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Update v2.7.10 (#409)
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tier940 authored Feb 10, 2025
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36 changes: 36 additions & 0 deletions CHANGELOG_v2.md
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# v2.7.10
## Modpack information
- Fixed some quests.
- Adjusted the generation chance of Draconium ore generated on Chaos Island.
- Galena and Realgar veins added on End Island.
- However, it is not generated in Chaos Island.

## Remove mods
- Better Advancements (0.1.0.77)

## Move mods
Shadowfacts' Forgelin (1.8.4) -> Forgelin-Continuous (2.1.10.0)

## New mods
- GTConsolidate (1.0.1.1)

## Update mods
- Advanced Backups (3.6.4 -> 3.7.1)
- CraftPresence (2.5.2 -> 2.5.3)
- CensoredASM (5.20 -> 5.23)
- Fixeroo (2.3.2 -> 2.3.4)
- GregTech Food Option (1.12.3 -> 1.12.4)
- GTExpert-Core (2.4.0 -> 2.4.6)
- GTWoodProcessing (1.2.2 -> 1.2.3)
- HadEnoughItems (4.25.5 -> 4.27.1)
- Nutrition Unofficial Extended Life (4.13.0 -> 4.16.0)
- OpenComputers (1.8.6 -> 1.8.7)
- Red Core (0.5.1 -> 0.6)
- UniLib (1.0.4 -> 1.0.5)
- Universal Tweaks (1.13.0 -> 1.14.0)

## Update resourcepack
- GhaTech (1.6 -> 1.7)

* * *

# v2.7.9
## Modpack information
- ProjectRed mods can no longer be downloaded automatically, so they are now obtained at startup.
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57 changes: 36 additions & 21 deletions manifest.json
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Expand Up @@ -40,8 +40,8 @@
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Expand Down Expand Up @@ -99,11 +99,21 @@
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4 changes: 2 additions & 2 deletions modlist.html
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/modularui">ModularUI (by CleanroomMC)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/inventory-bogo-sorter">Inventory Bogo Sorter (by brachy84)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-reworked">Cosmetic Armor Reworked (by LainMI)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/shadowfacts-forgelin">Shadowfacts' Forgelin (by ShadowfactsDev)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/forgelin-continuous">Forgelin-Continuous (by ChAoS_UnItY_)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/wireless-crafting-terminal">Wireless Crafting Terminal (by TheRealp455w0rd)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/morpheus">Morpheus (by Quetzi)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/utility-worlds">Utility Worlds (by Zarkov2)</a></li>
Expand All @@ -25,7 +25,6 @@
<li><a href="https://www.curseforge.com/minecraft/mc-mods/realbench-nomi-ceu">RealBench: Nomi-CEu-Edition (by IntegerLimit_)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/ftb-ultimine-forge">FTB Ultimine (Forge) (by FTB)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/dank-null-no_rce">/dank/null/no_RCE/ (by jbredwards)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/better-advancements">Better Advancements (by way2muchnoise)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/endercore">EnderCore (by tterrag1098)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/craftpresence">CraftPresence (by CDAGaming_)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/findmyitemsandfluids">FindMyItemsAndFluids (by hjaeee)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/implosionnobomb"></a>ImplosionNoBomb (by ko_no)</a></li>
<li><a href="https://www.curseforge.com/minecraft/texture-packs/latest-textures"></a>Latest Textures (by katatsumuri_pan)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/gtwoodprocessing"></a>GTWoodProcessing (by tier940)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/gtconsolidate"></a>GTConsolidate (by ko_no)</a></li>
</ul>
8 changes: 7 additions & 1 deletion overrides/config/AdvancedBackups.properties
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Expand Up @@ -6,6 +6,11 @@ config.advancedbackups.enabled=true
#Options : true, false #Default : true
config.advancedbackups.save=true

#Whether to disable autosave before making a backup, and whether to re-enable saving afterwards.
#Don't edit this unless you know what you're doing. Saving mid-backup can cause issues!
#Options : true, false #Default: true
config.advancedbackups.togglesave=true

#Buffer size, in bytes, to use when reading / writing files. Higher will improve speeds, but increase memory usage.
#Too high can cause an OOM. I'd advise against editing this unless you experience issues.
#Range : 1-2147483647 #Default : 1048576
Expand Down Expand Up @@ -58,6 +63,7 @@ config.advancedbackups.frequency.uptime=true
#A strict schedule, using hours:minutes to follow real-world time. Examples:
#4:00 - Makes a backup at 4am each day.
#4:00,8:00,12:00,16:00,17:00,18:00,19:00,20:00,21:00,24:00 - Makes a backup at specific times of day.
#Note : use 24:00 instead of 0:00 to represent midnight.

#Default : 1:00
config.advancedbackups.frequency.schedule=1:00
Expand Down Expand Up @@ -155,4 +161,4 @@ config.advancedbackups.chains.smart=true

#What % of a full backup is allowed to be contained in a partial before forcing it into a full backup. Useful for reducing partial backup size.
#Range : 1-100 #Default : 50
config.advancedbackups.chains.maxpercent=50.0
config.advancedbackups.chains.maxpercent=50.0
59 changes: 42 additions & 17 deletions overrides/config/Universal Tweaks - Mod Integration.cfg
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Expand Up @@ -39,6 +39,9 @@ general {
# Downgrades the message when completing a recipe without an initializing player from a warning to a debug
B:"Downgrade Missing Player Log Level"=true

# Fixes a bug where merging Crystal Tool Properties could result in a division by zero
B:"Fix Division By Zero Crystal Tool"=true

# Fixes Sooty Marble Pillar blocking the proper rendering of adjacent fluids due to inverted logic
B:"Sooty Marble Rendering Fix"=true
}
Expand Down Expand Up @@ -80,6 +83,11 @@ general {
>
}

"better with mods" {
# Fixes BWM beacons reading null tags from vanilla beacons
B:"Beacon NBT Loading Fix"=true
}

"cb multipart/forge multipart cbe" {
# Fixes a memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
Expand Down Expand Up @@ -159,8 +167,17 @@ general {
}

"ender io" {
# Fixes the Farming Station Chorus Walker being able to loop though and check the same positions endlessly, causing a StackOverflow
B:"Fix Chorus Farming StackOverflow"=true

# Fix the Soul Binder having empty ingredients or displaying filled soul vials in the output slot incorrectly
B:"Fix Soul Binder JEI Appearance"=true

# Fixes client-side memory leak by replacing obelisk renderer with a simpler one
B:"Replace Obelisk Renderer"=true

# Fixes an issue where Cycle Buttons for Damage do not report being clicked when in the Picker Overlay, preventing changing Damage values until clicked again
B:"Save Filter Cycle Buttons Properly"=true
}

"ender storage" {
Expand All @@ -184,6 +201,11 @@ general {
B:"Preserved Blocks Fix"=true
}

evilcraft {
# Cache the result of Vengeance Spirit checks against the config, which may attempt to build and check against hundreds of Regex Patterns every tick
B:"Vengeance Spirit Regex Cache"=true
}

"extra utilities 2" {
# When near some inventories, the Radar feature (find in nearby inventories) will entirely break
# this catches the AbstractMethodException thrown, allowing other nearby inventories to be searched
Expand Down Expand Up @@ -222,20 +244,8 @@ general {
S:"Arborist Villager Trades" <
>

# Disables damage caused by bees bypassing player armor
B:"Disable Bee Damage Armor Bypass"=true

# Fixes various duplication exploits
B:"Duplication Fixes"=true

# Allows Forestry farms to pick up ExtraTrees fruit
B:"Extra Trees: Gather Windfall"=true

# Fixes broken textures for various running and landing particles
B:"Particle Fixes"=true

# Allows Forestry farms to automatically replant cocoa beans
B:"Replanting Cocoa Beans"=true
}

"in control!" {
Expand Down Expand Up @@ -290,6 +300,11 @@ general {
B:"Spawning Rules Fixes"=true
}

"modular magic" {
# Fix a Null Pointer Exception in a few places caused by not checking if the ingredient is null before attempting to rendering it
B:"Fix Null Ingredient"=true
}

"modular routers" {
# Fixes particles being added from the wrong thread which corrupted the particle manager
B:"Particle Thread Fix"=true
Expand Down Expand Up @@ -328,11 +343,6 @@ general {
B:"Last Stand Trigger Fix"=true
}

opencomputers {
# Fixes network ByteBuf leaks from PacketHandler
B:"Packet Leak Fix"=true
}

projectred {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
Expand Down Expand Up @@ -372,6 +382,15 @@ general {
}

"simple difficulty" {
# Sets the multiplier above sea level for altitude modifier calculations
D:"Altitude Modifier: Above Sea Level Multiplier"=1.0

# Sets the multiplier below sea level for altitude modifier calculations
D:"Altitude Modifier: Below Sea Level Multiplier"=1.0

# Sets the sea level for altitude modifier calculations
I:"Altitude Modifier: Sea Level"=64

# Fixes the interaction of iron canteens with rain collectors
B:"Iron Canteen Interaction Fix"=true
}
Expand Down Expand Up @@ -407,6 +426,12 @@ general {
B:"Optimized Rolling Machine"=true
}

mmmmmmmmmmmm {
# Instead of deleting the original itemstack being equipped, use a copy of it and do not drop armor.
# This is primarily relevant for fixing a duplication bug involving EnderIO Armor and its interact with being "destroyed"
B:"Copy Armor Stacks to Dummy"=true
}

thaumcraft {
# Stops the thaumometer from bobbing rapidly when using it to scan objects
B:"Stable Thaumometer"=true
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