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fixing is_execute line for counter ft_motion_rate
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fighters/roy/src/acmd/specials.rs

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Original file line numberDiff line numberDiff line change
@@ -1015,9 +1015,7 @@ unsafe fn game_speciallwhit(fighter: &mut L2CAgentBase) {
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let lua_state = fighter.lua_state_agent;
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let boma = fighter.boma();
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frame(lua_state, 1.0);
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if is_excute(fighter) {
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FT_MOTION_RATE_RANGE(fighter, 1.0, 5.0, 4.0);
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}
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frame(lua_state, 5.0);
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if is_excute(fighter) {
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ATTACK(fighter, 0, 0, Hash40::new("top"), 8.0, 35, 100, 0, 40, 3.0, 0.0, 19.0, 16.5, Some(0.0), Some(21.0), Some(10.0), 1.2, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_SWORD);

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