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outworlds-wastes.jeremylt.org

background.html

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<!DOCTYPE html>
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<html lang='en-US' xml:lang='en-US'>
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<head><title>Background</title>
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<meta charset='utf-8' />
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<meta content='TeX4ht (https://tug.org/tex4ht/)' name='generator' />
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<meta content='width=device-width,initial-scale=1' name='viewport' />
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<link href='index.css' rel='stylesheet' type='text/css' />
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<meta content='index.tex' name='src' />
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<meta content='BattleTech: Outworlds Wastes lightweight narrative league and event framework' name='description' />
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<link href='style.css' rel='stylesheet' type='text/css' />
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</head><body>
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<nav class='TOC'><span class='sectionToc'><span class='TOC-number'>1</span><a href='introduction.html#introduction'>Introduction</a></span>
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<span class='sectionToc'><span class='TOC-number'>2</span><a href='#background'>Background</a></span>
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<span class='sectionToc'><span class='TOC-number'>3</span><a href='force-construction.html#force-construction'>Force Construction</a></span>
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<span class='sectionToc'><span class='TOC-number'>4</span><a href='force-management.html#force-management'>Force Management</a></span>
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<span class='sectionToc'><span class='TOC-number'>5</span><a href='scenarios.html#scenarios'>Scenarios</a></span>
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<span class='sectionToc'><span class='TOC-number'>6</span><a href='conversion.html#scenario-conversion'>Scenario
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Conversion</a></span>
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<span class='sectionToc'><span class='TOC-number'>7</span><a href='instant-action.html#instant-action'>Instant Action</a></span>
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<span class='sectionToc'><span class='TOC-number'>8</span><a href='league-play.html#league-play'>League Play</a></span>
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<span class='sectionToc'><span class='TOC-number'>9</span><a href='event-play.html#event-play'>Event Play</a></span>
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<span class='sectionToc'><span class='TOC-number'>10</span><a href='short-story.html#renorsal-reversal'>Renorsal Reversal</a></span>
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<span class='sectionToc'><span class='TOC-number'>11</span><a href='outworlds-wastes-map.html#_24'>Outworlds
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Wastes Maps</a></span>
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<span class='sectionToc'><span class='TOC-number'>12</span><a href='sample-tracking.html#sample-tracking'>Sample Tracking</a></span>
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<span class='sectionToc'><span class='TOC-number'>13</span><a href='sample-tracking-event.html#sample-event-tracking'>Sample Event Tracking</a></span>
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<span class='sectionToc'><span class='TOC-number'>14</span><a href='sample-forces.html#sample-forces1'>Sample Forces</a></span>
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<span class='sectionToc'><span class='TOC-number'>15</span><a href='bv-adjustments.html#force-bv-adjustments'>Force
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BV Adjustments</a></span>
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<span class='sectionToc'><span class='TOC-number'>16</span><a href='combat-vehicle-primer.html#combat-vehicle-primer'>Combat Vehicle Primer</a></span>
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<span class='sectionToc'><span class='TOC-number'>17</span><a href='references.html#references'>References</a></span>
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<span class='sectionToc'><span class='TOC-number'>18</span><a href='downloads.html#downloads'>Downloads</a></span>
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</nav>
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<main class='main-content'>
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<nav class='crosslinks-top'> [<a href='introduction.html'>Last Section</a>][<a href='index.html#background.html'>Home</a>][<a href='force-construction.html'>Next Section</a>]</nav>
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<h3 class='sectionHead' id='background'><span class='titlemark'>2 </span> <a id='x3-80002'></a>Background</h3>
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<div class='sectionTOCS'>
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</div>
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<p class='noindent'> The Outworlds Alliance was founded in 2413 and largely enjoyed prosperity throughout the Star League Era. At the start
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of the Amaris Civil War in 2766, the Outworlds Alliance contained 135 major systems organized into 7 administrative
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districts. The Succession Wars that followed the fall of the Star League in 2780 were particularly difficult for the
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Outworlds Alliance, and they had to abandon systems that they no longer had the resources or infrastructure
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to support. By the end of the Third Succession War in 3025, the Outworlds Alliance only had 36 systems
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remaining.
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</p>
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<p class='noindent'> Clan Snow Raven began exploring the Periphery soon after the end of Operation REVIVAL in 3052. The
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Outworlds Alliance and Clan Snow Raven encountered each other and began developing mutual respect and a
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tentative alliance in 3064. Clan Snow Raven took refuge in the Outworlds Alliance following their abjuration
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from the Clan Homeworlds after the Wars of Reaving in 3075. In 3083, Clan Snow Raven and the Outworlds
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Alliance merged to form the Raven Alliance. By the ilClan Trial in 3151, the Raven Alliance contained 47
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systems.
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</p>
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<p class='noindent'> Most of these lost worlds form a region known as the Outworlds Wastes. The exact number of lost systems varies from era
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to era, but the Outworlds Alliance has abandoned approximately 90 systems. Many factions are eager to explore these
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systems in search of lost Star League technology or to take refuge from the political machinations of the Inner Sphere
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successor states.
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</p>
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<p class='noindent'> You command a combined arms force exploring the Outworlds Wastes for your faction. Commanders compete with other
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factions in the Outworlds Wastes to grow their force and recover lost technology. Common factions for the region are given
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below.
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</p>
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<ul class='itemize1'>
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<li class='itemize'><span class='ecbx-1000'>Outworlds Alliance</span>: A resourceful faction focused on reclaiming lost resources to support their remaining
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systems who was founded by frontier settlers and isolationists.
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</li>
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<li class='itemize'><span class='ecbx-1000'>Clan Snow Raven</span>: An opportunistic and efficient clan, recently arrived from the Homeworlds, that is seeking
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to eek out an existence in the abandoned worlds of the Outworlds Alliance.
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</li>
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<li class='itemize'><span class='ecbx-1000'>Draconis Combine</span>: A fiercely loyal and aggressive faction with a culture rooted in the code of the samurai
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and focused on honor and conquest.
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</li>
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<li class='itemize'><span class='ecbx-1000'>Federated Suns</span>: A pragmatic faction balancing diplomacy and military action that is inspired by European
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knightly orders and chivalry.
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</li>
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<li class='itemize'><span class='ecbx-1000'>Mercenary groups</span>: Flexible and opportunistic forces driven by profit, holding shifting allegiances, and
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inspired by historical mercenaries and free companies.
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</li>
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<li class='itemize'><span class='ecbx-1000'>Pirate gangs</span>: Outlaws motivated by greed, power, and the freedom from any government oversight living
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under the code of might is right.
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</li>
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<li class='itemize'><span class='ecbx-1000'>Clan Dark Caste</span>: Clan bandits, renegades, and malcontents doing what they must to survive while utilizing
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stolen or scavenged Clan equipment.
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</li></ul>
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<p class='noindent'> These factions are the most prevalent in the region, but many other factions may be found in the Outworlds Wastes.
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Commanders may pick the faction any find interesting.
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</p>
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<p class='noindent'> League organizers pick the current era for the league; organizers can select any era after the fall of the Star
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League. The era determines unit availability and the most common factions present in the Outworlds Wastes.
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The Outworlds Wastes offers a lot of narrative options; however league organizers can pick any location that
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is appropriate for their league. Commanders should ask the organizers which era and region their league is
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in.
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</p>
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<p class='noindent'> The general background, goals, and playstyles of the common factions in the Outworlds Wastes are outlined below.
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Commanders may use these descriptions as inspiration for their forces but are not limited to the notes given
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here.
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</p>
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<p class='noindent'> <span class='ecbx-1000'>Outworlds Alliance</span>: The Outworlds Alliance has always prioritized survival over expansion, especially during and after
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the devastating Succession Wars. They now focus on reclaiming lost resources to support their struggling systems.
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Commanders from the Alliance are tasked with recovering critical supplies and technology to bolster their defense against
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external threats and internal collapse. Known for their pacifist roots, they often prefer defensive tactics and only striking
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when absolutely necessary.
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</p>
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<p class='noindent'> <span class='ecti-1000'>Playstyle</span>: Focus on logistics, careful planning, and defensive positions rather than direct engagement. Ideal for
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commanders who enjoy longer-term strategies and avoiding unnecessary risks.
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</p>
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<p class='noindent'> <span class='ecbx-1000'>Clan Snow Raven</span>: Clan Snow Raven is driven by a desire to rebuild after its abjuration from the Clan Homeworlds and
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sees the Outworlds Wastes as a prime opportunity. They focus on claiming new systems to expand their influence and gather
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valuable Star League technology. Snow Raven commanders are highly disciplined and use air and space superiority to
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outmaneuver opponents, prioritizing the acquisition of territory and technology to fuel their efforts to solidify their
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position.
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</p>
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<p class='noindent'> <span class='ecti-1000'>Playstyle</span>: High-tech and strategic, emphasizing mobility, air and space superiority, and tech acquisition. Perfect for
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commanders who enjoy a blend of aggressive expansion and tactical flexibility.
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</p>
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<p class='noindent'> <span class='ecbx-1000'>Draconis Combine</span>: Steeped in a warrior code inspired by samurai traditions, the Draconis Combine is driven by a
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fierce sense of honor. In the Outworlds Wastes, their mission is simple: conquer and claim LosTech to bolster their military
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strength. Combine commanders prioritize direct confrontation and see each battle as an opportunity to prove their worth.
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They view the Wastes as a battleground to extend their reach and crush opposition, especially from rival factions like the
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Federated Suns.
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</p>
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<p class='noindent'> <span class='ecti-1000'>Playstyle</span>: Aggressive and honor-bound, favoring heavily armed forces and head-on confrontations. Best for commanders
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who enjoy straightforward combat and maintaining a strong offensive presence.
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</p>
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<p class='noindent'> <span class='ecbx-1000'>Federated Suns</span>: The Federated Suns, driven by their knightly traditions, see the Outworlds Wastes as an opportunity
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to bolster their interests. Their primary goals are to secure vital resources and prevent hostile factions, like the Draconis
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Combine, from gaining a foothold. Suns commanders are pragmatic, blending diplomacy with force and willing to negotiate
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to secure strategic advantages. In the Wastes, they’re known for their adaptability and readiness to seize opportunities to
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strengthen their position.
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</p>
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<p class='noindent'> <span class='ecti-1000'>Playstyle</span>: Balanced and tactical with the flexibility to switch between diplomacy and military action. Ideal for
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commanders who enjoy a mix of negotiation and combat while focusing on securing objectives.
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</p>
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<p class='noindent'> <span class='ecbx-1000'>Mercenary Groups</span>: Mercenaries are drawn to the Outworlds Wastes for one reason: profit. These opportunistic groups
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are willing to work for the highest bidder and constantly shifting allegiances based on who offers the most C-bills. Mercenary
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commanders are flexible and resourceful, using whatever means necessary to achieve their goals. Whether hired to scout for
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LosTech or protect corporate interests, mercenaries thrive in the chaos of the Wastes, adapting quickly to ever-changing
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circumstances.
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</p>
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<p class='noindent'> <span class='ecti-1000'>Playstyle</span>: Flexible and opportunistic, capable of switching tactics and allegiances on the fly. Ideal for commanders who
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enjoy a wide range of strategies and unpredictable engagements.
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</p>
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<p class='noindent'> <span class='ecbx-1000'>Pirate Gangs</span>: The lawless regions of the Outworlds Wastes are a haven for pirate gangs. These ruthless raiders strike
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quickly and without warning, plundering resources and tech from vulnerable forces. Pirates prefer hit-and-run tactics,
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avoiding drawn-out battles in favor of rapid strikes that leave their enemies reeling. They operate on the fringes, exploiting
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the lack of central authority and preying on isolated outposts. In the Wastes, pirate commanders thrive on chaos and the
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spoils of war.
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</p>
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<p class='noindent'> <span class='ecti-1000'>Playstyle</span>: Fast and unpredictable, focusing on hit-and-run tactics and opportunistic strikes. Best for commanders who
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prefer guerrilla warfare and ambushing unsuspecting opponents.
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</p>
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<p class='noindent'> <span class='ecbx-1000'>Clan Dark Caste</span>: Outcasts from the rigid Clan structure, the Dark Caste is made up of warriors who have been
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shunned by their brethren. Now, they survive on the fringes of Clan society, scavenging for resources and using
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unconventional tactics to stay one step ahead of both Clans and Inner Sphere forces. In the Outworlds Wastes, Dark Caste
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commanders are desperate, using guerrilla warfare and sabotage to maintain their independence and scrape together the
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resources they need to survive.
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</p>
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<p class='noindent'> <span class='ecti-1000'>Playstyle</span>: Desperate and unconventional, relying on sabotage, guerrilla tactics, and scavenging. Perfect for commanders
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who enjoy asymmetric warfare and surviving against the odds.
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</p><nav class='crosslinks-bottom'>[<a href='introduction.html'>Last Section</a>][<a href='index.html#background.html'>Home</a>][<a href='force-construction.html'>Next Section</a>]</nav> </main>
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</body>
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</html>

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