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trying out up b change
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+18
-18
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fighters/cloud/src/acmd/specials.rs

+18-18
Original file line numberDiff line numberDiff line change
@@ -449,33 +449,33 @@ unsafe extern "C" fn cloud_special_hi2_game(fighter: &mut L2CAgentBase) {
449449
}
450450
frame(lua_state, 11.0);
451451
if is_excute(fighter) {
452-
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 262, 120, 0, 25, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
453-
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 50, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
452+
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
453+
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
454454
}
455455
frame(lua_state, 12.0);
456456
if is_excute(fighter) {
457-
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 262, 120, 0, 25, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
458-
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 50, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
457+
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
458+
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
459459
}
460460
frame(lua_state, 13.0);
461461
if is_excute(fighter) {
462-
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 262, 120, 0, 25, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
463-
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 50, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
462+
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
463+
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
464464
}
465465
frame(lua_state, 14.0);
466466
if is_excute(fighter) {
467-
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 262, 120, 0, 25, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
468-
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 50, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
467+
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
468+
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
469469
}
470470
frame(lua_state, 15.0);
471471
if is_excute(fighter) {
472-
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 262, 120, 0, 25, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
473-
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 50, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
472+
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
473+
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
474474
}
475475
frame(lua_state, 16.0);
476476
if is_excute(fighter) {
477-
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 262, 120, 0, 25, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
478-
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 50, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
477+
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
478+
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
479479
}
480480

481481
}
@@ -486,18 +486,18 @@ unsafe extern "C" fn cloud_special_hi2_fall_game(fighter: &mut L2CAgentBase) {
486486
if is_excute(fighter) {
487487
notify_event_msc_cmd!(fighter, Hash40::new_raw(0x2127e37c07), *GROUND_CLIFF_CHECK_KIND_NONE);
488488
WorkModule::off_flag(boma, *FIGHTER_CLOUD_STATUS_SPECIAL_HI_FLAG_IS_ENABLE_CONTROL);
489-
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 262, 120, 0, 30, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
490-
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 50, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
489+
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
490+
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
491491
}
492492
frame(lua_state, 3.0);
493493
if is_excute(fighter) {
494-
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 262, 120, 0, 25, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
495-
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 50, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
494+
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
495+
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
496496
}
497497
frame(lua_state, 4.0);
498498
if is_excute(fighter) {
499-
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 262, 120, 0, 25, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
500-
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 50, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
499+
ATTACK(fighter, 0, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 2.0, 0.0, 2.0, 10.4, Some(0.0), Some(2.0), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
500+
ATTACK(fighter, 1, 0, Hash40::new("top"), 4.5, 45, 80, 0, 60, 4.0, 0.0, 4.6, 9.4, Some(0.0), Some(4.2), Some(-1.0), 1.1, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
501501
}
502502
wait(lua_state, 3.0);
503503
if is_excute(fighter) {

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