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Upsmash Revert and FTilt Partial Revert
1 parent e7400f3 commit 3ec63e9

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-12
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fighters/cloud/src/acmd/smashes.rs

+10-10
Original file line numberDiff line numberDiff line change
@@ -100,23 +100,23 @@ unsafe fn cloud_attack_hi4_game(fighter: &mut L2CAgentBase) {
100100
frame(lua_state, 14.0);
101101
FT_MOTION_RATE(fighter, 1.0);
102102
if is_excute(fighter) {
103-
ATTACK(fighter, 1, 0, Hash40::new("haver"), 13.0, 83, 106, 0, 50, 4.0, 0.0, 8.0, -2.0, None, None, None, 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
104-
ATTACK(fighter, 2, 0, Hash40::new("haver"), 13.0, 83, 106, 0, 50, 4.0, 0.0, 13.0, -2.0, None, None, None, 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
105-
ATTACK(fighter, 0, 0, Hash40::new("haver"), 13.0, 83, 106, 0, 50, 4.0, 0.0, 8.0, -2.0, None, None, None, 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
106-
ATTACK(fighter, 3, 0, Hash40::new("haver"), 13.0, 83, 106, 0, 50, 4.0, 0.0, 13.0, -2.0, None, None, None, 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
103+
ATTACK(fighter, 1, 0, Hash40::new("haver"), 13.0, 83, 106, 0, 50, 5.0, 0.0, 9.0, -2.0, None, None, None, 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
104+
ATTACK(fighter, 2, 0, Hash40::new("haver"), 13.0, 83, 106, 0, 50, 5.0, 0.0, 13.0, -2.0, None, None, None, 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
105+
ATTACK(fighter, 0, 0, Hash40::new("haver"), 13.0, 83, 106, 0, 50, 5.0, 0.0, 9.0, -2.0, None, None, None, 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
106+
ATTACK(fighter, 3, 0, Hash40::new("haver"), 13.0, 83, 106, 0, 50, 5.0, 0.0, 13.0, -2.0, None, None, None, 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
107107
}
108108
frame(lua_state, 15.0);
109109
if is_excute(fighter) {
110-
ATTACK(fighter, 0, 0, Hash40::new("haver"), 12.0, 83, 106, 0, 50, 3.0, 0.0, 2.5, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
111-
ATTACK(fighter, 1, 0, Hash40::new("haver"), 13.0, 83, 106, 0, 50, 4.0, 0.0, 8.0, 0.0, None, None, None, 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
112-
ATTACK(fighter, 2, 0, Hash40::new("haver"), 13.0, 83, 106, 0, 50, 4.0, 0.0, 13.5, 0.0, None, None, None, 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
110+
ATTACK(fighter, 0, 0, Hash40::new("haver"), 12.0, 83, 106, 0, 50, 3.3, 0.0, 2.5, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
111+
ATTACK(fighter, 1, 0, Hash40::new("haver"), 13.0, 83, 106, 0, 50, 5.0, 0.0, 9.0, 0.0, None, None, None, 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
112+
ATTACK(fighter, 2, 0, Hash40::new("haver"), 13.0, 83, 106, 0, 50, 5.0, 0.0, 14.5, 0.0, None, None, None, 1.2, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
113113
ATTACK(fighter, 3, 0, Hash40::new("top"), 11.0, 83, 106, 0, 50, 3.5, 0.0, 15.0, 5.0, Some(0.0), Some(8.0), Some(5.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
114114
}
115115
frame(lua_state, 17.0);
116116
if is_excute(fighter) {
117-
ATTACK(fighter, 0, 0, Hash40::new("haver"), 8.0, 60, 100, 0, 32, 3.0, 0.0, 2.5, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
118-
ATTACK(fighter, 1, 0, Hash40::new("haver"), 8.0, 60, 100, 0, 32, 4.0, 0.0, 8.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
119-
ATTACK(fighter, 2, 0, Hash40::new("haver"), 8.0, 60, 100, 0, 32, 4.0, 0.0, 13.5, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
117+
ATTACK(fighter, 0, 0, Hash40::new("haver"), 8.0, 60, 100, 0, 32, 3.3, 0.0, 2.5, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
118+
ATTACK(fighter, 1, 0, Hash40::new("haver"), 8.0, 60, 100, 0, 32, 5.0, 0.0, 9.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
119+
ATTACK(fighter, 2, 0, Hash40::new("haver"), 8.0, 60, 100, 0, 32, 5.0, 0.0, 14.5, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
120120
ATTACK(fighter, 3, 0, Hash40::new("top"), 8.0, 60, 100, 0, 32, 3.5, 0.0, 15.0, 5.0, Some(0.0), Some(8.0), Some(5.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
121121
}
122122
wait(lua_state, 2.0);

fighters/cloud/src/acmd/tilts.rs

+2-2
Original file line numberDiff line numberDiff line change
@@ -12,8 +12,8 @@ unsafe fn cloud_attack_s3_s_game(fighter: &mut L2CAgentBase) {
1212
FT_MOTION_RATE(fighter, 3.0/(10.5-8.5));
1313
if is_excute(fighter) {
1414
ATTACK(fighter, 0, 0, Hash40::new("armr"), 10.0, 361, 111, 0, 20, 2.5, 1.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
15-
ATTACK(fighter, 1, 0, Hash40::new("haver"), 11.0, 361, 111, 0, 20, 3.0, 0.0, 13.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
16-
ATTACK(fighter, 2, 0, Hash40::new("haver"), 11.0, 361, 111, 0, 20, 3.0, 0.0, 7.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
15+
ATTACK(fighter, 1, 0, Hash40::new("haver"), 11.0, 361, 111, 0, 20, 3.0, 0.0, 14.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
16+
ATTACK(fighter, 2, 0, Hash40::new("haver"), 11.0, 361, 111, 0, 20, 3.0, 0.0, 8.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
1717
ATTACK(fighter, 3, 0, Hash40::new("haver"), 10.0, 361, 111, 0, 20, 3.0, 0.0, 4.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_CLOUD_HIT, *ATTACK_REGION_SWORD);
1818
}
1919
frame(lua_state, 10.5);

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