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<!DOCTYPE html>
<html lang='en-US' xml:lang='en-US'>
<head><title>Instant Action</title>
<meta charset='utf-8' />
<meta content='TeX4ht (https://tug.org/tex4ht/)' name='generator' />
<meta content='width=device-width,initial-scale=1' name='viewport' />
<link href='index.css' rel='stylesheet' type='text/css' />
<meta content='index.tex' name='src' />
<meta content='BattleTech: Outworlds Wastes lightweight narrative league and event framework' name='description' />
<link href='style.css' rel='stylesheet' type='text/css' />
</head><body>
<nav class='TOC'><span class='sectionToc'><span class='TOC-number'>1</span><a href='introduction.html#introduction'>Introduction</a></span>
<span class='sectionToc'><span class='TOC-number'>2</span><a href='background.html#background'>Background</a></span>
<span class='sectionToc'><span class='TOC-number'>3</span><a href='force-construction.html#force-construction'>Force Construction</a></span>
<span class='sectionToc'><span class='TOC-number'>4</span><a href='force-management.html#force-management'>Force Management</a></span>
<span class='sectionToc'><span class='TOC-number'>5</span><a href='scenarios.html#scenarios'>Scenarios</a></span>
<span class='sectionToc'><span class='TOC-number'>6</span><a href='conversion.html#scenario-conversion'>Scenario
Conversion</a></span>
<span class='sectionToc'><span class='TOC-number'>7</span><a href='#instant-action'>Instant Action</a></span>
<span class='sectionToc'><span class='TOC-number'>8</span><a href='league-play.html#league-play'>League Play</a></span>
<span class='sectionToc'><span class='TOC-number'>9</span><a href='event-play.html#event-play'>Event Play</a></span>
<span class='sectionToc'><span class='TOC-number'>10</span><a href='short-story.html#renorsal-reversal'>Renorsal Reversal</a></span>
<span class='sectionToc'><span class='TOC-number'>11</span><a href='outworlds-wastes-map.html#_24'>Outworlds
Wastes Maps</a></span>
<span class='sectionToc'><span class='TOC-number'>12</span><a href='sample-tracking.html#sample-tracking'>Sample Tracking</a></span>
<span class='sectionToc'><span class='TOC-number'>13</span><a href='sample-tracking-event.html#sample-event-tracking'>Sample Event Tracking</a></span>
<span class='sectionToc'><span class='TOC-number'>14</span><a href='sample-forces.html#sample-forces1'>Sample Forces</a></span>
<span class='sectionToc'><span class='TOC-number'>15</span><a href='bv-adjustments.html#force-bv-adjustments'>Force
BV Adjustments</a></span>
<span class='sectionToc'><span class='TOC-number'>16</span><a href='combat-vehicle-primer.html#combat-vehicle-primer'>Combat Vehicle Primer</a></span>
<span class='sectionToc'><span class='TOC-number'>17</span><a href='references.html#references'>References</a></span>
<span class='sectionToc'><span class='TOC-number'>18</span><a href='downloads.html#downloads'>Downloads</a></span>
</nav>
<main class='main-content'>
<nav class='crosslinks-top'> [<a href='conversion.html'>Last Section</a>][<a href='index.html#instant-action.html'>Home</a>][<a href='league-play.html'>Next Section</a>]</nav>
<h3 class='sectionHead' id='instant-action'><span class='titlemark'>7 </span> <a id='x8-450007'></a>Instant Action</h3>
<div class='sectionTOCS'>
<span class='subsectionToc'>7.1 <a href='#mission-scoring' id='QQ2-8-66'>Mission Scoring</a></span>
</div>
<p class='noindent'> <span class='ecti-1000'>BattleTech: Instant Action </span>is a supplement that is intended to add depth and variety to pickup games. <span class='ecti-1000'>BattleTech: Instant
Action </span>missions can be used to expand the number of casual scenarios available for <span class='ecti-1000'>BattleTech: Outworlds
Wastes</span>. This guide is for <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>version 3.0 and <span class='ecti-1000'>BattleTech: Instant Action </span>version
4.1.
</p>
<p class='noindent'> <span class='ecti-1000'>BattleTech: Instant Action </span>is available as a free PDF to download online at
</p>
<p class='noindent'> <a href='https://victorypointproductions.neocities.org/instantaction'>https://victorypointproductions.neocities.org/instantaction</a>.
</p>
<p class='indent'>
</p>
<h4 class='subsectionHead' id='mission-scoring'><span class='titlemark'>7.1 </span> <a id='x8-460007.1'></a>Mission Scoring</h4>
<p class='indent'>In order to use <span class='ecti-1000'>BattleTech: Instant Action </span>missions as casual scenarios for <span class='ecti-1000'>BattleTech: Outworlds Wastes</span>, first each side
agrees upon a BV limit. The standard <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>limits of 6,000 BV for 1v1 or 10,000 BV for 2v2 agree
with the recommendations for <span class='ecti-1000'>BatleTech: Instant Action</span>.
</p>
<p class='noindent'> Next, both sides agree upon a Battlefield Support Points (BSP) budget and if Gambits and Conditions are being used.
BSP can be used with or without Gambits and Conditions, and Gambits and Conditions may be used with no other BSP,
such as BSP Strikes.
</p>
<p class='noindent'> Then, each side selects an agenda and consults the Mission Matrix to determine which mission corresponds to this pair of
agendas. Any special rules for the selected mission given in the Game Concepts section apply. The mission determines the
primary objective.
</p>
<p class='noindent'> Finally, each side selects a secondary objective per the instructions in Secondary Objectives subsection of the Scenarios
section for <span class='ecti-1000'>BattleTech: Outworlds Wastes</span>.
</p>
<p class='noindent'> The secondary objective is scored as described in the Secondary Objectives subsection of <span class='ecti-1000'>BattleTech: Outworlds Wastes</span>.
The primary objective is scored as described below.
</p>
<p class='noindent'>
</p><dl class='description'><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Circle of Equals</span>: Each side receives a proportion of 7,000,000 C-bills based upon the ratio of the percentage
of enemy BV <span class='ecti-1000'>destroyed </span>by each side. Units that withdraw do not count as <span class='ecti-1000'>destroyed </span>for the purposes of scoring.
Award an extra 15% to the side who had the last active units on the field during the End Phase, if any. For
example, if the first side <span class='ecti-1000'>destroyed </span>30% of the enemy BV and the second side <span class='ecti-1000'>destroyed </span>35% of the enemy BV
and had the only active units on the field during the final End Phase, then the second side is considered to
have destroyed 50% of the enemy BV. The first side receives 37.5% of the C-bills and the second side receives
62.5% of the C-bills. The first side receives 2,625,000 C-bills and the second side receives 4,375,000 C-bills.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Capture and Control</span>: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of
zones each side controls. For example, if the Hold side controls 2 of the 3 Control Zones, then the Hold side
receives 66.7% of the C-bills, or 4,666,667 C-bills, and the Confront side receives the remaining 33.3% of the
C-bills, or 2,333,333 C-bills.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Scanner Drop</span>: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of target hexes
with beacons placed. For example, if the Recon side placed 4 beacons, then the Recon side receives 4,666,667
C-bills and the Confront side receives the remaining 2,333,333 C-bills.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Death before Dishonor</span>: Each side receives a portion of 7,000,000 C-bills based upon the status of the
objective. If the objective was destroyed, the Destroy side receives 7,000,000 C-bills. If the objective was carried
off the Destroy side’s map edge, then the Confront side receives 7,000,000 C-bills. Otherwise, each side receives
3,500,000 C-bills.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Take Intact</span>: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of the Confront
units except for the Prize that have suffered crippling damage. Units that withdraw count as crippled for the
purposes of scoring. For example, if the Confront side has 6 units, then 1 of them is the prize and the remaining
5 are scored. If 3 of the 5 non-Prize units suffered crippling damage, then the Salvage side receives 4,200,000
C-bills and the Confront side receives 2,800,000 C-bills. If the Prize did not suffer crippling damage and all of
the other Confront units suffered crippling damage, then the Salvage side may forgo all other <span class='ecti-1000'>salvage </span>to instead
<span class='ecti-1000'>salvage </span>the Prize and add it to their list, paying only 30% of the C-bill cost.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>King of the Hill</span>: Each side receives a portion of 7,000,000 C-bills based upon the percentage of Victory
Points each side earns and winning the scenario. 6,000,000 C-bills are awarded proportionally and the side
with the most Victory Points, if any, receives an extra 1,000,000 C-bills. For example, if the first side earned 6
Victory Points and the second side earned 8 Victory Points, then the first side receives 42.9% of the 6,000,000
C-bills and the second side receives 57.1% of the 6,000,000 C-bills and the 1,000,000 C-bills bonus. The first
side receives 2,571,1429 C-bills and the second side receives 4,428,571 C-bills.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Running Retreat</span>: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of the
Recon side’s units that have not been <span class='ecti-1000'>destroyed </span>or immobilized. Units that withdraw count as <span class='ecti-1000'>destroyed </span>for the
purposes of scoring. If the Hold side receives double the percentage of the Confront side’s non-infantry units
that are <span class='ecti-1000'>destroyed </span>or withdrawing, up to 100%. For example, if 28% of the Recon side’s units are <span class='ecti-1000'>destroyed </span>or
immobilized, then the Hold side receives 56% of the C-bills, or 3,920,000 C-bills, and the Recon side receives
44% of the C-bills, or 3,080,000 C-bills.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Bombing Run</span>: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of objectives
delivered, out of 3 objectives. For example, if 2 objectives were delivered, then the Destroy side receives 4,666,667
C-bills and the Hold side receives 2,333,333 C-bills.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>One Man’s Trash</span>: The side controlling the data core receives 7,000,000 C-bills at the end of the game.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Scout Clash</span>: Each side receives a portion of 7,000,000 C-bills based upon the percentage of Victory Points
each side earns and winning the scenario. 6,000,000 C-bills are awarded proportionally and the side with the
most Victory Points, if any, receives an extra 1,000,000 C-bills. For example, if the first side earned 6 Victory
Points and the second side earned 4 Victory Points, then the first side receives 60% of the 6,000,000 C-bills and
the 1,000,000 C-bills bonus and the second side receives 40% of the 6,000,000 C-bills. The first side receives
4,600,000 C-bills and the second side receives 2,400,000 C-bills.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>High Risk Extraction</span>: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of
agents removed, out of 3 agents. For example, if 2 agents were removed, then the Recon side receives 4,666,667
C-bills and the Destroy side receives 2,333,333 C-bills.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Scan or Recover</span>: Each side receives a portion of 7,000,000 C-bills based upon the percentage of their objectives
they complete. 6,000,000 C-bills are awarded proportionally and the side that completes their objectives, if
any, receives an extra 1,000,000 C-bills. For example, if the Recon side scanned 4 objectives, 67% of their goal,
and the second side left with 4 objectives, 100% of their goal, then the first side receives 40% of the 6,000,000
C-bills and the second side receives 60% of the 6,000,000 C-bills and the 1,000,000 C-bills bonus. The first side
receives 2,400,000 C-bills and the second side receives 4,600,000 C-bills.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Hot Potato</span>: The side not holding the objective at the end of the game receives 7,000,000 C-bills.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Under No Circumstances</span>: Each side receives a proportion of 7,000,000 C-bills based upon the percentage
of objectives removed or destroyed. For example, if 2 objectives were removed and 3 objectives were destroyed,
then the Salvage side receives 2,800,000 C-bills and the Destroy side receives 4,200,000 C-bills.
</p></dd><dt class='description'>
</dt><dd class='description'>
<p class='noindent'><span class='ecbx-1000'>Get The Goods</span>: Each side receives a portion of 7,000,000 C-bills based upon the percentage of Victory Points
each side earns and winning the scenario. 6,000,000 C-bills are awarded proportionally and the side with the
most Victory Points, if any, receives an extra 1,000,000 C-bills. For example, if the first side earned 6 Victory
Points and the second side earned 6 Victory Points, then the first side receives 50% of the 3,000,000 C-bills
and the second side receives 50% of the 3,000,000 C-bills. Neither side earns the 1,000,000 C-bill bonus. The
first side receives 3,000,000 C-bills and the second side receives 3,000,000 C-bills.
</p></dd></dl>
<p class='noindent'>
</p><nav class='crosslinks-bottom'>[<a href='conversion.html'>Last Section</a>][<a href='index.html#instant-action.html'>Home</a>][<a href='league-play.html'>Next Section</a>]</nav> </main>
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