-5-3' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
</p></td><td class='td11' id='TBL-17-5-4' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'> </p></td><td class='td11' id='TBL-17-5-5' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'> </p></td><td class='td11' id='TBL-17-5-6' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'> </p></td><td class='td11' id='TBL-17-5-7' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>2,992</span> </p></td>
</tr><tr class='hline' style='border-top:1px solid #000'><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr></table> </div>
<figcaption class='caption'><span class='id'></span><span class='content'>ilClan Era Mercenary Force - Meg’s Magpies
</span></figcaption><!-- tex4ht:label?: x10-510009.1 -->
</figure>
</div>
<div class='table'>
<p class='noindent'> </p><figure class='float'>
<div class='tabular'> <table class='tabular' id='TBL-18'><colgroup id='TBL-18-1g'><col id='TBL-18-1' /><col id='TBL-18-2' /><col id='TBL-18-3' /><col id='TBL-18-4' /><col id='TBL-18-5' /><col id='TBL-18-6' /><col id='TBL-18-7' /></colgroup><tr class='hline' style='border-top:1px solid #000'><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr id='TBL-18-1-' style='vertical-align:baseline;'><td class='td11' id='TBL-18-1-1' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecbx-0900'>Bay</span> </p></td><td class='td11' id='TBL-18-1-2' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecbx-0900'>Unit</span> </p></td><td class='td11' id='TBL-18-1-3' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecbx-0900'>Pilot</span> </p></td><td class='td11' id='TBL-18-1-4' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecbx-0900'>Gunnery</span> </p></td><td class='td11' id='TBL-18-1-5' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecbx-0900'>Piloting</span> </p></td><td class='td11' id='TBL-18-1-6' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecbx-0900'>BV</span> </p></td><td class='td11' id='TBL-18-1-7' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecbx-0900'>Adj
BV</span> </p></td>
</tr><tr class='hline' style='border-top:1px solid #000'><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr id='TBL-18-2-' style='vertical-align:baseline;'><td class='td11' id='TBL-18-2-1' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>1</span> </p></td><td class='td11' id='TBL-18-2-2' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>Carrion Crow C</span> </p></td><td class='td11' id='TBL-18-2-3' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>Sarah Magnus</span> </p></td><td class='td11' id='TBL-18-2-4' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>3</span> </p></td><td class='td11' id='TBL-18-2-5' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>4</span> </p></td><td class='td11' id='TBL-18-2-6' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>1,826</span> </p></td><td class='td11' id='TBL-18-2-7' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>2,410</span> </p></td>
</tr><tr id='TBL-18-3-' style='vertical-align:baseline;'><td class='td11' id='TBL-18-3-1' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>2</span> </p></td><td class='td11' id='TBL-18-3-2' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>Elemental BA [Laser]</span> </p></td><td class='td11' id='TBL-18-3-3' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>Harry</span> </p></td><td class='td11' id='TBL-18-3-4' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>3</span> </p></td><td class='td11' id='TBL-18-3-5' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>4</span> </p></td><td class='td11' id='TBL-18-3-6' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>447</span> </p></td><td class='td11' id='TBL-18-3-7' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>590</span> </p></td>
</tr><tr class='hline' style='border-top:1px solid #000'><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr id='TBL-18-4-' style='vertical-align:baseline;'><td class='td11' id='TBL-18-4-1' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
</p></td><td class='td11' id='TBL-18-4-2' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'><span class='ecrm-0900'>Total BV</span> </p></td><td class='td11' id='TBL-18-4-3' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
</p></td><td class='td11' id='TBL-18-4-4' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'> </p></td><td class='td11' id='TBL-18-4-5' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'> </p></td><td class='td11' id='TBL-18-4-6' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'> </p></td><td class='td11' id='TBL-18-4-7' style='white-space:normal; text-align:left; vertical-align:middle;'>
<p class='noindent'>
<span class='ecrm-0900'>3,000</span> </p></td>
</tr><tr class='hline' style='border-top:1px solid #000'><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr></table> </div>
<figcaption class='caption'><span class='id'></span><span class='content'>ilClan Era Raven Alliance Force - Raven Expeditionary Cluster
</span></figcaption><!-- tex4ht:label?: x10-510009.1 -->
</figure>
</div>
<h4 class='subsectionHead' id='force-maintenance'><span class='titlemark'>9.2 </span> <a id='x10-520009.2'></a>Force Maintenance</h4>
<p class='indent'>Commanders can spend C-bills they earn in scenarios to improve their force. Possible improvements are listed below. C-bill
costs for all units are listed on the <a href='http://www.masterunitlist.info'>Master Unit List</a>. The C-bill cost in <a href='https://megamek.org'>MegaMekLab</a> can be used if the <a href='http://www.masterunitlist.info'>Master Unit List</a>
does not list a cost.
</p>
<p class='noindent'>
</p><dl class='description'><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Train</span>: Pay 500,000 C-bills multiplied by the difference in BV skill multiplier to improve a unit’s skill levels. For
example, a Gunnery 4/Piloting 5 pilot has a BV skill multiplier of 1.0 and a 3/4 pilot has a BV skill multiplier
of 1.32. Therefore, it costs 160,000 C-bills to train a 4/5 pilot to 3/4. Units cannot be upgraded past 2/3. Skills
cannot differ by more than 3. See <span class='ecti-1000'>BattleTech: TechManual </span>p. 315 for the BV skill multiplier table. A unit’s
skill levels may be degraded at no C-bill cost. ProtoMechs and infantry units without anti-’Mech equipment
have Piloting/Anti-’Mech 5.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Replace</span>: Pay 50% of the C-bill cost, rounded up, to replace a <span class='ecti-1000'>destroyed </span>unit. If the pilot/crew was killed, the
replacement cost includes a 5/6 pilot. If an infantry or Battle Armor unit was destroyed, the replacement cost
includes 5/6 troops. The new unit may be <span class='ecti-1000'>trained </span>as above. For Omni units, the replacement cost is based
upon the cost of the variant on the unit roster. See <span class='ecti-1000'>BattleTech: Total Warfare </span>for the definition of <span class='ecti-1000'>destroyed</span>
for different types of units.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Repair</span>: Pay 25% of the C-bill cost, rounded up, to repair all internal damage, critical components, and motive
systems for a unit that has not been <span class='ecti-1000'>destroyed</span>. If the pilot/crew was killed, the repair cost includes a 5/6 pilot
or crew that may be <span class='ecti-1000'>trained</span>. Armor is repaired for free. For Omni units, the repair cost is based upon the
fielded variant.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Recruit</span>: Pay 50% of the C-bill cost, rounded up, to replace troops in an infantry or Battle Armor unit that
was not <span class='ecti-1000'>destroyed</span>. For example, to recruit 1 troop in a squad of 4 IS Standard Battle Armor with Lasers, pay
50% of the cost of 1 troop, which is 293,125 C-bills. Damage to Battle Armor troops that survive a scenario is
repaired for free.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Omni Refit</span>: OmniMechs and Battle Armor with modular weapon mounts can be temporarily configured as
a cheaper variant at no cost. For example, the Carrion Crow C costs 10,336,492 C-bills. The Carrion Crow A
costs 9,704,829 C-bills, so a Carrion Crow C can be temporarily configured as a Carrion Crow A for a scenario.
A Carrion Crow B costs 15,617,992 C-bills, so a Carrion Crow C cannot be temporarily configured as a Carrion
Crow B.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Purchase</span>: Pay the C-bill cost to get a new unit. Commanders must purchase units from their <a href='http://www.masterunitlist.info'>Master Unit
List</a> faction and era list. The new unit has a pilot/crew at skill 4/5 and can be trained.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Salvage</span>: Recover enemy units that that were <span class='ecti-1000'>destroyed </span>in a scenario. Pay 50% the C-bill cost, rounded up,
to add salvaged enemy units to your force. A War Crow Prime costs 22,057,358 C-bills, so it costs 11,028,679
C-bills to add a salvaged War Crow Prime to your force. The new unit starts at skill 4/5 and can be <span class='ecti-1000'>trained</span>.
Alternatively, sell the salvaged unit to earn 25% of the C-bill cost. A salvaged War Crow Prime could be sold
to earn 5,514,340 C-bills.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Sell</span>: Sell undamaged units for 50% of the C-bill cost or <span class='ecti-1000'>destroyed </span>units for 25% of the C-bill cost, rounded
up. A Locust LCT-1E costs 1,574,200 C-bills and may be sold for 787,100 C-bills. If the Locust LCT-1E was
<span class='ecti-1000'>destroyed</span>, then selling it would only yield 393,550 C-bills.
</p></dd></dl>
<p class='noindent'> If a commander is using units from a full <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>league list, they may apply all earned C-bills and
maintenance costs from the event to their full list. However, only C-bills earned during the event may be used for force
maintenance during the event.
</p>
<p class='indent'>
</p>
<h4 class='subsectionHead' id='event-scenarios'><span class='titlemark'>9.3 </span> <a id='x10-530009.3'></a>Event Scenarios</h4>
<p class='indent'>Event organizers provide scenarios, which may be either player-vs-GM or player-vs-player. These scenarios award C-bills
through completing objectives and receiving base pay. The C-bills awarded in a scenario will tend to follow these
guidelines:
</p>
<ul class='itemize1'>
<li class='itemize'><span class='ecbx-1000'>Base Pay</span>: Each force receives a base payment of 500,000 C-bills. This C-bill payment represents the baseline
cost of a mercenary contract or supplies sent by a faction.
</li>
<li class='itemize'>
<p class='noindent'><span class='ecbx-1000'>Objectives</span>: Forces earn C-bills for completing primary and secondary objectives. This C-bill payment
represents bonus pay in a mercenary contract and the value of resources or technology acquired by completing
mission objectives.
</p>
<ul class='itemize2'>
<li class='itemize'>Each primary objective is worth no more than 2,000,000 C-bills and is awarded to every player on a side.
</li>
<li class='itemize'>Each secondary objective is worth no more than 500,000 C-bills and is awarded to each player individually.
</li></ul>
</li></ul>
<p class='noindent'> A scenario will have multiple primary and secondary objectives, with each player having the opportunity to earn
approximately 5,000,000 C-bills from objectives.
</p>
<p class='noindent'> A full list of primary and secondary objectives for each scenario is provided by the event organizers. This list may
change during each scenario as new objectives are revealed. A sample list of secondary objectives is provided
here:
</p>
<p class='noindent'>
</p><ol class='enumerate1'>
<li class='enumerate' id='x10-53002x1'>Cripple or <span class='ecti-1000'>destroy </span>a ’Mech.
</li>
<li class='enumerate' id='x10-53004x2'>Cripple or <span class='ecti-1000'>destroy </span>a ProtoMech.
</li>
<li class='enumerate' id='x10-53006x3'>Cripple or <span class='ecti-1000'>destroy </span>a Combat Vehicle.
</li>
<li class='enumerate' id='x10-53008x4'>Cause critical or motive damage on a VTOL unit.
</li>
<li class='enumerate' id='x10-53010x5'>Kill at least half of the troops in an infantry unit.
</li>
<li class='enumerate' id='x10-53012x6'>Swarm a ’Mech or Combat Vehicle with an infantry unit.
</li>
<li class='enumerate' id='x10-53014x7'>Successfully complete a Death from Above attack.
</li>
<li class='enumerate' id='x10-53016x8'>Damage an internal section of an opponent’s highest BV unit.
</li>
<li class='enumerate' id='x10-53018x9'>Capture a vehicle crew or ’Mech pilot.
</li></ol>
<p class='indent'>
</p>
<h4 class='subsectionHead' id='casual-play'><span class='titlemark'>9.4 </span> <a id='x10-540009.4'></a>Casual Play</h4>
<p class='indent'>Event organizers may allow commanders to play additional casual scenarios between the official event scenarios. Event
organizers will provide a packet of casual play scenarios for the event, if they are allowed.
</p>
<p class='noindent'> Commanders use their entire force for a casual scenario. Commanders may temporarily modify the skill levels of their
units to balance the BV of each side in a casual scenario. The BV or PV of each side should be within 10% of each
other.
</p>
<p class='noindent'> Each casual scenario will have a maximum of 5,000,000 C-bills in objectives payments. A commander
can accept either all of the objectives pay and repair costs or none of the objectives pay and repair costs.
Any objective pay from casual scenarios can be used to improve a force, so long as repair costs have been
applied.
</p>
<p class='indent'>
</p>
<h4 class='subsectionHead' id='conversion'><span class='titlemark'>9.5 </span> <a id='x10-550009.5'></a>Conversion</h4>
<p class='indent'>Commanders can convert their force from an event into a full <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>force. All of the full <a href='force-construction.html#_'>Force
Construction</a> rules rules apply, with the following modifications.
</p>
<ul class='itemize1'>
<li class='itemize'>Units from the event that are damaged but not <span class='ecti-1000'>destroyed </span>are repaired for free.
</li>
<li class='itemize'>Units from the event that are <span class='ecti-1000'>destroyed </span>but not replaced cannot be added to the new force.
</li>
<li class='itemize'>Units from the event may keep any skill upgrades purchased during the event. Units from the event may also
have their skill levels degraded, if desired.
</li>
<li class='itemize'>Commanders may change their faction as long as the units from the event are available on the new faction list.
Commanders may use the <span class='ecti-1000'>Advanced Force Construction </span>rules to create a custom faction list.
</li>
<li class='itemize'>Commanders may keep any C-bills earned during the event. If the force ended the event with fewer than
3,000,000 C-bills, then start with 3,000,000 C-bills.
</li></ul>
<p class='noindent'> If the event force came from an existing full <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>force, then the commander may apply any
force improvements and objective pay earned during their event to their full force, but unit damage is not repaired for free in
this case.
</p>
<p class='indent'>
</p>
<h4 class='subsectionHead' id='scenario-packs'><span class='titlemark'>9.6 </span> <a id='x10-560009.6'></a>Scenario Packs</h4>
<p class='indent'>The following event scenario packs are available:
</p>
<ul class='itemize1'>
<li class='itemize'><span class='ecti-1000'>Combined Arms Trainer</span>: <a href='https://raw.githubusercontent.com/Eudicods/outworlds-wastes/rules-pdf/combined-arms-trainer.pdf'>Scenario pack</a> (Succession Wars or later)
</li>
<li class='itemize'><span class='ecti-1000'>Fox Patrol Origins</span>: <a href='https://raw.githubusercontent.com/Eudicods/outworlds-wastes/rules-pdf/fox-patrol-origins.pdf'>Scenario pack</a> (ilClan)
</li>
<li class='itemize'><span class='ecti-1000'>Gray Death Origins</span>: <a href='https://raw.githubusercontent.com/Eudicods/outworlds-wastes/rules-pdf/gray-death-origins.pdf'>Scenario pack</a> (Succession Wars)
</li>
<li class='itemize'><span class='ecti-1000'>Boarding Action</span>: <a href='https://raw.githubusercontent.com/Eudicods/outworlds-wastes/rules-pdf/boarding-action.pdf'>Scenario pack</a> (Succession Wars or later)
</li>
<li class='itemize'><span class='ecti-1000'>Resupply</span>: <a href='https://raw.githubusercontent.com/Eudicods/outworlds-wastes/rules-pdf/resupply.pdf'>Scenario pack</a> (Dark Age or later)
</li>
<li class='itemize'><span class='ecti-1000'>The Legate</span>: <a href='https://raw.githubusercontent.com/Eudicods/outworlds-wastes/rules-pdf/the-legate.pdf'>Scenario pack</a> (Dark Age)
</li>
<li class='itemize'><span class='ecti-1000'>Raven Raid</span>: <a href='https://raw.githubusercontent.com/Eudicods/outworlds-wastes/rules-pdf/raven-raid.pdf'>Scenario pack</a> (ilClan)
</li>
<li class='itemize'><span class='ecti-1000'>Local Contract</span>: <a href='https://raw.githubusercontent.com/Eudicods/outworlds-wastes/rules-pdf/local-contract.pdf'>Scenario pack</a> (ilClan)
</li>
<li class='itemize'><span class='ecti-1000'>Pride Month 2024</span>: <a href='https://raw.githubusercontent.com/Eudicods/outworlds-wastes/rules-pdf/pride-2024.pdf'>Scenario pack</a> (Dark Age or later)
</li></ul>
<p class='noindent'>
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