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Ganon D Tilt 1 Startup - 2
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fighters/ganon/src/acmd/tilts.rs

+5-1
Original file line numberDiff line numberDiff line change
@@ -266,6 +266,10 @@ unsafe fn ganon_attack_hi3_expression(fighter: &mut L2CAgentBase) {
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unsafe fn ganon_attack_lw3_game(fighter: &mut L2CAgentBase) {
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let lua_state = fighter.lua_state_agent;
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let boma = fighter.boma();
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frame(lua_state, 2.0);
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FT_MOTION_RATE(fighter, 8.0 / 10.0);
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frame(lua_state, 12.0);
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FT_MOTION_RATE(fighter, 1.0);
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frame(lua_state, 14.0);
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if is_excute(fighter) {
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ATTACK(fighter, 0, 0, Hash40::new("top"), 6.0, 65, 40, 10, 40, 3.0, 0.0, 3.0, 2.0, Some(0.0), Some(3.0), Some(14.0), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
@@ -275,7 +279,7 @@ unsafe fn ganon_attack_lw3_game(fighter: &mut L2CAgentBase) {
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AttackModule::clear_all(fighter.module_accessor);
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WorkModule::on_flag(fighter.module_accessor, *FIGHTER_STATUS_ATTACK_FLAG_ENABLE_COMBO);
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}
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frame(lua_state, 27.0);
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frame(lua_state, 30.0);
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if is_excute(fighter) {
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WorkModule::off_flag(fighter.module_accessor, *FIGHTER_STATUS_ATTACK_FLAG_ENABLE_COMBO);
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}

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