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Merge pull request #68 from Eudicods/jeremy/incorporate-errata
errata - apply errata to rules PDFs
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rules/0-Introduction/index-quickstart.tex

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\subsubsection*{Version}
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% --------------------------------------------------------------------------------
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This document is \emph{BattleTech: Outworlds Wastes} version 1.0, June 13, 2024.
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This document is \emph{BattleTech: Outworlds Wastes} version 1.1, July 17, 2024.
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\newpage
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rules/0-Introduction/index.tex

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\subsubsection*{Version}
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% --------------------------------------------------------------------------------
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This \ifthenelse{\equal{\outworldsMode}{mode-web}}{website is current as of \today}{document is \emph{BattleTech: Outworlds Wastes} version 1.0, June 13, 2024}.
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This \ifthenelse{\equal{\outworldsMode}{mode-web}}{website is current as of \today}{document is \emph{BattleTech: Outworlds Wastes} version 1.1, July 17, 2024}.
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\newpage
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\vspace*{\fill}

rules/10-Errata/0-Errata-1.0.tex

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\section{Version 1.0}
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This errata applies to version 1.0 of the BattleTech: Outworlds Wastes rules.
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\subsection{Advanced Force Construction Rules}
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Add the following paragraph at the end of the section:
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League organizers may allow additional adjustments, such as allowing a commander to use two faction lists instead of one faction list and one general list.
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Any additional adjustments must be available to all commanders.
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\subsection{Casual Scenario Primary Objectives}
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The following changes fix Alpha Strike compatibility for Casual Scenarios.
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Update the following items on p. 25 of the full rules and p. 9 of the quickstart rules as follows:
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\begin{enumerate}
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\setcounter{enumi}{1}
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\item {\bfseries Supply Raid}: 3-7 supply depots are on the map, near the center.
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Each supply depot has 1-3 loads of supplies.
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Any unit with hands or cargo capacity can load supplies from the depot if they end the Movement Phase in the same hex.
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Standard cargo loading rules apply.
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A 'Mech carrying supplies can't fire arm weapons (BattleTech) or does -2 damage (Alpha Strike).
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A unit carrying supplies earns a portion of 7,000,000 C-bills for bringing the supplies to their home edge.
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Each side cannot score from the same supply depot twice until they score from every other supply depot.
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\setcounter{enumi}{7}
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\item {\bfseries Recovery}: 4-6 disabled 'Mechs are equally spaced along the map diagonal.
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A unit of equal or higher weight class can drag a target 'Mech.
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A friendly unit must be in the same hex as the target 'Mech during the End Phase to start dragging it.
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Units without hand actuators must use 1 turn securing the target 'Mech.
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The dragging unit has a 1/2 reduction in their walking MP and cannot jump.
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A target 'Mech cannot fire weapons in one arm (BattleTech) or does -1 damage (Alpha Strike).
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A unit earns a proportion of 7,000,000 C-bills for each 'Mech returned to their home map edge.
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\end{enumerate}
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\subsection{Battlefield Support}
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The BattleTech: Mercenaries box set updated the Battlefield Support system for BattleTech.
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Replace the Battlefield Support subsection of the Scenario section with the following text:
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By default, \emph{BattleTech: Outworlds Wastes} assumes commanders are using the full rules for combined arms from \emph{BattleTech: Total Warfare} and \emph{Alpha Strike: Commander's Edition}.
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League organizers may allow Battlefield Support: Strikes rules (p. 75, \emph{BMM} and p.55, \emph{AS: CE}) to provide simplified aerospace and artillery support and off-board artillery rules for Alpha Strike (see p. 151, \emph{AS: CE}).
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League organizers may also allow Battlefield Support: Assets rules (BattleTech: Mercenaries box set) to provide simplified non-'Mech units, such as combat vehicles and infantry.
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\subsubsection{Battlefield Support: Strikes and Off-Board Artillery}
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Each side for a scenario must agree to use Battlefield Support: Strikes or off-board artillery rules.
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When using Battlefield Support: Strikes rules, each side receives the same number of Battlefield Support Points (BSP).
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Consult the Battlefield Support rules in Alpha Strike: Commander's Edition or BattleTech: Mercenaries box set, as appropriate, to help determine the number of BSP and the cost of each support type.
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Each side may also agree to use any unused BV from force selection to purchase additional BSP, where 1 BSP costs 20 BV.
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Commanders may increase their BSP by up to half of the BSP limit.
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The following additional rules apply when using Battlefield Support: Strikes or off-board artillery.
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\begin{itemize}
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\item The commander's force must have a unit capable of offering the support.
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\begin{table}[!h]
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\ifthenelse{\not \equal{\outworldsMode}{mode-web}}{\fontfamily{Montserrat-LF}}{\small}\selectfont
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\centering
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\newcolumntype{R}[1]{>{\raggedleft\let\newline\\\arraybackslash\hspace{0pt}}m{#1}}
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\begin{tabular}{!{\Vline{1pt}} m{18em} m{20em} !{\Vline{1pt}}}
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\Hline{1pt}
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\rowcolor{black!30} \bfseries{Support Type} & \bfseries{Required Unit} \\
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\Hline{1pt}
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Offensive Aerospace Support (BSP) & Attack or fire-support aerospace unit \\
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Defensive Aerospace Support (BSP) & Dogfighter or interceptor aerospace unit \\
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Artillery Support (BSP) & Corresponding artillery unit \\
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Counter-Battery Support (BSP) & Artillery or aerospace unit \\
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Minefield Support (BSP) & Any unit \\
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Off-board Artillery (AS) & Artillery unit \\
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Counter-Battery Fire (AS) & Artillery or aerospace unit \\
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\Hline{1pt}
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\end{tabular}
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\caption*{Support Unit Requirements}
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\end{table}
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\item The commander must declare which off-map unit in their force is offering support during the scenario before using the off-map support rules.
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The same unit must be used to provide this type of support for the rest of the scenario, unless this unit is destroyed.
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\item Commanders declare what Battlefield Support they are using this turn at the start of the Weapon Attack Phase while declaring attacks.
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\item The first successful use of Defensive Aerospace Support or Counter-Battery Support/Fire damages the attacking unit.
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The second successful use destroys the attacking unit.
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\end{itemize}
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Counter-Battery Support is a new form of Battlefield Support for BattleTech that mirrors the Counter-Battery Fire rule from Alpha Strike.
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{\bfseries Counter-Battery Support}:
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Counter-Battery Support costs 14 BSP and can only be used once enemy Artillery Support has been used.
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The Target Number for Counter-Battery Support is 7.
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Reduce the Target Number by 1 for each use of enemy Artillery Support where a friendly unit had LOS to the point of impact.
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Reset the Target Number to 7 if the enemy artillery unit is destroyed by 2 successful Counter-Battery Support attacks.
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\subsubsection{Battlefield Support: Assets}
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Each side for a scenario must agree to use Battlefield Support: Assets rules.
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Commanders may agree to only use Battlefield Support: Assets rules for some types of units, such as conventional infantry units.
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Commanders should use the same rules for every unit of the same type in the scenario, BattleTech: Total Warfare or Battlefield Support: Assets.
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When converting a unit in a force to an Asset, first compute the Asset skill level by taking the average of the Gunnery and Driving skills, rounding down, and adding 2.
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Only BV values for skill 5 and skill 6 are provided on the Asset cards, so unit skill levels may be temporarily degraded for a scenario to a higher skill level.
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Use the BV cost of the Asset at the computed skill level.
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For BattleTech: Outworlds Wastes, an Asset is considered \emph{damaged} if the Destroy Check Target Number is reduced to (base Destroy Check Target Number + 4) / 2, rounded down.
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For example, the Manticore Heavy Tank Asset is considered \emph{damaged} when the Destroy Check Target Number is reduced to (10 + 4) / 2 = 7 while the Warrior H-7 Asset is considered \emph{damaged} when the Destroy Check Target Number is reduced to (5 + 4) / 2 = 4.
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If the BV of the Asset at skill 6 is lower than the BV of the unit at Gunnery 4/Driving 5 under Total Warfare rules, scale the \emph{repair} and \emph{replace} costs to account for the unit being less combat effective.
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For example, a Manticore Heavy Tank Asset is 420 BV at skill 6, while the Manticore Heavy Tank under Total Warfare rules costs 993 BV.
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The Manticore Heavy Tank Asset has 42\% of the BV, so it only costs 279,196 C-bills to \emph{repair} or 558,392 C-bills to \emph{replace} instead of the 660,100 C-bills to \emph{repair} or 1,320,200 C-bills to \emph{replace} the unit using full Total Warfare rules.
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Do not apply any modifiers for quirks or DropShip modifications when \emph{repairing} or \emph{replacing} Assets.
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\subsection{Sample Scenario Logistics Tracking}
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The Sample Scenario Logistics Tracking in the event rules references \emph{Refit}, which is no longer part of the event rules.
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The following sample tracking sheet should be used instead on p.9 of the event rules.
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\newpage
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\section{Sample Scenario Logistics Tracking}
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\begin{table}[!h]
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\ifthenelse{\not \equal{\outworldsMode}{mode-web}}{\fontfamily{Montserrat-LF}}{}\selectfont
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\centering
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\newcolumntype{R}[1]{>{\raggedleft\let\newline\\\arraybackslash\hspace{0pt}}m{#1}}
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\begin{tabular}{!{\Vline{1pt}} m{2em} m{11em} m{9em} R{5em} R{5em} R{6em} R{4em} !{\Vline{1pt}}}
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\Hline{1pt}
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\rowcolor{black!30} \multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{\bfseries Initial Force} \\
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\rowcolor{black!30} Bay & Unit & Pilot & Gunnery & Piloting & C-bills & BV \\
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\hline
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\vspace{2.22pt}
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1 & & & & & & \\[2.22pt]
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2 & & & & & & \\[2.22pt]
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3 & & & & & & \\[2.22pt]
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4 & & & & & & \\[2.22pt]
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\hline
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\multicolumn{7}{!{\Vline{1pt}}l!{\Vline{1pt}}}{Total BV} \\[2.22pt]
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\Hline{1pt}
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\rowcolor{black!30} \multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{\bfseries Force Management} \\
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\hline
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\multicolumn{7}{!{\Vline{1pt}}l!{\Vline{1pt}}}{Starting C-bills} \\[2.22pt]
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\hline
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\rowcolor{black!30} \multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{Objectives} \\
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\hline
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\multicolumn{7}{!{\Vline{1pt}}l!{\Vline{1pt}}}{Primary Objective } \\[2.22pt]
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\multicolumn{7}{!{\Vline{1pt}}l!{\Vline{1pt}}}{Secondary Objective} \\[2.22pt]
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\hline
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\rowcolor{black!30} \multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{Training} \\
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\rowcolor{black!30} \multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{Pay 500,000 $\times$ BV skill multiplier difference, cannot exceed 2/3} \\
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\hline
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\vspace{2.22pt}
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1 & & & & & & \\[2.22pt]
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2 & & & & & & \\[2.22pt]
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3 & & & & & & \\[2.22pt]
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4 & & & & & & \\[2.22pt]
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\hline
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\rowcolor{black!30} \multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{Maintenance (Replace, Repair, and Recruit)} \\
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\rowcolor{black!30} \multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{Pay 50\% cost if destroyed, 25\% cost to repair internal damage} \\
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\rowcolor{black!30} \multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{Pay 50\% cost per troop killed} \\
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\hline
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\vspace{2.22pt}
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1 & & & & & & \\[2.22pt]
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2 & & & & & & \\[2.22pt]
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3 & & & & & & \\[2.22pt]
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4 & & & & & & \\[2.22pt]
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\hline
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\rowcolor{black!30} \multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{Purchase} \\
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\rowcolor{black!30} \multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{Pay cost to add to TOE} \\
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\hline
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\vspace{2.22pt}
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1 & & & & & & \\[2.22pt]
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2 & & & & & & \\[2.22pt]
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\hline
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\rowcolor{black!30} \multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{Salvage} \\
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\rowcolor{black!30} \multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{Pay 50\% cost to add to TOE or sell to earn 25\% cost} \\
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\hline
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\vspace{2.22pt}
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1 & & & & & & \\[2.22pt]
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2 & & & & & & \\[2.22pt]
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\hline
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\rowcolor{black!30} \multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{Sell} \\
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\rowcolor{black!30} \multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{Earn 50\% cost} \\
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\hline
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1 & & & & & & \\[2.22pt]
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2 & & & & & & \\[2.22pt]
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\multicolumn{7}{!{\Vline{1pt}}l!{\Vline{1pt}}}{...} \\
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\Hline{1pt}
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\rowcolor{black!30} \multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{\bfseries Final C-bills} \\
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\hline
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\multicolumn{7}{!{\Vline{1pt}}l!{\Vline{1pt}}}{Total C-bills} \\[2.22pt]
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\Hline{1pt}
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\rowcolor{black!30} \multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{\bfseries Final Force} \\
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\rowcolor{black!30} Bay & Unit & Pilot & Gunnery & Piloting & C-bills & BV \\
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\hline
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\vspace{2.22pt}
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1 & & & & & & \\[2.22pt]
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2 & & & & & & \\[2.22pt]
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3 & & & & & & \\[2.22pt]
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4 & & & & & & \\[2.22pt]
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\hline
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\multicolumn{7}{!{\Vline{1pt}}l!{\Vline{1pt}}}{Total BV (5,000 limit)} \\
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\Hline{1pt}
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\end{tabular}
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\end{table}

rules/10-Errata/0-Errata.tex

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rules/10-Errata/index.tex

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\input{10-Errata/0-Errata.tex}
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This errata documet is current as of July 17, 2024.
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\input{10-Errata/0-Errata-1.0.tex}
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rules/2-Force-Construction/3-Advanced-Force-Construction-examples.tex

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\begin{center}
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\begin{subfigure}{0.4\textwidth}
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\centering
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\frame{\includegraphics[alt='Clan Dark Caste Faction list', height=4.9in, width=2.4in]{img/Dark-Caste-List.png}}
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\frame{\includegraphics[alt='Clan Dark Caste Faction list', height=4.5in, width=2.2in]{img/Dark-Caste-List.png}}
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\caption*{Clan Dark Caste\\Civil War Era}
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\end{subfigure}
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\hspace{1in}
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\begin{subfigure}{0.4\textwidth}
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\centering
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\frame{\includegraphics[alt='Combine Mercenary Faction list', height=4.9in, width=2.4in]{img/Combine-Mercenary-List.png}}
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\frame{\includegraphics[alt='Combine Mercenary Faction list', height=4.5in, width=2.2in]{img/Combine-Mercenary-List.png}}
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\caption*{Combine Mercenary\\Clan Invasion Era}
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\end{subfigure}
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\vspace{-4mm}
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\caption*{Custom Faction Lists}
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\end{center}
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\end{figure}

rules/2-Force-Construction/3-Advanced-Force-Construction.tex

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First select a faction list for the region in which the force was founded or primarily operates and then pick an appropriate general list.
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For example, a mercenary force that was founded in the Draconis Combine but moved to the Periphery after Coordinator Takashi Kurita's \emph{Death to Mercenaries} edict could use Draconis Combine faction list with the Periphery General list.
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\ifthenelse{\equal{\outworldsMode}{mode-web}}
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{
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League organizers may allow additional adjustments, such as allowing a commander to use two faction lists instead of one faction list and one general list.
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Any additional adjustments must be available to all commanders.
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}{}

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