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// will use to play their content on and FaceTime will use as it's microhphone.
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// Nearly all devices should allow for this.
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FailWithAction(inDataSize<sizeof(UInt32), theAnswer=kAudioHardwareBadPropertySizeError, Done, "BlackHole_GetDevicePropertyData: not enough space for the return value of kAudioDevicePropertyDeviceCanBeDefaultDevice for the device");
// other incidental or UI-related sounds on. Most devices should allow this
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// although devices with lots of latency may not want to.
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FailWithAction(inDataSize<sizeof(UInt32), theAnswer=kAudioHardwareBadPropertySizeError, Done, "BlackHole_GetDevicePropertyData: not enough space for the return value of kAudioDevicePropertyDeviceCanBeDefaultSystemDevice for the device");
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