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- 0;TAMEABLE (by any hunter)
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- 1;GHOST (also visible to dead players)
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- 2;UNK3 ("BOSS" flag for tooltips)
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- 3;UNK4
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- 4;UNK5 (controls something in client tooltip related to creature faction)
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- 5;UNK6 (may be sound related)
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- 6;UNK7 (may be related to attackable / not attackable creatures with spells, used together with lua_IsHelpfulSpell/lua_IsHarmfulSpell)
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- 7;DEAD_INTERACT (has something to do with unit interaction / quest status requests)
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- 8;HERBALISM
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- 9;MINING
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- 10;UNK11 (it used by client )
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- 11;MOUNTED_COMBAT (related to possibility to cast spells while mounted )
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- 12;AID_PLAYERS (can aid player in range)
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- 13;UNK14 (checked from calls in Lua_PetHasActionBar)
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- 14;UNK15 (Lua_UnitGUID, client does guid_low &= 0xFF000000 if this flag is set)
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- 15;ENGINEERLOOT
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- 16;EXOTIC ( hunter exotic pet)
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- 17;UNK18 ( related to CreatureDisplayInfo and scaling in some way )
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- 18;UNK19 (Related to vehicle/siege weapons?)
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- 19;UNK20 (may be has something to do with missiles )
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- 20;UNK21 (used by client, may be related to rendering)
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- 21;UNK22 (disable animation?)
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- 22;UNK23 (probably controls some creature visual)
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- 23;SQUIRE (Related to banner/backpack of creature/companion, used in CanInteract function by client)
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- 24;UNK25 (pet sounds related?)
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- 25;UNK26 (probably controls some creature visual)
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- 26;UNK27 (creature has no type, or forces creature to be considered as in party, may be related to creature assistance)
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- 27;UNK28 (used in Lua_ForceGossip)
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- 28;UNK29 (no idea, but it used by client)
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- 29;UNK30
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- 30;UNK31
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- 31;QUEST_BOSS (Lua_UnitIsQuestBoss )
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+ 0;TAMEABLE_PET (by any hunter)
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+ 1;GHOST_VISIBLE (also visible to dead players)
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+ 2;BOSS_MOB ("BOSS" flag for tooltips)
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+ 3;DO_NOT_PLAY_WOUND_PARRY_ANIMATION
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+ 4;HIDE_FACTION_TOOLTIP (controls something in client tooltip related to creature faction)
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+ 5;UNK5 ( sound related)
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+ 6;SPELL_ATTACKABLE
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+ 7;CAN_INTERACT_WHILE_DEAD
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+ 8;HERB_SKINNING_SKILL (Can be looted by herbalist)
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+ 9;MINING_SKINNING_SKILL (Can be looted by miner)
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+ 10;DO_NOT_LOG_DEATH (Death event will not show up in combat log )
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+ 11;MOUNTED_COMBAT_ALLOWED (Creature can remain mounted when entering combat )
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+ 12;CAN_ASSIST (can aid player in range)
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+ 13;IS_PET_BAR_USED (checked from calls in Lua_PetHasActionBar)
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+ 14;MASK_UID (Lua_UnitGUID, client does guid_low &= 0xFF000000 if this flag is set)
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+ 15;ENGINEERING_SKINNING_SKILL (Can be looted by engineer)
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+ 16;EXOTIC_PET (Can be tamed by hunter as exotic pet)
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+ 17;USE_DEFAULT_COLLISION_BOX (Collision related. (always using default collision box?) )
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+ 18;IS_SIEGE_WEAPON (Related to vehicle/siege weapons?)
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+ 19;CAN_COLLIDE_WITH_MISSILES (Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ )
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+ 20;HIDE_NAME_PLATE (used by client, may be related to rendering)
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+ 21;DO_NOT_PLAY_MOUNTED_ANIMATIONS (disable animation?)
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+ 22;IS_LINK_ALL (probably controls some creature visual)
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+ 23;INTERACT_ONLY_WITH_CREATOR
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+ 24;DO_NOT_PLAY_UNIT_EVENT_SOUNDS (pet sounds related?)
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+ 25;HAS_NO_SHADOW_BLOB (probably controls some creature visual)
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+ 26;TREAT_AS_RAID_UNIT (creature has no type, or forces creature to be considered as in party, may be related to creature assistance)
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+ 27;FORCE_GOSSIP
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+ 28;DO_NOT_SHEATHE
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+ 29;DO_NOT_TARGET_ON_INTERACTION
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+ 30;DO_NOT_RENDER_OBJECT_NAME
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+ 31;UNIT_IS_QUEST_BOSS (Not verified )
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