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Merge branch 'dev' into wuboy-misc-2
2 parents b8c8829 + 0492041 commit 13b223e

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+16
-61
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2 files changed

+16
-61
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fighters/sheik/src/acmd/aerials.rs

+16-58
Original file line numberDiff line numberDiff line change
@@ -108,72 +108,32 @@ unsafe fn sheik_attack_air_b_game(fighter: &mut L2CAgentBase) {
108108
unsafe fn sheik_attack_air_hi_game(fighter: &mut L2CAgentBase) {
109109
let lua_state = fighter.lua_state_agent;
110110
let boma = fighter.boma();
111-
frame(lua_state, 5.0);
111+
frame(lua_state, 4.0);
112112
if is_excute(fighter) {
113113
WorkModule::on_flag(boma, *FIGHTER_STATUS_ATTACK_AIR_FLAG_ENABLE_LANDING);
114-
ATTACK(fighter, 0, 0, Hash40::new("kneer"), 11.0, 80, 118, 0, 15, 4.16, 5.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_sting"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
115-
ATTACK(fighter, 1, 0, Hash40::new("kneer"), 11.0, 80, 118, 0, 15, 3.66, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_sting"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
114+
ATTACK(fighter, 0, 0, Hash40::new("kneer"), 1.5, 367, 80, 0, 45, 4.0, 5.0, 0.0, 0.0, None, None, None, 0.5, 1.3, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 4, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
115+
ATTACK(fighter, 1, 0, Hash40::new("kneer"), 1.5, 367, 80, 0, 45, 4.0, 0.0, 0.0, 0.0, None, None, None, 0.5, 1.3, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 4, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
116+
ATTACK(fighter, 2, 0, Hash40::new("legr"), 1.5, 367, 80, 0, 45, 3.5, 1.0, 0.0, 0.0, None, None, None, 0.5, 1.3, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 4, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
116117
}
117-
frame(lua_state, 8.0);
118+
frame(lua_state, 16.0);
118119
if is_excute(fighter) {
119-
ATTACK(fighter, 0, 0, Hash40::new("kneer"), 9.0, 70, 120, 0, 10, 4.16, 5.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_sting"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
120-
ATTACK(fighter, 1, 0, Hash40::new("kneer"), 9.0, 70, 120, 0, 10, 3.66, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_sting"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
120+
AttackModule::clear_all(boma);
121121
}
122-
frame(lua_state, 21.0);
122+
frame(lua_state, 23.0);
123+
if is_excute(fighter) {
124+
FT_MOTION_RATE(fighter, 1.0);
125+
ATTACK(fighter, 0, 1, Hash40::new("kneel"), 6.0, 80, 135, 0, 45, 4.7, 5.0, 0.0, 0.0, None, None, None, 1.5, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_sting"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
126+
ATTACK(fighter, 1, 1, Hash40::new("kneel"), 6.0, 80, 135, 0, 45, 4.7, 0.0, 0.0, 0.0, None, None, None, 1.5, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_sting"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
127+
ATTACK(fighter, 2, 1, Hash40::new("legl"), 6.0, 80, 135, 0, 45, 4.7, 0.0, 0.0, 0.0, None, None, None, 1.5, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_sting"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
128+
}
129+
frame(lua_state, 26.0);
123130
if is_excute(fighter) {
124131
AttackModule::clear_all(boma);
125132
}
126-
frame(lua_state, 30.0);
133+
frame(lua_state, 44.0);
127134
if is_excute(fighter) {
128135
WorkModule::off_flag(boma, *FIGHTER_STATUS_ATTACK_AIR_FLAG_ENABLE_LANDING);
129136
}
130-
131-
}
132-
133-
#[acmd_script( agent = "sheik", script = "effect_attackairhi", category = ACMD_EFFECT, low_priority )]
134-
unsafe fn effect_attackairhi(agent: &mut L2CAgentBase) {
135-
let lua_state = agent.lua_state_agent;
136-
let boma = agent.boma();
137-
frame(lua_state, 4.0);
138-
if is_excute(agent) {
139-
EFFECT_FOLLOW(agent, Hash40::new("sys_spin_wind"), Hash40::new("top"), 0, 19, 4, -20, 0, 180, 0.3, true);
140-
LAST_EFFECT_SET_RATE(agent, 1.3);
141-
}
142-
frame(lua_state, 5.0);
143-
for _ in 0..3 {
144-
if is_excute(agent) {
145-
agent.clear_lua_stack();
146-
lua_args!(agent, Hash40::new("sys_spin_wind_s"), Hash40::new("top"), 0.0, 17.5, 3.5, -19.0, 0.0, 180.0, 0.4, 4, 4, 4, 0, 0, 0, true);
147-
sv_animcmd::EFFECT_FOLLOW_RND(agent.lua_state_agent);
148-
LAST_EFFECT_SET_RATE(agent, 2.5);
149-
}
150-
wait(lua_state, 1.0);
151-
if is_excute(agent) {
152-
agent.clear_lua_stack();
153-
lua_args!(agent, Hash40::new("sys_spin_wind_s"), Hash40::new("top"), 0.0, 15.5, 3.25, -19.0, 0.0, 180.0, 0.5, 4, 4, 4, 0, 0, 0, true);
154-
sv_animcmd::EFFECT_FOLLOW_RND(agent.lua_state_agent);
155-
LAST_EFFECT_SET_RATE(agent, 2);
156-
}
157-
wait(lua_state, 1.0);
158-
if is_excute(agent) {
159-
agent.clear_lua_stack();
160-
lua_args!(agent, Hash40::new("sys_spin_wind_s"), Hash40::new("top"), 0.0, 12.0, 3.0, -19.0, 0.0, 180.0, 0.65, 3, 2, 3, 0, 0, 0, true);
161-
sv_animcmd::EFFECT_FOLLOW_RND(agent.lua_state_agent);
162-
LAST_EFFECT_SET_RATE(agent, 2);
163-
}
164-
wait(lua_state, 1.0);
165-
}
166-
}
167-
168-
#[acmd_script( agent = "sheik", script = "sound_attackairhi", category = ACMD_SOUND, low_priority )]
169-
unsafe fn sound_attackairhi(agent: &mut L2CAgentBase) {
170-
let lua_state = agent.lua_state_agent;
171-
let boma = agent.boma();
172-
frame(lua_state, 4.0);
173-
if is_excute(agent) {
174-
PLAY_SEQUENCE(agent, Hash40::new("seq_sheik_rnd_attack"));
175-
PLAY_STATUS(agent, Hash40::new("se_sheik_attackair_h01"));
176-
}
177137
}
178138

179139
#[acmd_script( agent = "sheik", script = "expression_attackairhi", category = ACMD_EXPRESSION, low_priority )]
@@ -184,7 +144,7 @@ unsafe fn expression_attackairhi(agent: &mut L2CAgentBase) {
184144
if is_excute(agent) {
185145
ControlModule::set_rumble(boma, Hash40::new("rbkind_nohitm"), 0, false, *BATTLE_OBJECT_ID_INVALID as u32);
186146
}
187-
frame(lua_state, 5.0);
147+
frame(lua_state, 4.0);
188148
if is_excute(agent) {
189149
RUMBLE_HIT(agent, Hash40::new("rbkind_attackm"), 0);
190150
}
@@ -289,8 +249,6 @@ pub fn install() {
289249
sheik_attack_air_f_effect,
290250
sheik_attack_air_b_game,
291251
sheik_attack_air_hi_game,
292-
effect_attackairhi,
293-
sound_attackairhi,
294252
expression_attackairhi,
295253
sheik_attack_air_lw_game,
296254
sheik_attack_air_lw_effect,

romfs/source/fighter/sheik/motion/body/motion_patch.yaml

-3
Original file line numberDiff line numberDiff line change
@@ -52,9 +52,6 @@ attack_air_f:
5252
attack_air_n:
5353
extra:
5454
cancel_frame: 42
55-
attack_air_hi:
56-
extra:
57-
cancel_frame: 37
5855
special_n_start:
5956
flags:
6057
move: false

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