@@ -91,23 +91,23 @@ unsafe extern "C" fn buddy_attack_air_n_expression(fighter: &mut L2CAgentBase) {
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}
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frame ( lua_state, 8.0 ) ;
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if is_excute ( fighter) {
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- macros :: RUMBLE_HIT ( fighter, Hash40 :: new ( "rbkind_attackm" ) , 0 ) ;
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+ RUMBLE_HIT ( fighter, Hash40 :: new ( "rbkind_attackm" ) , 0 ) ;
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}
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frame ( lua_state, 15.0 ) ;
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if is_excute ( fighter) {
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ControlModule :: set_rumble ( boma, Hash40 :: new ( "rbkind_nohitm" ) , 5 , false , * BATTLE_OBJECT_ID_INVALID as u32 ) ;
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}
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frame ( lua_state, 16.0 ) ;
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if is_excute ( fighter) {
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- macros :: RUMBLE_HIT ( fighter, Hash40 :: new ( "rbkind_attackm" ) , 0 ) ;
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+ RUMBLE_HIT ( fighter, Hash40 :: new ( "rbkind_attackm" ) , 0 ) ;
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}
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frame ( lua_state, 25.0 ) ;
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if is_excute ( fighter) {
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ControlModule :: set_rumble ( boma, Hash40 :: new ( "rbkind_nohitm" ) , 5 , false , * BATTLE_OBJECT_ID_INVALID as u32 ) ;
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}
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frame ( lua_state, 26.0 ) ;
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if is_excute ( fighter) {
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- macros :: RUMBLE_HIT ( fighter, Hash40 :: new ( "rbkind_attackm" ) , 0 ) ;
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+ RUMBLE_HIT ( fighter, Hash40 :: new ( "rbkind_attackm" ) , 0 ) ;
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}
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}
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@@ -163,7 +163,7 @@ unsafe extern "C" fn buddy_attack_air_f_expression(fighter: &mut L2CAgentBase) {
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}
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frame ( lua_state, 14.5 ) ;
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if is_excute ( fighter) {
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- macros :: RUMBLE_HIT ( fighter, Hash40 :: new ( "rbkind_attackm" ) , 0 ) ;
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+ RUMBLE_HIT ( fighter, Hash40 :: new ( "rbkind_attackm" ) , 0 ) ;
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}
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}
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@@ -285,7 +285,7 @@ unsafe extern "C" fn buddy_attack_air_hi_expression(fighter: &mut L2CAgentBase)
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}
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frame ( lua_state, 7.0 ) ;
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if is_excute ( fighter) {
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- macros :: RUMBLE_HIT ( fighter, Hash40 :: new ( "rbkind_attackm" ) , 0 ) ;
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+ RUMBLE_HIT ( fighter, Hash40 :: new ( "rbkind_attackm" ) , 0 ) ;
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}
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}
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@@ -370,28 +370,28 @@ unsafe extern "C" fn buddy_attack_air_lw_game(fighter: &mut L2CAgentBase) {
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unsafe extern "C" fn buddy_attack_air_lw_effect ( agent : & mut L2CAgentBase ) {
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frame ( agent. lua_state_agent , 14.0 ) ;
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- if macros :: is_excute ( agent) {
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- macros :: EFFECT_FLW_POS ( agent, Hash40 :: new ( "buddy_air_lw" ) , Hash40 :: new ( "top" ) , 0 , -7 , 0 , 0 , 0 , 0 , 1 , true ) ;
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+ if is_excute ( agent) {
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+ EFFECT_FLW_POS ( agent, Hash40 :: new ( "buddy_air_lw" ) , Hash40 :: new ( "top" ) , 0 , -7 , 0 , 0 , 0 , 0 , 1 , true ) ;
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}
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frame ( agent. lua_state_agent , 17.0 ) ;
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- if macros :: is_excute ( agent) {
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- macros :: EFFECT_FOLLOW_WORK ( agent, * FIGHTER_BUDDY_INSTANCE_WORK_ID_INT_EFFECT_KIND_FLYING , Hash40 :: new ( "top" ) , 0 , 2 , 0 , 0 , 0 , 0 , 0.7 , true ) ;
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+ if is_excute ( agent) {
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+ EFFECT_FOLLOW_WORK ( agent, * FIGHTER_BUDDY_INSTANCE_WORK_ID_INT_EFFECT_KIND_FLYING , Hash40 :: new ( "top" ) , 0 , 2 , 0 , 0 , 0 , 0 , 0.7 , true ) ;
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}
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frame ( agent. lua_state_agent , 18.0 ) ;
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- if macros :: is_excute ( agent) {
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- macros :: EFFECT_OFF_KIND_WORK ( agent, * FIGHTER_BUDDY_INSTANCE_WORK_ID_INT_EFFECT_KIND_FLYING , false , true ) ;
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+ if is_excute ( agent) {
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+ EFFECT_OFF_KIND_WORK ( agent, * FIGHTER_BUDDY_INSTANCE_WORK_ID_INT_EFFECT_KIND_FLYING , false , true ) ;
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}
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frame ( agent. lua_state_agent , 46.0 ) ;
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- if macros :: is_excute ( agent) {
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+ if is_excute ( agent) {
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if AttackModule :: is_infliction_status ( agent. module_accessor , * COLLISION_KIND_MASK_HIT | * COLLISION_KIND_MASK_SHIELD ) {
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EFFECT_OFF_KIND ( agent, Hash40 :: new ( "buddy_air_lw" ) , false , false ) ;
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- macros :: EFFECT_FOLLOW_WORK ( agent, * FIGHTER_BUDDY_INSTANCE_WORK_ID_INT_EFFECT_KIND_FLYING , Hash40 :: new ( "top" ) , 0 , 2 , 0 , 0 , 0 , 0 , 1.1 , true ) ;
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+ EFFECT_FOLLOW_WORK ( agent, * FIGHTER_BUDDY_INSTANCE_WORK_ID_INT_EFFECT_KIND_FLYING , Hash40 :: new ( "top" ) , 0 , 2 , 0 , 0 , 0 , 0 , 1.1 , true ) ;
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sv_animcmd:: EFFECT_WORK ( agent. lua_state_agent ) ;
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}
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}
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frame ( agent. lua_state_agent , 50.0 ) ;
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- if macros :: is_excute ( agent) {
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- macros :: EFFECT_OFF_KIND_WORK ( agent, * FIGHTER_BUDDY_INSTANCE_WORK_ID_INT_EFFECT_KIND_FLYING , false , true ) ;
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+ if is_excute ( agent) {
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+ EFFECT_OFF_KIND_WORK ( agent, * FIGHTER_BUDDY_INSTANCE_WORK_ID_INT_EFFECT_KIND_FLYING , false , true ) ;
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}
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}
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@@ -407,7 +407,7 @@ unsafe extern "C" fn buddy_attack_air_lw_expression(fighter: &mut L2CAgentBase)
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}
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frame ( lua_state, 14.0 ) ;
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if is_excute ( fighter) {
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- macros :: RUMBLE_HIT ( fighter, Hash40 :: new ( "rbkind_attackm" ) , 0 ) ;
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+ RUMBLE_HIT ( fighter, Hash40 :: new ( "rbkind_attackm" ) , 0 ) ;
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}
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}
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