@@ -23,7 +23,7 @@ unsafe fn mariod_attack_s3_hi_effect(fighter: &mut L2CAgentBase) {
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let boma = fighter. boma ( ) ;
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frame ( lua_state, 3.0 ) ;
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if is_excute ( fighter) {
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- EFFECT_FOLLOW_FLIP ( fighter, Hash40 :: new ( "sys_attack_arc" ) , Hash40 :: new ( "sys_attack_arc" ) , Hash40 :: new ( "top" ) , 1 , 7 , 7.5 , 30 , -60 , 135 , 0.95 , true , * EF_FLIP_YZ ) ;
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+ EFFECT_FOLLOW_FLIP ( fighter, Hash40 :: new ( "sys_attack_arc" ) , Hash40 :: new ( "sys_attack_arc" ) , Hash40 :: new ( "top" ) , 1 , 6.8 , 4.0 , 30 , -60 , 135 , 0.95 , true , * EF_FLIP_YZ ) ;
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}
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frame ( lua_state, 5.0 ) ;
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if is_excute ( fighter) {
@@ -54,7 +54,7 @@ unsafe fn mariod_attack_s3_s_effect(fighter: &mut L2CAgentBase) {
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let boma = fighter. boma ( ) ;
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frame ( lua_state, 3.0 ) ;
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if is_excute ( fighter) {
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- EFFECT_FOLLOW_FLIP ( fighter, Hash40 :: new ( "sys_attack_arc" ) , Hash40 :: new ( "sys_attack_arc" ) , Hash40 :: new ( "top" ) , 1 , 5 , 9.0 , 10 , -39 , 154 , 0.95 , true , * EF_FLIP_YZ ) ;
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+ EFFECT_FOLLOW_FLIP ( fighter, Hash40 :: new ( "sys_attack_arc" ) , Hash40 :: new ( "sys_attack_arc" ) , Hash40 :: new ( "top" ) , 1 , 4.8 , 5.8 , 10 , -39 , 154 , 0.95 , true , * EF_FLIP_YZ ) ;
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}
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frame ( lua_state, 5.0 ) ;
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if is_excute ( fighter) {
@@ -86,7 +86,7 @@ unsafe fn mariod_attack_s3_lw_effect(fighter: &mut L2CAgentBase) {
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let boma = fighter. boma ( ) ;
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frame ( lua_state, 3.0 ) ;
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if is_excute ( fighter) {
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- EFFECT_FOLLOW_FLIP ( fighter, Hash40 :: new ( "sys_attack_arc" ) , Hash40 :: new ( "sys_attack_arc" ) , Hash40 :: new ( "top" ) , -2 , 3 , 9 .0, 5 , -90 , 170 , 0.95 , true , * EF_FLIP_YZ ) ;
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+ EFFECT_FOLLOW_FLIP ( fighter, Hash40 :: new ( "sys_attack_arc" ) , Hash40 :: new ( "sys_attack_arc" ) , Hash40 :: new ( "top" ) , -2 , 2.8 , 6 .0, 5 , -90 , 170 , 0.95 , true , * EF_FLIP_YZ ) ;
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}
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frame ( lua_state, 5.0 ) ;
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if is_excute ( fighter) {
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